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Slant6

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Everything posted by Slant6

  1. A-7 Corsair II. SLUF over Vietnam.

    Looks great and much needed
  2. A-7 Corsair II. SLUF over Vietnam.

    Great work and much needed. Thanks!
  3. Most of Wings over Korea works fine, except for the Chinese Intervention (November 1950-August 1951) campaign. It always ends with a Red takeover of all Korea, rather than an initial rout of Blue forces followed by a Blue counter-offensive that pushes Red back (what really happened). Can this be fixed?
  4. BM-21 Grad on Ural Track

    Needs more distance lods. And distance is set to high at 10000. I cannot see the transport versions when they're on the move.
  5. Win10 Upgrade -- what can I expect??

    Did the 7-10 upgrade back in 2019. No problems with SF2 fully merged, June (or July I forget) 2012 patch. Had to replace my sound card though. Old Audigy 2 was no longer supported (got Sound Blaster Z)
  6. SF2NA Expansion Pack - Part 1 of 3

    Great expansion pack. Only there's no Royal Navy F-4K Phantom in the 1969 campaign, despite what the read me says.
  7. SF2 C-123B/K Provider ReMod Pack

    The C-123B is missing from the aircraft folder
  8. Just in case a stock.wav file is missing, is there any way to extract and replace it using the file extractor utility?
  9. Installing one of MyTai's F-4B skins for SF1 to SF2 F-4B_67. Following correct SF2 file path for decals; all show up except nose number only on left side. How do I fix this? [Decal001] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\nsl Position=1.35,-0.17 Rotation=0.0 Scale=8.625 DecalMaxLOD=3 [Decal002] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\nsr Position=1.35,-0.17 Rotation=0.0 Scale=8.625 DecalMaxLOD=3 [Decal003] MeshName=wing_left_outer DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=-4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal004] MeshName=wing_right_outer DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal005] MeshName=splitter_plate_left DecalLevel=3 DecalFacing=LEFT FilenameFormat=kill Position=5.995,-.141 Rotation=00.0 Scale=0.75 DecalMaxLOD=2 [Decal006] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 [Decal007] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 Reverse=TRUE [Decal008] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 [Decal009] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 Reverse=TRUE [Decal010] MeshName=vertical_stabilizer DecalLevel=1 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFR Position=-5.85,1.75 Rotation=0.0 Scale=2.10 DecalMaxLOD=3 [Decal011] MeshName=vertical_stabilizer DecalLevel=1 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFL Position=-5.85,1.75 Rotation=0.0 Scale=2.10 DecalMaxLOD=3 [Decal012] MeshName=wing_left_inner DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=-4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal013] MeshName=wing_right_inner DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal014] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=f-4b_67\pacusnvf151 71\D\b Position=-3.40,2.20 Rotation=0.0 Scale=5.0 DecalMaxLOD=3 [Decal015] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=f-4b_67\pacusnvf151 71\D\b Position=-3.38,-1.0 Rotation=0.0 Scale=5.0 DecalMaxLOD=3 [Decal016] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 [Decal017] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 Reverse=TRUE [Decal018] MeshName=canopy_front_outer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 Reverse=TRUE [Decal019] MeshName=canopy_front_outer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 [Decal020] MeshName=canopy_rear_outer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 Reverse=TRUE [Decal021] MeshName=canopy_rear_outer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 [Decal022] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\ls Position=7.50,-0.3 Rotation=0.0 Scale=5.80 DecalMaxLOD=3 [Decal023] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=f-4b\pacusnvf151 71\D\rs Position=7.50,-0.3 Rotation=0.0 Scale=5.80 DecalMaxLOD=3 [Decal024] MeshName=spoiler_left DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=-4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal025] MeshName=flap_inner_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\f Position=2.38,-1.56 Rotation=-14.0 Scale=0.50 DecalMaxLOD=4 [Decal026] MeshName=flap_inner_left DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\f Position=-2.38,-1.56 Rotation=14.0 Scale=0.50 DecalMaxLOD=4 [Decal027] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\fpr Position=-7.17,2.18 Rotation=0.0 Scale=0.3 DecalMaxLOD=4 [Decal028] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\fpl Position=-7.17,2.18 Rotation=0.0 Scale=0.3 DecalMaxLOD=4 [Decal029] MeshName=wing_right_outer DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\NL Position=4.90,-1.7 Rotation=-37.5 Scale=2.0 DecalMaxLOD=3
  10. Most of Wings over Korea works fine, except for the Chinese Intervention (November 1950-August 1951) campaign. It always ends with a Red takeover of all Korea, rather than an initial rout of Blue forces followed by a Blue counter-offensive that pushes Red back (what really happened). Can this be fixed?
  11. Wings over Korea (1 of 3)

    Great add-on, but with the Chinese Intervention Campaign, the ending is always the same; the Chinese overrun the entire peninsula, and there's no push back by UN forces like in original timeline. Can that be fixed.
    Much needed. Thanks so much!
  12. I’ve been using an old 24 inch 60hz 1080p monitor for some years now. It’s ok, but I’m thinking about upgrading to a 27 inch 1440p QHD monitor (144hz or better) not just for SF2 but other games as well as photo editing. Is anyone else using such a monitor; would it be too large?
  13. Running a i5 2500 Sandy Bridge rig with a GTX 1050 ti vid card. Get slowdowns in Vietnam campaigns, especially the 2 Linebacker campaigns. Lots of SAMs/AAA and B-52 loads going off at once. Has anyone found that this goes away when upgrading to new generation Intel or Ryzen CPUs? BTW, ran MSI afterburner with SF2, and it does indeed use all 4 cores.
  14. Iranian F-14s in Retrospect

    OT I know but Cooper (and David Nicolle who’ve co-authored Osprey books about Arab MiGs vs Israel) have an admitted anti-Israel bias. Like most Americans I’m not happy about that.
  15. Canadair CL-13 Sabre F.Mk.2

    Wasn't the Sabre 2 essentially an F-86E? So maybe that flight model should be used?
  16. What he said. It'll make a decent stand in for the RB-45 until a real one comes along. And the decals will work fine for a B-45A from 84th BS.
  17. SF2 NAA B-45A & B-45C Pack

    I’ve been waiting a long time for this. The one from the “other” place was a bit rough. Thanks much! 🙏
  18. Trying to Razbam's Banshee off of White Boy Samurai's CV14 carrier. But the landing gear doesn't work right. Front wheel breaks off and wing gear won't retract. Is there a reason or fix for this? Thanks.
  19. F2H-2. The early mark used in Korea. And I’m using the V2K banshee right now. Nice bird, and it’s carrier friendly. Just feel bad the one I paid for isn’t cutting it. At least I can use its cockpit.
  20. Upgraded to W10 over a year ago. Can’t say much changed performance-wise with SF2/FE2. YMMV.
  21. I've been playing the North Korea Invades 1950. Lots of fun, although NK birds a lot more numerous than in real life. Anyhow, problem is that the Yak-9Ps are too skillful and deadly. They make mincemeat out of F-80Cs and give F9Fs a hard time. Any way to tone this down, so they're shot down easier--like in real life?
  22. They're beautiful skins as always, but they seem to represent the F-80C after 1951. For those of us fighting 1950-early 51 Korea campaigns, the older style markings (like the upper 2), rather than the ones with the "sunrays" on the tail (lower) might be more apropos. Wondering if you or someone had those in the pipeline. Thanks.
  23. Actually, you can have other Seafires on Triumph's deck. Just go into the Seafire 47's data file and make this little redaction: CarrierBased=TRUE ;CarrierParkSpan=11.15 CarrierParkSpan=7.05 CarrierParkAnimationID=-1 By setting CarrierParkSpan from 11.15 to 7.05 your Seafire will have company on the flight deck. Do not go any lower, or you'll have Seafires parked on the wires (an obvious landing hazard!)
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