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Everything posted by dtmdragon
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- 11 comments
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- meteor t.7.5
- meteor t.7
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(and 3 more)
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Frame rates
dtmdragon replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I found a big slow down was caused by all the tracers in the air from all the gun turrets of a large bomber formation. I had a good FPS increase by re-sizing all the tracer.tga textures 3 or 4 times smaller to 30x30. Visually it doesn't make any difference. Also try reverting to stock TW tracer smoke effects if you have a modded one. Also do this as again it worked for me: https://combatace.com/forums/topic/84199-frame-rate-tweak-for-nvidia-users/ -
New computer & Windows 10 advice
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A few days ago while I was on duty at work my beloved 3 year old daughter decided to squirt a bottle of lemon drink into our desktop pc at home. Insurance will cover a replacement gaming computer which means an upgrade at least. So my question to you guys is who has managed to get SF2 working on Windows 10 and what did you need to do? Old computer had upgraded modernish graphics card etc but still ran Windows Vista. Also the HD seems ok thank God, been a while since I backed up! We have a laptop running Windows 10 but never tried to put any games on it. -
New computer & Windows 10 advice
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Replacement PC arrived, it's not top of the range but considering it is an insurance replacement for one that was 8 years old I think I did ok out of it :-) PC Intel Core i3 8100 Quad Core 3.6Ghz, 8GB RAM. 1TB HDD, Nvidia GTX 1050Ti 4GB, WiFi, Windows 10 Home 64bit. Now time to re install everything.... -
Weaponspack 3
dtmdragon replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Like with most of the stock Third Wire weapons, racks, objets and aircraft a higher resolution re-paint can do wonders. My suggestion is extract the skin for the rack, re-size it to 1024x1024 (or 2048x2048 if you have a decent PC) and re paint it from reference photos including panel lines etc. -
New computer & Windows 10 advice
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Cheers for the info guys sounds like it should be pretty painless -
Rocket pod question
dtmdragon replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks mate -
IDF shoots down Syrian fighter jet that entered Israeli airspace
dtmdragon replied to Nesher's topic in Military and General Aviation
It happened all the time during the Cold War https://en.m.wikipedia.org/wiki/Air-to-air_combat_losses_between_the_Soviet_Union_and_the_United_States -
F-35 skin rework
dtmdragon replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nice work keep it up 😁 -
USAF pre-Phantom air superiority fighter?
dtmdragon replied to Stratos's topic in Military and General Aviation
I read recently that this is a common miss conception due to air Defence Command using the F-104A as an interim interceptor. It was in fact designed and built as a daylight air superiority fighter which is the role the TAC squadrons trained for and where deployed for. -
Rocket pod question
dtmdragon replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cheers mate, from what I have read it's a pretty unusual load out other than for ground displays at air shows etc. Reason being it's very 'dragy' especially once the nose cones have been fired off etc. -
Rocket pod question
dtmdragon replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi ravenclaw, any chance you could release these if their done? Cheers, dan -
Strike Fighters 2 Screenshots Thread
dtmdragon replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Royal New Zealand Air Force Canberra B(I).12 Interdictor through the years 1959- 1970. Used in action in Operation "Confrontation" against Indonesia 1964- 1966 -
Strike Fighters 2 Screenshots Thread
dtmdragon replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
NZ6202 A-4K Skyhawk No.75 Squadron Ohakea AFB New Zealand 1970 -
F-5a
dtmdragon replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
One thing to be aware off with the chaff and flares set up as a weapon that you can load and unload is the AI wingman/ enemy will not use them. It is a game bug. The work around is to have two versions of the plane, one without them and another with them from a certain date. Like Third Wire does with its stock aircraft e.g. 'F-4E' and 'F-4E (75) -
Late marks Seafires
dtmdragon replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Pm sent -
F-4G Cockpits
dtmdragon replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
From an Air Power Australia article: "The lead computing gunsight has been modified to accept inputs from the RHAW: the red reticle indicates the location of the designated emitter while the green cross is caged in elevation to radar boresight and in azimuth to aircraft ground track. Blind bombing is carried out by steering the cross onto the reticle, depressing the bomb button and initiating a pull up. The fire control system times the release of the ordnance." -
Strike Fighters 2 Screenshots Thread
dtmdragon replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
“La Muerta Negra” (The Black Death) -
Is it Possible to Overload the Engine?
dtmdragon replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Agreed, the Desert Storm, Falklands, KAW and Vietnam expansion are where this game is at its best. Particularly with air to air aircraft. -
Is it Possible to Overload the Engine?
dtmdragon replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
The 2048 x 2048 and 4096 x 4096 textures in some of the newer mods out seem to be crashing my game when flying custom campaigns with lots of these aircraft or even ships involved. I reduce all my textures of this size to 1536 x 1536. That seems to be the sweet spot between performance and keeping the high level of detail on the skins of fighter/ bomber sized aircraft. Bump and spectacular textures don't need to be any bigger than 1024 x 1024 even with 1536 size skin textures. -
SF2_USN_F-4B_J_MissileStatus_v1
dtmdragon replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks mate, does this mean the TW F-4C/D/E cockpit missile light functions are wrong as well?- 2 replies
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- f-4j phantom
- f-4b phantom
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F-101 Voodoo Escort Fighter, as it was meant to be.
dtmdragon commented on dtmdragon's file in What If Hangar
They wouldn't fit in the conformal Falcon stations and the drag of adding wing pylons plus the missiles would be to detrimental to range and speed. As was the case with wing pylons and ECM pods on the RF-101 in Vietnam. Sparrows would require a completely new radar and fire control system. For those reasons I went with the (X)AIM-4H upgraded Falcon to keep its missile system relevant in the early 70's -
Version 1.0.0
286 downloads
F-101 Voodoo Escort Fighter, as it was meant to be. Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105). Features: F-101A Voodoo Escort Fighter: - Full 7.33 G. - Reduced the effect/ impact of the stall/ spin when you pull up suddenly in the FM. - MA-7 FCS with AN/APG-37 Radar, 30nm range. - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system. - K-19 Gunsight system (as on F-105). - 3x Semi-recessed AIM-4 Falcon Missile stations. - “Not a pound for air-to-ground!” - 1957 Service entry. F-101C Voodoo Escort Fighter: - As above plus: - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning. - Upgraded AN/APG-125 Radar, 60nm range - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971). - 1966 Service entry. The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75) Instillation: 1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/ 2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/ 3, Unpack this mod and drop the objects folder into you SF2 mods folder. Credits: Ravenclaw_007 Dave Enrico "ErikGen" Gennari Spillone104 Column5 -
F-101 Voodoo Escort Fighter, as it was meant to be.
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F-101 Voodoo Escort Fighter, as it was meant to be. F-101 Voodoo Escort Fighter, as it was meant to be. Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105). Features: F-101A Voodoo Escort Fighter: - Full 7.33 G. - Reduced the effect/ impact of the stall/ spin when you pull up suddenly in the FM. - MA-7 FCS with AN/APG-37 Radar, 30nm range. - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system. - K-19 Gunsight system (as on F-105). - 3x Semi-recessed AIM-4 Falcon Missile stations. - “Not a pound for air-to-ground!” - 1957 Service entry. F-101C Voodoo Escort Fighter: - As above plus: - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning. - Upgraded AN/APG-125 Radar, 60nm range - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971). - 1966 Service entry. The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75) Instillation: 1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/ 2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/ 3, Unpack this mod and drop the objects folder into you SF2 mods folder. Credits: Ravenclaw_007 Dave Enrico "ErikGen" Gennari Spillone104 Column5 Submitter dtmdragon Submitted 03/29/2018 Category What If Hangar -
F-101A as it should have been...
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Improved (X)AIM-4H Falcon missile with proximity fuse and enhanced maneuverability. A hand full of these were test fired in 1971ish and solved all the shortcomings of the AIM-4D but the USAF ultimately went with the AIM-9 as its IR missile system. Semi-recessed missile slots. Replacement had SAC continued with escort fighters?.....