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Everything posted by dtmdragon
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USS Pueblo Incident 1968 Op Combat Fox & Formation Star WIP
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I'm sticking with the units that were historically deployed to Korea as part of Operation Combat Fox and Formation Star. http://www.osan.af.mil/News/Article/406841/operation-combat-fox-the-usaf-response/ https://wikivisually.com/wiki/User:Marcd30319/Operation_Formation_Star -
USS Pueblo Incident 1968 Op Combat Fox & Formation Star WIP
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
It' a bit to early for Skyhawks and I don't think Vampires and Canberras would fair to well! Lol -
USS Pueblo Incident 1968 Op Combat Fox & Formation Star WIP
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
How about a F-86F-40 grudge match! -
USS Pueblo Incident 1968 Op Combat Fox & Formation Star WIP
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I have it as a separate install. -
USS Pueblo Incident 1968 Op Combat Fox & Formation Star WIP
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
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USS Pueblo Incident 1968 Op Combat Fox & Formation Star WIP
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
It is :) The Vietnam Air and Ground war expansion mod is also the main source of US Air and ground units as they have already done the hard yards for aircraft of that time period. -
Super Hornet Package for SF2 v4.1
dtmdragon replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
It's so you can have an empty weapons pylon in game. If you load nothing on a weapons station then the pylon will not appear in game. -
If you take a step back to consider the advance in technology required to visit another solar system relative to what we have today, should another life form have the ability to do this I doubt by their standards we would even be considered intelligent life. So I think UFO visits, crop circles and abductions etc are nothing more than fantasy. Thier technological ability and intelligence would have to be on a scale unimaginable to mankind of today. Any visit would likely be undetectable and thier interest in us would be comparable to ours in a new species of insect when discovering a new continent.
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Imitation is the best form of flattery as they say! I'm not bothered one bit 😁
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This Facebook group poped up on a F-106 FB group I was looking at, the image they use seems a bit familiar?!.... .....Hmmm.... My F-4E Rivet Haste upload here at CA seems to spring to mind!!! Lol 😁
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aircraft lost after DLC installed
dtmdragon replied to fedace101's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I presume your talking about AI aircraft made flyable? If so make their main aircraft.ini file read only. It's the .ini with the aircraft name etc. Alternatively rename your aircraft folder aircraftx then install the dlc and run the game. Now rename your aircraftx folder back to aircraft and let it merge with the newly generated aircraft folder. Let everything in your old aircraft folder override the new. -
F-106 alternative cockpit & Six Shooter cockpit
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeas please if you don't mond PM'ing them to me -
F-106 alternative cockpit & Six Shooter cockpit
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Existing F-106 Cockpit. - The optical sight is in the extended position. This sight was only used for manual ranging for the AIR-2A Genie missile if the radar/ fire control system (FCS) malfunctioned or in a heavy jamming environment. Alternative F-106 cockpit. - The optical sight is in the retracted position. This is how it would be for normal flight and normal engagement of the enemy with AIM-4F/G and AIR-2A Genie missiles. - Unfortunately this cockpit only works in the normal F1 view, zoomed F4 view and target padlocked F3 view. In the zoomed out F2 cockpit view the front canopy frame disappears at the base. The Six Shooter cockpit below works fine in all views. - Canopy frames are fine if you move view around in the F1 view. Project Six Shooter cockpit. - With instillation of the M61 bombay gunpod a gunsight was added to the cockpit. In real life the gunsight projected the display from the radar scope. So the radar scope actually displayed the gunpiper and it was mirrored onto the gunsight. This was because the FCS used the AIR-2A Genie firing logic to compute a real time bullet path for the M61 cannon. It was infact more accurate than the lead computing gunsight the F-15A entered service with until the same computer logic was duplicated for the F-15A. - Because the M61 gunpod replaced the AIR-2A Genie the optical sight was removed from the cockpit. (All Six Shooter modified aircraft could be quickly converted back to carry the AIR-2A). - This cockpit has KJakker's Six Shooter (no frame) canopy mod as the clear canopy modification was also part of Project Six Shooter. Air-to-air gunsight. Air-to-ground gunsight. No gunsight or symbology displayed when employing the AIM-4F/G Thoughts??? -
WIP Mega THREAD!
dtmdragon replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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WIP Mega THREAD!
dtmdragon replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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WIP Mega THREAD!
dtmdragon replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Trying to modify the F-106 cockpit to better represent the six shooter M61 gunpod gun sight. -
Close call with 20 MIGS as F-106's fly EC-121 escort during USS Pueblo incident
dtmdragon replied to dtmdragon's topic in Military and General Aviation
I have cheers, that's what led my to find this written account. His witten one has a few more details in it including the tactics they would have used on the day had they engaged. -
Close call with 20 MIGS as F-106's fly EC-121 escort during USS Pueblo incident
dtmdragon posted a topic in Military and General Aviation
Close call with 20 MIGS as F-106's fly EC-121 escort during USS Puablo incident 94th FIS deployed to Osan AB, Korea. By Bruce Gordon F-106 pilot 94th FIS. The tactics they would have used with the F-106 in the last page are fascinating. I've always thought of the F-106 in its context as a bomber interceptor not as a fighter on CAP engaging other fighters! Remember this is pre project 'Six shooter' so these F-106 have no gun and only two shots of missiles each as the F-106 fired two of its four Falcon missiles with each shot- it could not fire missiles singularly excpt for the nuclear AIR-2 Genie rocket. -
I'm working on the F-102 and F-106 and trying to get the AI to engage with a salvo of missiles per target. The FCS of these aircraft always fired thier falcon missiles in salvos, the F-106 could only fire falcons in pairs or all four, the F-102 could only fire in salvos of three or all six. I know we can dictate how many bombs the AI will drop with 'ReleaseCount=' but can we do it for air to air missiles?
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A-4E or A-4H (72)?
dtmdragon replied to FD2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you want the best weapons, performance and avionics go for the A-4N from the A-4N Ahit Pack 2.0. It is fully integrated into the stock Yom Kippur War campaign provided you install the A-4E/H/F Ahit upgrade/ Enhancement for SF2 1.0 first. Even if you stick with the A-4H or A-4E the Enhancement pack will give you a far more historically accurate aircraft. Again they are fully integrated into the stock Yom Kippur War campaign. Make sure you install the A-4E/H/F Ahit upgrade/ Enhancement first, then the A-4N Ahit pack and override all files as you go. -
Weaponspack 3
dtmdragon replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Take care mate and thanks so much for your contributions to the game :) -
IAI Lavi
dtmdragon replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Awesome! Reminds me of playing Jane's IAF -
Can we have this F4C configuration in SF2 ?
dtmdragon replied to jeanba's topic in Military and General Aviation
Hell Yes!!!!! -
Can we have this F4C configuration in SF2 ?
dtmdragon replied to jeanba's topic in Military and General Aviation
Please post the link if you find it -
Skyhawks and Camels (Skyhawk fans....)
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Here is how close New Zealand came to deploying a Squadron of its A-4K Skyhaws to the Gulf War in the 90's, remember they had just been through an upgrade program equipping them with the APG-66 radar, glass cockpit with HUD, MIL-STD 1553B databus, laser INS and ALR-66 RWR. They were cleared to use the AIM-9L, AGM-65B/G, GBU-16C/B, Mk-81/82/83/84 low and high drag bombs. The following is a post by an A-4K avionics tech in the RNZAF 1984-2001 and author of the book SKYHAWKS: The History of the RNZAF Skyhawk. https://books.google.co.nz/books/about/Skyhawks.html?id=N7NCngEACAAJ&redir_esc=y "It was also an interesting time at Ohakea. 75 Sqn was in training to go to war, 2 Sqn were about to be deployed to Nowra and there was talk that the Nowra deployment would go on hold as all our A-4s and personnel would be needed to support 75 Sqn. The paint shop were all geared up to repaint the aircraft in desert camo, the deployment route to the Gulf had been worked out and everyone was being lined up at Medical for their jabs. The 75 Squadron Gulf War happy hour was very memorable - Sadam Husain even put in an appearance! Sadly nothing happened and 75 Sqn went to Williamtown as planned for a WILLOH Exercise at the end of January and 2 Sqn deployed to Nowra as planned at the beginning of February. Oh what might have been eh, had our politicians had some balls! Had we deployed the A-4s they would have been one of the most sophisticated ground attack aircraft in theatre with their then brand new Kahu avionics. We would most likey have been based alongside the Kuwaiti A-4s as they had had to leave all of their ground equipment, ground crew and spares in Kuwait when they evacuated to Saudi. A great opportunity was lost to demonstrate the value in having an Air Combat Force, something we would pay dearly for 10 years later under HC and Co." and: Question: "Was that a genuine plan to operate with the Kuwaiti Air Force? Would the A-K's not have come under RAF command as part of Operation Granby, and operated alongside the Tornadoes and Buccaneers?" Answer: "The US were looking for a fast and easy way to get the Kuwaiti A-4s back in the fight. All they had were their 20 odd aircraft, the pilots who flew them and the clothes they were wearing! They had to leave everything else behind when they left Kuwait. Deploying us along side of them would have solved their logistics and ground crew problem (and the Saudi's/Kuwaiti's would have paid NZ handsomely!). But instead they employed civilian contractors (mercenaries), all former USN/USMC guys. The USMC were still actively flying A-4Ms at that time and had just started disbanding squadrons, so sending over all of the weapons, spares and support equipment they needed wasn't really a problem (they just raided the boneyard). We probably would have come under the RAF command Dave but would have been used in a close air support role (what the A-4 was best at) rather than the longer range tactical strike the Tornados were doing. If we had gone I'm picking we would have fired a LOT of Mavericks... All pie in the sky stuff now but at the time these were the things various people in the RNZAF were seriously thinking about. Had we deployed the A-4s there were a few "fast track" mods we would have had to do to the aircraft (the first four we subsequently did to the aircraft anyway): 1. Fit and test the KY-58 secure radio kit to all aircraft - Kahu had installed the wiring etc. but it was not yet tested in 1991 (secret squirrel stuff). 2. Fit and test the Mode 4 IFF kit (same deal as above). 3. Programme the radar warning system with the threat and friendly radars 4. Update the weapon inventory software for any additional weapons were would be carrying 5. Uprate the engines (basically run the engine hotter to produce more thrust at full power - can be done but reduces engine life) 6. Repaint the aircraft " And so I give you No.75 Squadron, Royal New Zealand Airforce, A-4K Skyhawk, Joint New Zealand/ Kuwait Skyhawk Wing, Operation Desert Storm 1992, King Abdul Aziz Air Base, Dhahran. Expanding on the "fast track' mods Dom mentions above the CBU-87/B has been added to the Kiwi Skyhawk's inventory to enable medium altitude area attacks (as done for the RAF Jaguar's). ALQ-119(V)17 ECM pods are borrowed from the USAF and always carried operationally like most allied aircraft. Finally a handful of AN/ASQ-153 Pave Spike pods are also borrowed from the USAF enabling precision daylight strikes to be carried out without a 'buddy' aircraft to designate the target. The MIL-STD 1553B databus intalled during the project 'Kahu' upgrade is key to enabling the quick addition of additional ordnance and EW pods. Once the air threat had subsided the Kiwi Skyhaws stopped carrying a single AIM-9L and replaced it on most missions with an AGM-65B that the pilots used more as a substitute targeting pod to enable magnified target identification before attacking with bombs etc