Jump to content

dtmdragon

+MODDER
  • Content count

    1,966
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by dtmdragon

  1. How embarrassing! 🤦🤦🤦 sorry mate I simply couldn't see the tree from the forest! Not sure how I missed it but I did! Thanks for finding it for me anyway!
  2. THANK YOU! Found it with your CATExtractor search feature. They are in Cat001 of all places
  3. I know and I have tried!!! I searched every cat with the cat extractor and they are not there???
  4. It has the A-4B cockpit.ini file and aircraft skin textures but not the cockpit textures or cockpit instrument textures etc. Which is weird as they are all there for the A-4C and E etc
  5. Some of my fallow 'what if' moders out there might find this useful... It was was just sitting on my PC.
  6. This has been done for all aircraft in the ODS 30 mod that carried an external ECM pod. So that makes an easy starting point
  7. Trial was in 1971 with the Thomson (Ferranti) C.S.F. R22 Gyro Gunsight. Picture, PDF and info here: https://www.f-16.net/forum/viewtopic.php?f=46&t=53537&start=45 My own SF2 version here: A-4G_71_Trial.7z
  8. What aircraft/ gunsight are you doing? Not the experimental Australian Navy A-4G air-to-air sight (by Ferranti) by any chance?
  9. You could use a keyboard letter assigned to the separate 'guns or rockets selected function' eg the + key. The location is defined by co-ordinates like the location of the airspeed number etc. I did something similar for the GR.3 revisionary sight for the Falklands campaign. The sight was basically a big lowercase 't' with the horizontal line changing position depending on guns, bombs or rockets being selected. For this I had a vertical line that came up in air to ground mode and the horizontal lines are made up of multiple underscore lines together: ____ called up by the bomb/guns/rockets selected text with the position moved by the diffrent coordinates for each type of weapon. Harrier3.7z
  10. "Bump" Does anyone have a PR.9 nearly ready for release or needs finishing (I'm offering 😁)?
  11. My understanding is they do but only ever utilize the fuselage check stations. It's thier self defence option but the ability/ clearance to carry AIM-120 is the same as the E/F. Put it this way; the RAAF haven't done any additional clearance programs for AIM-120 carriage like with the AIM-9 or ATFLIR so it must be an original off the shelf capability. Just one the USN don't utilize which makes sense as they have the resources to provide Growlers with in depth protection where as the RAAF require the Growlers to self escort in some situations with thier more limited fighter fleets. So we see this capability exercised more often and enhanced with the AIM-9X.
  12. I believe all Growlers including USN have full AIM-120 capability and carriage.
  13. RAAF Growler weapon carriage is identical to USN Gowlers except the RAAF had Boeing/ US Navy qualify the AIM-9X for the outer most wing stations at the ATFLIR pod on the left fuselage check station. https://adbr.com.au/first-raaf-growler-rolls-out-fitted-with-aim-9x-and-atflir/
  14. Do you have a pre 1979 manual that references the dispensers but not the cockpit control panels for them? Of not then surly this is just a situation of the flight manual being behind the changes? And if you do are the cockpit changes possible a (classified?) supplement to the manual that you simply haven't seen? Hard to imagine the dispensers being present without any cockpit controls...
  15. I think this is the likely explanation given my own experience deving into TO manuals and TO changes
  16. 🤞🤞🤞🤞🤞 not that I can say anything after just uploading somthing 3 years after posting about it 🤦‍♂️ 😄
  17. View File TW EE Lightning (All) Gunsight corrections After michaelk's F.1 Cockpit Tweak uploaded recently I realised I never released my TW EE Lightning Gunsight corrections from 2020! So here you are: So after reading the pilots notes for the F.1, F.2A and F.6 and looking at gunsight camera pictures it turns out the gun sights and event markers are all based off the Lightning F.53 So here they are corrected: - F.1, F.1A, F.2, F.2A fitted with "Pilot Attack Sight" - F.3 fitted with "Light Fighter Sight Type 2 Mk. 2" - F.6 fitted with "Light Fighter Sight Type 2 Mk. 3" To Install simply un-pack and drop into the 'objects' folder in your main mods folder. Credit: me (dtmdragon) Submitter dtmdragon Submitted 03/23/2023 Category Jet Cockpits  
  18. So after reading the pilots notes for the F.1, F.2A and F.6 and looking at gunsight camera pictures it turns out the gun sights and event markers are all based off the Lightning F.53 So here they are corrected: F.1, F.1A, F.2, F.2A fitted with 'Pilot Attack Sight" F.3 fitted with 'Light Fighter Sight Type 2 Mk. 2 F.6 fitted with 'Light Fighter Sight Type 2 Mk. 3 F.6 fitted with 'Light Fighter Sight Type 2 Mk. 3 and later service 'event markers'.
  19. How about 3 years? 🤦‍♂️🤦‍♂️🤦‍♂️
  20. Version 1.0.0

    70 downloads

    After michaelk's F.1 Cockpit Tweak uploaded recently I realised I never released my TW EE Lightning Gunsight corrections from 2020! So here you are: So after reading the pilots notes for the F.1, F.2A and F.6 and looking at gunsight camera pictures it turns out the gun sights and event markers are all based off the Lightning F.53 So here they are corrected: - F.1, F.1A, F.2, F.2A fitted with "Pilot Attack Sight" - F.3 fitted with "Light Fighter Sight Type 2 Mk. 2" - F.6 fitted with "Light Fighter Sight Type 2 Mk. 3" To Install simply un-pack and drop into the 'objects' folder in your main mods folder. Credit: me (dtmdragon)
  21. WIP Bay of Pigs (small) campaign addon for Operation Tainted Cigar for SF2....
  22. You sure need to keep the Scooters speed up and avoid a slow turning fight! I think so although my (limited) understanding of the campaign engine is victory is related to ground units moving onto strategic nodes? That being said given if you do achieve air supremacy with the destruction on the enemy squadrons in just a few missions then technically you have achieved victory. And maybe had VA-34 actively engaged Cuban aircraft in real life that would have been the outcome.... VA-34 were on the USS Essex at the time to prove the concept of the A-4 as a fighter/ interceptor on small ASW Carriers so one assumes air-to-air combat in the scooter was the focus of the Squadron at the time.
  23. Yes that is the question! Lots of work lol. Chaff launcher would have to be built into ship lod, activated in the data.ini as a gun or missile launcher. Newly designed firing and gun/ missile effects that look like chaff....
  24. Actually if the incoming missiles are SF2NA 'cruise missiles' then a special chaff gun that fired at it and potentially shoot it down would be replicating the visual effect and spoofing effect of shipboard chaff launchers...
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..