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dtmdragon

+MODDER
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Everything posted by dtmdragon

  1. Mirage F1CE

    Nice work! Do you guys plan on doing the upgraded Spanish F-1M model?
  2. Hay guys I'm after Falcon 4.0 (not Falcon 4.0 Allied Force) to use with the BMS 4.32 mod. Shipping would be to New Zealand. Cheers, Dan.
  3. Hay guys, my AGM-154 JSOW's seem to just fly straight and level forever when I try and use them, they very very rarely hit the target or even head towards it. Does someone have some working versions that they don't mind sharing or point me in the right direction to fix them? Thanks, Dan. [WeaponData001] TypeName=AGM-154C JSOW FullName=AGM-154C JSOW (Unitary) ModelName=JSOW Mass=475.000000 Diameter=0.488000 Length=4.000000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.462000 AttachmentType=NATO,USAF,USN SpecificStationCode= NationName=USAF StartYear=1999 EndYear=2040 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1999 ExportEndYear=2040 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=MediumBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=87.089996 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=8 Accuracy=95 MaxTurnRate=2.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=2.000000 SeekerFOV=90.000000 SeekerGimbleLimit=90.000000 SeekerTrackRate=20.000000 SeekerRange=75000.000000 LiftDragRatio=4.000000 ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=0.500000 EODisplayFlags=0 CEP=0.000000
  4. File Name: A-4N Ahit Pack for SF2 File Submitter: dtmdragon File Submitted: 16 February 2014 File Category: A-4 A-4N Ahit Pack for SF2 2.0 Instillation: As usual simply drop into your mods folder and allow it to override when prompted. Strike Fighters 2 Israel plus either Strike Fighters 2 or Strike Fighters 2 Vietnam are required A-4N Ahit - Specific model Skyhawk for Israel based on the A-4M with deliveries starting in 1972. The A-4N has the more powerful J52-P-408A Engine, larger canopy, HUD and an advanced weapons delivery/ Nav system. A-4N Ahit (78) - RWR upgraded A-4N Ahit (84) - Additional external antenna on the avionics hump and nose of the aircraft are installed. A-4N Ahit Pave Penny/ LGB - In 1984 some A-4N have their radars replaced with the AN/AAS-35(V) Pave Penny Laser spot tracker and are given the ability to drop GBU-12 and Israeli Griffin laser guided bombs. A-4N Ahit Pave Penny/ LGB (84) - Additional external antenna on the avionics hump and nose of the aircraft are installed. A-4N Improved Ahit (Sibat) - Major upgrade of the A-4N in 2005 with a modernised glass cockpit, updated HUD symbology (from the F-16), addition of a Ring Laser Gyro Nav System, plus new Mission and Fire Control Unit. A-4N Skyhawk ATSI (Desert) - A-4N Ahit (84) Operated but the private company Advanced Training Systems International in the Aggressor role. IAF desert camo. A-4N Skyhawk ATSI (Grey) - A-4N Ahit (84) Operated but the private company Advanced Training Systems International in the Aggressor role. Two tone grey camo I have included modified Yom Kippur and Lebanon War campaigns edited to include the A-4N as it was very active in both wars. You will need to have installed my Third Wire A-4E/H/F Ahit upgrade/ Enhancement for SF2 1.0 for the modified campaigns to work correctly. http://combatace.com/files/file/14397-third-wire-a-4ehf-ahit-upgrade-enhancement-for-sf2/ Gameplay notes: - Cockpits are stand-ins however all the HUD displays, radar displays, RWR displays are correct. - To give the A-4N Ahit Pave Penny/ LGB the ability to use Laser Guided Bombs in the CAS role I created a ghost LP weapon station that can be loaded with a 'Shaldag FAC Laser Designation Team' which is the real life IAF special forces team that designated targets for the A-4N. If you don’t like the way it works just delete it from the weapons folder and stick to dumb bombs for everything except strike missions. Credits: - TK for the SF2 series and original Ahits - Alejandro for external cockpit/ canopy mods and Escapac seat - ravenclaw_007 for his amazing weapon packs - MGunny 331KillerBee's Ordnance Shop II - wpnssgt for the grey ATSI skin Enjoy, Dan (dtmdragon) Click here to download this file
  5. A-4N Ahit Pack for SF2

    Version 2.0

    624 downloads

    A-4N Ahit Pack for SF2 2.0 Instillation: As usual simply drop into your mods folder and allow it to override when prompted. Strike Fighters 2 Israel plus either Strike Fighters 2 or Strike Fighters 2 Vietnam are required A-4N Ahit - Specific model Skyhawk for Israel based on the A-4M with deliveries starting in 1972. The A-4N has the more powerful J52-P-408A Engine, larger canopy, HUD and an advanced weapons delivery/ Nav system. A-4N Ahit (78) - RWR upgraded A-4N Ahit (84) - Additional external antenna on the avionics hump and nose of the aircraft are installed. A-4N Ahit Pave Penny/ LGB - In 1984 some A-4N have their radars replaced with the AN/AAS-35(V) Pave Penny Laser spot tracker and are given the ability to drop GBU-12 and Israeli Griffin laser guided bombs. A-4N Ahit Pave Penny/ LGB (84) - Additional external antenna on the avionics hump and nose of the aircraft are installed. A-4N Improved Ahit (Sibat) - Major upgrade of the A-4N in 2005 with a modernised glass cockpit, updated HUD symbology (from the F-16), addition of a Ring Laser Gyro Nav System, plus new Mission and Fire Control Unit. A-4N Skyhawk ATSI (Desert) - A-4N Ahit (84) Operated but the private company Advanced Training Systems International in the Aggressor role. IAF desert camo. A-4N Skyhawk ATSI (Grey) - A-4N Ahit (84) Operated but the private company Advanced Training Systems International in the Aggressor role. Two tone grey camo I have included modified Yom Kippur and Lebanon War campaigns edited to include the A-4N as it was very active in both wars. You will need to have installed my Third Wire A-4E/H/F Ahit upgrade/ Enhancement for SF2 1.0 for the modified campaigns to work correctly. http://combatace.com/files/file/14397-third-wire-a-4ehf-ahit-upgrade-enhancement-for-sf2/ Gameplay notes: - Cockpits are stand-ins however all the HUD displays, radar displays, RWR displays are correct. - To give the A-4N Ahit Pave Penny/ LGB the ability to use Laser Guided Bombs in the CAS role I created a ghost LP weapon station that can be loaded with a 'Shaldag FAC Laser Designation Team' which is the real life IAF special forces team that designated targets for the A-4N. If you don’t like the way it works just delete it from the weapons folder and stick to dumb bombs for everything except strike missions. Credits: - TK for the SF2 series and original Ahits - Alejandro for external cockpit/ canopy mods and Escapac seat - ravenclaw_007 for his amazing weapon packs - MGunny 331KillerBee's Ordnance Shop II - wpnssgt for the grey ATSI skin Enjoy, Dan (dtmdragon)
  6. One for the Falcon 4.0 guys

    I feel like a break from strike fighters 2 and was wondering how Falcon 4.0 compares? I know the realism is far more advanced but what about graphics etc? The only other flight Sims I've played for years are Microsoft flight sim x and Jane's F-15/18 before I got a new pc
  7. One for the Falcon 4.0 guys

    OH NO! I got Falcon 4.0 Allied Force and only just realised you have to have the earlier Falcon 4.0 for BMS! I guess that is why the earlier game is a whole lot more expensive than the later Allied Force on ebay and Amazon
  8. The talent and contribution to this game by people on this forum still astounds me, you guys should be getting paid good money for what you do! Strike Fighters would be long gone and forgotten otherwise. Well done!
  9. One for the Falcon 4.0 guys

    Cheers. They dont seem to sell a direct download version so I have to wait for a hard copy from the states
  10. One for the Falcon 4.0 guys

    Ok guys, thanks for the replies, I’ve decided to give Falcon 4.0 a go. Where do I get the BMS mod from? Is there any other mods/ patches I should get to start with as well? Also are there any OEF or OIF campaigns’? And finally does it work on windows vista? Cheers guys
  11. I was thinking that since Dave has released a set of viper skins in the new Have Glass II (or V depending on what forum you read) RCS reducing paint that we could probable have a separate F-16CM Block 50 aircraft with the skins and a corresponding BaseRCSModifier vale to represent the effect of the paint. Information on the paint is very thin as you can imagine so does anyone here have any thoughts on what BaseRCSModifier value might fit? Without any better information I was going to use the Super Hornet’s BaseRCSModifier value of 0.9? http://combatace.com/files/file/13379-have-glass-2-for-team-viper-f-16cm-b50/
  12. That being said I'm thinking 0.1 for the Have Glass painted aircraft? Or would half the RCS from just a 'special' paint job be to high?
  13. I see your point and checked the stock F-16A Netz data.ini file and it has a BaseRCSModifier value of 0.2 so going by that every add on viper needs it added to its data.ini!
  14. Does anyone have a working Nike SAM? I can't get it to fire at anything for the life of me!
  15. Stupid question but when we prepare the mods folder before installing do we delete the contents of the aircraft and ground objects folders? I know it is normally the case to do so but I ask as it doesn’t specifically say to do it.
  16. Upgrading the old TMF F-16 models with the excellent ones done recently by the Viper Team. I’m using the F-16AM_DEN.LOD with the searchlight removed for the Kiwi F-16AM Block 15 MLU. For the Kiwi pre MLU F-16A Block 15 OCU I'm still using the same F-16AM_DEN.LOD but with all the MLU upgrade nodes removed etc. I’ve also been able to make a new high res all over grey skin with the templates that have been released:
  17. Royal New Zealand Air Force ‘Operation Guardian Kahu (Hawk)’ F-16AM deployment to Kandahar International Airport early 2014...
  18. Hay guys. I have built a campaign specific install/ mods folder for Operation Enduring Freedom. It has all the aircraft, weapons, ground objects etc required. There are over 80 aircraft with all their service years set for their different deployment dates and all their loadouts all set for CAS over Afghanistan etc. Most of the pilots and ground objects have been repainted with desert uniforms/ camo etc. I intended to make a campaign for it but just don’t have the time to learn how and do it. If someone is interested in having a crack let me know and I’ll send you what I have put together. Cheers, Dan.
  19. No I haven’t even started on the campaigns. All I have is the base mods folder with all the relevant aircraft, ground objects, effects, sounds, flight folder, pilots, decals, weapons, guns etc. I just figured if someone was thinking about doing some OEF campaigns this would save them a lot of time and work. As it is now it works perfectly for single missions over Afghanistan.
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