Jump to content

dtmdragon

+MODDER
  • Content count

    1,966
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by dtmdragon

  1. One of them (can't remember which) is linked to the air-to-ground gunsight. Why, I have no idea but it does.
  2. Try this: GunBoresightAngle=-3.5 In the [FlightControl] section of the data_XXX.ini And if you have a HUD: GunBoresightAngle=-3.5 In the [HUD] section of the avionics_XXX.ini
  3. My understanding is IRST systems don't necessarily display an IR image but show azimuth and altitude (no range) of a detected target on the Radar scope. Can be used to cue the radar range gate to sweep out in a narrow beam towards it from range 0 until lock on.
  4. Third Wire F-8 Crusader Upgrade & Enhancement

    Sure is: Flight model was first tweaked by FANATIC MODDER, I have continued on where he left off, biggest change is the simulation of the cruise droops.
  5. I haven't touched it since it was released and I'm sure it could benefit with some updating from the recent amazing Phantom releases we have seen lately: https://combatace.com/files/file/13512-israeli-aerospace-industries-iai-f-4e-kurnass-super-phantom-2000-for-strike-fighters-2/
  6. Third Wire F-8 Crusader Upgrade & Enhancement

    Not deleted just not activated for player control. They will be folded as part of the 'carrier park' animation/ feature.
  7. I have an "air to air template" single mission saved that puts 2 groups of aircraft into a neutral merge at 15,000 feet. All AI ability settings are equal etc and there are no SAM/ AAA. The AI group has 10 aircraft and the player controlled group had 12. This allowes you to order your single wingman to return to base (after you time compress to the merge), then order the squadron to engage air targets and eject yourself before the merge. I then speed up time until all the fighting is over and then end the mission. The kill to loss ratio (minus the loss of yourself from ejecting) gives a good DACT simulation of one aircraft type against another. You have to remove your wingman as his AI doesn't behave like the rest of the AI aircraft after you eject. And aircraft without an internal gun need a 'gun pod only' loadout. I have a variation with a greater distance after the time compression to the merge to run simulations of BVR engagements as well. I use the same steps as above to ensure it is an even AI v AI match with only the aircraft/ weapon systems being different.
  8. I agree and find I fight with the D more successfully for the same reasons. Sometimes I think the slatted E seems to dump a ton of airspeed/ energy when you pull sharply into the vertical and the slats deploy. Same during the initial higher speed turns during a turning fight.
  9. Try "LookAroundChance=0.0" and see if that helps? Currently it is 10.0 It is under: [Mortar] SystemType=GUNNER .......
  10. Ahh just noticed the fin flash on the No. 14 Squadron 'Middle East Airforce' starboard vertical stabilizer is back to front 🤦‍♂️ lol
  11. Vampire FB.9 No. 14 Squadron 'Middle East Airforce' 1952-55 Vampire FB.5/ 52 No. 75 Squadron 1952-59 (RAF Roundel) Vampire FB.5/ 52 No. 75 Squadron 1959-70 (Fern Leaf Roundel) Venom FB Mk.1 (54) No. 14 Squadron 1955-58
  12. First Israeli 'Franken' Spitfire: D-130
  13. Avi Lanir's Shahak #60 covered in soot after flying through an exploding Syrian MiG-21 courtesy of his 30mm cannons, 7 April 1967.
  14. Idea for some 'what if' aircraft/ skins: the Israeli Air Force in the 1973 Yom Kippur war without ever receiving US export aircraft. France continued to be the primary aircraft and arms supplier to Israel. That being said the IAI Nesher would never have been invented/ produced as the Israeli Mirage 5J order was never embargoed by France. I imagine an order for Mirage 50 in the early 70's might have been highly likely? It's to early for any Mirage F1 to be in service. So by 1973 the IAF would have still been a primary Mirage 3/5/10 fighter/ attack force. How would these aircraft have performed against the SAM and sophisticated air defense network in place by the Arab nations? Any other good educated guesses guys?
  15. Sounds like there are going to be some ex RAF Tranche 1 FGR4 Typhoons going cheap in the next few years.....
  16. I'm interested in what the problem was for. Years ago I had the same problem but how I fixed it other than my previous suggestion to you I can't remember.
  17. You can't move them if they are part of the aircraft lod
  18. This is looking amazing and really imersuve! Looking forward to it
  19. Level of tint depends on the time frame and/ or block number. All two seater models only have the front half of the canopy tinted. Some A/C models have all of the canopy or just the main front part.
  20. Viper Team F-16C early/mid blocks (USAF 25/30/32/ KF-16C) all canopy tint: CANOPYGLASS.TGA Viper Team F-16C mid blocks (USAF & export 40/42/50/52/ export 30/32) front of canopy tint: CANOPYGLASS.TGA Viper Team F-16AM/CM/CCIP/CUPID/C+/C late blocks (delivered or upgraded year 2000 onwards) front of canopy tint: CANOPYGLASS.TGA Viper Team F-16BM/D early/mid blocks canopy tint: CANOPYGLASS.TGA Viper Team F-16I/D+/D late blocks (delivered or upgraded year 2001 onwards) front of canopy tint: CANOPYGLASS.TGA
  21. Oregon ANG will be the first operational F-15EX squadron...
  22. This will work to get around the problem. Provided that the amount of time between your aircraft upgrade and then skin change is longer than the maximum possible time between missions. Even by just one day.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..