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Everything posted by dtmdragon
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View File Update for SF2 JAS39C Gripen This is an update for the JAS39C for SF2 available here at CombatACE. You will need both the ‘JAS-39C Gripen For SF2 series’ http://combatace.com...for-sf2-series/ and the “Reworked and fixed JAS-39C Gripen skins For SF2 Series.” http://combatace.com...for-sf2-series/ Simple put my updated files in the appropriate place and let them override. This update includes: -Corrected Flare/Chaff dispenser locations and quantities. -Flare and Chaff dispensers added to the skins of all Gripen operators. -Updated threat library for the RWR -Weapon pylons updated to reflect ability to carry latest weapons as well as the GBU-16 on outboard stations and Taurus KEPD-350 Stand off Missile on the inboard stations. -Modification to RBS 15 missile to make it effective as an anti-ship weapon. -Taurus KEPD-350 Stand Off Missile included. (3d model is not entirely accurate but all data.ini performance figures are.) Thanks to everyone who has worked on the previous Gripens. Cheers, Dan Submitter dtmdragon Submitted 06/19/2010 Category Gripen
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983 downloads
This is an update for the JAS39C for SF2 available here at CombatACE. You will need both the ‘JAS-39C Gripen For SF2 series’ http://combatace.com...for-sf2-series/ and the “Reworked and fixed JAS-39C Gripen skins For SF2 Series.” http://combatace.com...for-sf2-series/ Simple put my updated files in the appropriate place and let them override. This update includes: -Corrected Flare/Chaff dispenser locations and quantities. -Flare and Chaff dispensers added to the skins of all Gripen operators. -Updated threat library for the RWR -Weapon pylons updated to reflect ability to carry latest weapons as well as the GBU-16 on outboard stations and Taurus KEPD-350 Stand off Missile on the inboard stations. -Modification to RBS 15 missile to make it effective as an anti-ship weapon. -Taurus KEPD-350 Stand Off Missile included. (3d model is not entirely accurate but all data.ini performance figures are.) Thanks to everyone who has worked on the previous Gripens. Cheers, Dan -
Royal New Zealand Airforce 'what could have been' F-4 Phantom II Pack
dtmdragon commented on dtmdragon's file in What If Hangar
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Hi guys, I’ve been editing the JAS 39C Gripen for SF2 available here for downloading in to the Gripen Next Generation fighter (Gripen NG). http://www.gripen.com/en/GripenFighter/the_future_is_gripen_ng/GripenNG.htm I’ve done most of the editing to the INI files to upgrade the radar to the proposed Raven AESA radar, upgraded the engine/performance/AI to reflect the General Electric F414G engine that will be used, as well as upgrading the ECM gear and internal fuel carriage. However that is as far as my modding skills go as I am still fairly new to this game, so I was wondering if someone who is up with the play on 3d modeling would be interested in picking up the ball and running with it? All I need is the two additional weapons pylons on the underside of the aircraft to be modeled and added. There is one either side of the existing central weapons pylon. Cheers, Dan.
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Is there a way to reverse the operation of bomb bay doors so they are open by default and hitting the ‘open bomb bay doors” key will close them etc? This is so I can add a rear gunner on the ramp of the MV-22, so I want the ramp down by default (and all the time) for AI and player aircraft. If that cant be done can they be made to allways be open? Cheers, Dan.
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Hi guys, I’m trying to update the MV-22 with a gun turret and gunner on the rear ramp. My question is; can you get gun turrets to target enemy ground vehicles and objects? I only seem to be able to get them to target enemy aircraft in the air. Ideally if I could get it to target ground objects you could fly a close air support or armed recon mission and have the weapons turrets engage the vehicles as you flew over them etc. Cheers, Dan.
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Search function not retuerning hits.
dtmdragon replied to KJakker's topic in Site Support / Bug Reports / Suggestions
Working for me :-) -
Hi guys, I have the nuclear weapons from the killer bees weapons pack installed, however there is no visual effects when they go off. I have used the nuke effects from the enhanced explosions add on to get the effects to show up however there is no sound effect. I remember a thread that showed an edit to the particular weapons data.ini to make the original effects show up. Does anyone know where that thread is or what I need to do? There is a problem with the forum and I am unable to use the search function properly to find it. Cheers, Dan. SF2E/SF2I
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Search function not retuerning hits.
dtmdragon replied to KJakker's topic in Site Support / Bug Reports / Suggestions
I too am unable to get any search results when I try and search a forum, even with a simple word such as effects I get nothing. However if I search downloads it works fine. -
After installing the May 2010 to my Strike fighters 2 Europe/Israel game I have an extra canopy frame appearing in a lot of my addon aircraft such as the F-15 super pack and F-35. Installing the Suez expansion pack and the May 2010 patch doesn’t fix the problem. I have tried reinstalling but it still happens. Any ideas? Cheers, Dan.
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Hi guys, From what I have been able to research the Israeli air force was prepared to use nuclear weapons during the Yom Kippur war if it was necessary. However this is unconfirmed and somewhat debatable, but commonly accepted as fact (we won't get into that now). My question is can anyone shed some more light on the situation in terms of what IAF aircraft were equipped to carry nuclear weapons and what type of nuclear weapons did Israel likely have at that time. This is so I can modify my Israeli aircraft to correctly carry them. From what I have found it was most likely the F-4 and a free fall device however Tom Clancy in his book Clear and present danger suggests it was the A-4 that was equipped to carry nuclear weapons? Cheers, Dan.
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Hi guys, From what I have been able to research the Israeli air force was prepared to use nuclear weapons during the Yom Kippur war if it was necessary. However this is unconfirmed and somewhat debatable, but commonly accepted as fact (we won't get into that now). My question is can anyone shed some more light on the situation in terms of what IAF aircraft were equipped to carry nuclear weapons and what type of nuclear weapons did Israel likely have at that time. This is so I can modify my Israeli aircraft to correctly carry them. From what I have found it was most likely the F-4 and a free fall device however Tom Clancy in his book Clear and present danger suggests it was the A-4 that was equipped to carry nuclear weapons? Cheers, Dan.
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View File Royal New Zealand Airforce 'what could have been' F-4 Phantom II Pack What if? Royal New Zealand Air Force F-4 Phantom II Pack for Strike Fighters 2 Israel or SF2I merged with any other SF2 title. Fact: In the late 1960’s when New Zealand was deciding on what aircraft to replace its Canberra’s with the F-4E Phantom was at the top of every list compiled by the RNZAF and, with Australia equipping with the F-4 at the time, was the likely choice for the RNZAF. However the politicians intervened as they always do and the Skyhawk was chosen due to its much lower cost per unit allowing us to get more for less. This pack represents what the F-4 may have looked like in RNZAF service through the years. The Aircraft is the F-4E model however I have given it a ‘K’ designation as it is common for the RNZAF to change the designating letter on aircraft it uses to a unique one (I know ‘K’ is already used by an F-4 model but humour me). Includes 5 separate Aircraft that follow a similar upgrading path to other F-4 Phantoms and the RNZAF A-4K Skyhawks: -The F-4K_70_RNZAF which is the basic F-4E model. -The F-4K_73_RNZAF which has been upgraded with leading-edge slats. -The F-4K_76_RNZAF which has flare and chaff dispensers added. -The F-4K_Kahu_86_RNZAF which has an upgrade similar to what RNZAF A-4K’s had in 1986 but using the F-15C radar, avionics, HUD, ECM, RWR, upgraded weapons capability and a fixed in-flight refuelling probe. -The F-4K_Kahu_2000_RNZAF which is further upgraded from the 1986 aircraft with F-15E radar, avionics, HUD, ECM, RWR, further upgraded weapons capability, upgraded Pratt & Whitney PW1120 turbofan engines and reduced weight ( this upgrade is similar to what was done on the F-4 Terminator 2020 with the engines from the proposed Boeing Super Phantom). UPDATED 19/06/10 -Threat library for RWR updated. -Gun piper updated. -Pilots updated to ones wearing RNZAF uniform and flight gear. -Engine performance on F-4K 2000 updated Submitter dtmdragon Submitted 05/16/2010 Category What If Hangar
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182 downloads
What if? Royal New Zealand Air Force F-4 Phantom II Pack for Strike Fighters 2 Israel or SF2I merged with any other SF2 title. Fact: In the late 1960’s when New Zealand was deciding on what aircraft to replace its Canberra’s with the F-4E Phantom was at the top of every list compiled by the RNZAF and, with Australia equipping with the F-4 at the time, was the likely choice for the RNZAF. However the politicians intervened as they always do and the Skyhawk was chosen due to its much lower cost per unit allowing us to get more for less. This pack represents what the F-4 may have looked like in RNZAF service through the years. The Aircraft is the F-4E model however I have given it a ‘K’ designation as it is common for the RNZAF to change the designating letter on aircraft it uses to a unique one (I know ‘K’ is already used by an F-4 model but humour me). Includes 5 separate Aircraft that follow a similar upgrading path to other F-4 Phantoms and the RNZAF A-4K Skyhawks: -The F-4K_70_RNZAF which is the basic F-4E model. -The F-4K_73_RNZAF which has been upgraded with leading-edge slats. -The F-4K_76_RNZAF which has flare and chaff dispensers added. -The F-4K_Kahu_86_RNZAF which has an upgrade similar to what RNZAF A-4K’s had in 1986 but using the F-15C radar, avionics, HUD, ECM, RWR, upgraded weapons capability and a fixed in-flight refuelling probe. -The F-4K_Kahu_2000_RNZAF which is further upgraded from the 1986 aircraft with F-15E radar, avionics, HUD, ECM, RWR, further upgraded weapons capability, upgraded Pratt & Whitney PW1120 turbofan engines and reduced weight ( this upgrade is similar to what was done on the F-4 Terminator 2020 with the engines from the proposed Boeing Super Phantom). UPDATED 19/06/10 -Threat library for RWR updated. -Gun piper updated. -Pilots updated to ones wearing RNZAF uniform and flight gear. -Engine performance on F-4K 2000 updated -
Thanks for that, what are the updates I have to do for NATO fighters 4, as I use DX10? Thanks again, Dan.
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F/A-18A, A+ and C by The Mirage Factory for SF2
dtmdragon replied to Spectre8750's topic in File Announcements
Thanks for that, I'm new to the game and modding so still getting the hang of things. Dan. -
Hi guy, just after a bit of advice. What is the better add-on to upgrade the SF2E terrain (I have SF2E & SF2I) ATI HDR Mod 1.03 or HR SF2E GermanyCE terrain update? And how do they compare to terrain in the Nato fighters 4? I have an ATI 4850 512 card so just trying to figure out which add-on will give me the best results? As I understand it Nato fighters 4 comes with many add on aircraft but there are issues with thier effects not working? Cheers from New Zealand, Dan.
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F/A-18A, A+ and C by The Mirage Factory for SF2
dtmdragon replied to Spectre8750's topic in File Announcements
Hi, My F-18 HUD doesn’t have any weapons info or heading bars etc showing up. Also there is no visible afterburner effect? Cheers, Dan. -
I am editing an Avionics ini file to give an F-4E a HUD and modern radar. I have off set the hud data from the bore sight to make it sit lower and over top of the HUD glass in the stock F-4E cockpit. My problem is now the targeting box etc is also offset lower that the actual aircraft it is targeting. Does anyone know were in the avionics.ini file I can change the position of the targeting boxes so I can correct it? [HUD] HUDMaterial=HUDMaterial HUDColor=0.18,1.0,0.48,0.80 BoresightOffset=0.0,0.030 ViewportTopLeft=-0.105,-0.065 ViewportBottomRight=0.105,0.220 //ViewportTopLeft=-0.105,-0.105 //ViewportBottomRight=0.105,0.165 Thanks, Daniel
