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dtmdragon

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Everything posted by dtmdragon

  1. Version 1.2

    442 downloads

    This pack corrects the countermeasures on the following aircraft to include the Saab BOL Advanced Countermeasure Dispenser: *F-15C http://combatace.com...ck-version-231/ *EF-2000 Eurofighter http://combatace.com...urofighter-sf2/ *JAS-39C Gripen http://combatace.com...for-sf2-series/ *Tornado F3 http://combatace.com...ado-f3-for-sf2/ *Tornado F3 (NATO Fighters 4) http://combatace.com...-update-pack-4/ *F-14A & B http://combatace.com...d-f-14b-tomcat/ *F-14D http://combatace.com...297-sf2e-f-14d/ *RAAF F/A-18 http://combatace.com...ike-fighters-2/ The BOL countermeasure dispenser is a 160 shot dispenser that has been integrated into a AIM-9/ AMRAAM launching rail (LAU-7, LAU-127/128/129,CRL,MPRL). The BOL is a non pyrotechnic dispenser that uses air scoops on the dispenser and the wing vortex of the aircraft to disperse its packets of Chaff. The countermeasure is launched rearward from a port in the rear end of the rail. For IR threats a new burning chaff product is being developed. For the above aircraft the BOL launchers are normally loaded with 160 chaff each which frees up the aircrafts existing pyrotechnic launcher/s for a full load of flares. That is what this mod recreates. The weapon station that carries the BOL launcher on the above aircraft has been made to stay even when the station is not loaded otherwise you would have chaff launching from mid air when you had no weapon loaded on that rail to make the node show up. -USAF and ANG F-15C fighters had the four wing sidewinder/AMRAAM rails replaced with BOL versions around 2000. -USN F-14A/B/D Tomcats had the BOL launchers fitted in the early 90’s in place of their two sidewinder rails. -Australian F/A-18 Hornets had BOL dispensers added to the sides of the outer wing pylons, I have been able to paint these onto the skin. -Unsure when the Tornado F3 was equipped with the BOL but they are on the two inside AIM-9 rail positions. I am unable to make the dispensing position move with the swinging wings so the chaff is launched from the position the rear of the sidewinder rails are in when the wing is in the fully swept position. -I have been able to paint on the details of the BOL launchers on the Gripen rails as the way the skin was done allowed for it. The Gripen rails still disappear when not loaded as there is no dedicated position for short range missile rails like the other aircraft and the BOL launcher is only used when an air-to-air missile is loaded on that station. http://www.saabgroup...sure_Dispenser/ http://www.saabgroup...uct%20sheet.pdf Credit goes to the Authors of the original aircraft as all I have done is made a few alterations. Instillation: Simply copy and paste the included data.ini files into the correct aircraft folder and overwrite.
  2. Thats the stuff I'm talking about lol my modding skill don't quite extend that far yet lol. I know is a big task but it doesn't hurt to ask
  3. Could someone please do me and the other kiwis out there a huge favour and overhaul/update this New Zealand terrain for SF2? I tried using the instructions here at combat ace but there are still various issues that require expert help. Cheers, Dan.
  4. Could someone please do me and the other kiwis out there a huge favour and overhaul/update this New Zealand terrain for SF2? I tried using the instructions here at combat ace but there are still various issues that require expert help. http://combatace.com/files/file/11884-new-zealand/ Cheers, Dan.
  5. Here are my settings: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=4.0 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=Nose_Main_Strut InsideNodeName= ShockAnimationID=2 ;Added ShockStroke=0.10 SpringFactor=0.55 DampingFactor=2.90 WheelNodeName=Nose_Main_Tire RotationAxis=X-Axis ReverseWheelRotation=TRUE RollingRadius=0.199 // 0.191 CastoringWheel=TRUE CastoringNodeName=Main_Susp Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=50 InputName=YAW_CONTROL ControlRate=2.0 HasBrakes=FALSE RollingCoefficient=0.02 MaxDeploySpeed=138.61 MaxLoadFactor=9.0 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=4.0 AnimationID=4 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Left_Main_Strut ShockAnimationID=6 ;Added ShockStroke=0.17 SpringFactor=1.0 DampingFactor=3.0 WheelNodeName=Left_Tire RotationAxis=X-Axis RollingRadius=0.41 // 0.415 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=138.61 MaxLoadFactor=9.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=4.0 AnimationID=3 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Right_Main_Strut ShockAnimationID=7 ;Added ShockStroke=0.17 SpringFactor=1.0 DampingFactor=3.0 WheelNodeName=Right_Tire RotationAxis=X-Axis RollingRadius=0.41 // 0.415 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=138.61 MaxLoadFactor=9.0 For mine I've used a modified FM from SF2 Typhoon since it also is a twin engine delta wing aircraft with canards. For the cockpit I used the F-15E cockpit with the HUD and radar display from the Gripen with the figures changed to reflect the RBE2 Radar. These are all just interim measures till someone comes up with an accurate FM, cockpit and avionics. Looking forward to seeing what Profi comes up with. Dan
  6. Defiantly! It's been on my to do list but just haven’t had the time. FM, weapons and engine details in the A-4KU_data.ini file represent the more powerful engine and larger weapons capability/weights of the M/KU model Skyhawk so you might want to do a complete aircraft and transfer all that data across to the data.ini file of the A-4F_74 that goes with the lod files etc Cheers, Dan
  7. What co-ordinates do you use for the position of the new pilot? I can’t seem to get it to sit right. Thanks, Dan
  8. View File Modern RAF Smart Bombs Modern RAF Smart Bombs. Includes: -Enhanced Paveway II -Enhanced Paveway III -Paveway IV In order to simulate the fact that these weapons can be either GPS or laser guided depending on what the aircrew decide before dropping them I have included two of each type. One is GPS guided and the other is laser guided. On my RAF aircraft (GR4, GR7, GR9 and Typhoon) that use these bombs I have used the loadout.ini file to load a mix of GPS and laser guided versions of the same bomb to imitate that flexability in the air. Credit goes to 331KillerBee for his Ordnance Shop II where these weapons have been modified from. Drop the files into your weapons folder to install, easy as that. Submitter dtmdragon Submitted 03/09/2011 Category Weapon Packs
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  9. 523 downloads

    Modern RAF Smart Bombs. Includes: -Enhanced Paveway II -Enhanced Paveway III -Paveway IV In order to simulate the fact that these weapons can be either GPS or laser guided depending on what the aircrew decide before dropping them I have included two of each type. One is GPS guided and the other is laser guided. On my RAF aircraft (GR4, GR7, GR9 and Typhoon) that use these bombs I have used the loadout.ini file to load a mix of GPS and laser guided versions of the same bomb to imitate that flexability in the air. Credit goes to 331KillerBee for his Ordnance Shop II where these weapons have been modified from. Drop the files into your weapons folder to install, easy as that.
  10. Thanks for your messages of support this is something you always see on the news and think 'this will never happen to us.' I am I career firemen here in NZ and our Urban search and rescue teams (USAR) are part of the Fire Service and made up of 90% specially trained career firefighters. We quite often give our crew mates who are on the USAR teams a bit of s**t about it since they are constantly on call and carrying pages around that never go off and are all geared up to deploy anywhere in the world but never get sent. If only we knew.......
  11. MAJOR UPDATE: 14/02/11 Thanks to alejandro all 3d models are now correct. Squared off tail fin, braking parachute, varies aerials and antenna unique to the New Zealand A-4K Skyhawks have now been added. Due to the way they have been created with the fake pilot method an overhaul was required. I have also re done the markings on all skins, things such as walkway lines, stencils, warning markings etc are now historically accurate. A few other minor faults have also been corrected. When you re install this mod you will need to delete all previous RNZAF A-4 aircraft folders (A-4_70, A-4_72, A-4G_RNZAF, A-4_Kahu and A-4_Kahu_II) and override all files when you install it
  12. Clarify it's the node/mesh name I'm after so I can make the right edits in the data.ini to get it to disappear for a mod I'm working on.
  13. Hi guys, I need some help on the mesh names of two aerials on the A-4F. I can't seem to upload any pics for some reason so here’s a link to the third wire support forum where I've posted the same question with a picture. Thanks, Dan. http://bbs.thirdwire...php?f=14&t=8246
  14. A-10, got low and slow right behind one and gave it hell with no effect
  15. Oh and you will need to delete the previous A_4K_70 & A-4K_Kahu folders from your mods/objects/aircraft folder or you will end up with duplicated skin folders etc. Sorry forgot to mention in the install instructions. P.s. feedback and suggestions welcome. :)
  16. The Mi-8 seems to be invincible to cannon fire from another aircraft when you try and shoot them down with gun. Any idea what to change in the ini files to fix this? P.s. it still gets taken out by AIM-9’s as normal. Thanks, Dan
  17. UPDATED 31/01/11 RAF letters added to wing tip tanks after Pasko helped me out with the mesh names. However there is a small bit of bleed through on the bottom of the tanks from the decal. Because of this there are two folders in the download: One with the wing tip decals which is historically accurate. And one without the decals if you can’t live with the bleed through lol. You choose.
  18. Hi alejandro Sorry to post this here buy I was unable to send you a PM I was wondering if you would be able to help me out with something for my New Zealand A-4K skyhawk package for SF2. What I’m after is the braking parachute housing under the tail of the A-4. I recently updated the A-4AR for SF2 and saw how you created one using the fake pilot method. That is exactly what without but the aerials and cockpit frame. I was hoping you might be able to edit you one for me please by cutting the aerials and cockpit frame away so I was just left with the housing for the parachute? This would be really appreciated as it would give me a 99 % accurate Kiwi A-4 model once I added it to the Stock third wire A-4 model I’m already using. Thanks for your help, Dan.
  19. Hi,

    I was wondering if you would be able to help me out with something for my New Zealand A-4K skyhawk package for SF2. What I’m after is the braking parachute housing under the tail of the A-4. I recently updated the A-4AR for SF2 and saw how you created one using the fake pilot method. That is exactly what without but the aerials and cockpit frame. I was hoping you might be able to...

  20. Just to clarify- If you want to integrate the A-4K in to the Nato Fighters campaign you should back up your campaign files first. You will need NATO fighters IV installed up to the Post-Dec2009 Update Pack # 3. http://combatace.com/files/file/11399-nato-fighters-iv-post-dec2009-update-pack-3/ You will also need Alternate 1986 Red Storm campaign for NATO Fighters 4+ Dec 2009 Patch and Beyond by Dave installed for the A-4K to work in the 1986 campaighn. http://combatace.com/files/file/11101-alternate-1986-red-storm-campaign-for-nato-fighters-4-dec-2009-patch-and-beyond/ This is because that is what I had installed when I edited the files to add the A-4K and those are the files I’ve uploaded here.
  21. View File New Zealand A-4K Skyhawk Pack for SF2 Re-dux MAJOR UPDATE 14/02/11 MAJOR UPDATE: 14/02/11 Thanks to alejandro all 3d models are now correct. Squared off tail fin, braking parachute, varies aerials and antenna unique to the New Zealand A-4K Skyhawks have now been added. Due to the way they have been created with the fake pilot method an overhaul was required. I have also re done the markings on all skins, things such as walkway lines, stencils, warning markings etc are now historically accurate. A few other minor faults have also been corrected. When you re install this mod you will need to delete all previous RNZAF A-4 aircraft folders (A-4_70, A-4_72, A-4G_RNZAF, A-4_Kahu and A-4_Kahu_II) and override all files when you install it. This is the ultimate Royal New Zealand Skyhawk pack updated from my old Royal New Zealand Air Force A-4K Skyhawk package for Strike Fighters 2.After doing some major research for a RNZAF Skyhawk model kit I decided to upgrade my previous RNZAF Skyhawk pack but realising how much needed to be changed I decided to throw it out and create an all new far more historically/ technichally accurate pack. Features: * 5 different versions with separate models (all stock Third Wire) that cover the major changes to the airframes over the 30 years it was in service. - A-4K_70 Original 10 single seater Skyhawks introduced in 1970 with avionics humps (empty) and straight refuelling probes. - A-4K_72 Around 1972 the fleet started being retrofitted with angled re-fuelling probes. - A-4K_85 In 1985 the fleet started being repainted in Euro 1 camouflage. - A-4K_Kahu In 1986 a modernisation project was started that saw the removal of the avionics hump, an AN/APG-66NZ radar installed along with a glass cockpit, HUD, ALR-66 RWR, ECM, countermeasures and modern weapons capability. - A-4G_RNZAF In 1984 New Zealand purchased 8 A-4G Skyhawks from Australia that were eventually converted to the A-4K Kahu standard. * Over 24 different skins that cover all models of Skyhawk in New Zealand service from 1970 to 2001. Most are for the entire fleet but some are for specific aircraft with an unusual feature/ scheme etc. * Use of the ‘StartDefaultDate=’ feature ensures a historically accurate skin is automatically selected depending on what year you choose to fly. * 3 different pilot models that cover the change in flight gear over the years. * Extensive RWR.TGA files and updated RWR.LST * Historically accurate serial numbers depending on the time period and aircraft type. * Files and instructions to integrate the RNZAF A-4K into two of the the NATO fighters campaigns. * Data.ini files reflect my research into the actual A-4K and it's features. * Opening cockpits 'shift' + '0' * Working landing lights. * Reflective white strips added to some skins of late model aircraft as seen on real aircraft. Instillation: Note: Only tested in an all SF2 games merged install however it will work in some of the others as long as they have the right Third Wire A-4 models. * Historical: -Simply put files from the ‘Main RNZAF A-4 pack’ folder into the appropriate locations in you mods folder. Override when prompted. * Extras: - To add the RNZAF Skyhawk to the 1979 and 1986 NATO fighters campaign put the files from the ‘NATO fighters campaign’ folder into the correct place in your mods folder and override when asked. You will need to back up your campaign files first. You will need NATO fighters IV installed up to the Post-Dec2009 Update Pack # 3. http://combatace.com...-update-pack-3/ You will also need Alternate 1986 Red Storm campaign for NATO Fighters 4+ Dec 2009 Patch and Beyond by Dave installed for the A-4K to work in the 1986 campaign. http://combatace.com...tch-and-beyond/ This is because that is what I had installed when I edited the files to add the A-4K and those are the files I’ve uploaded here. - Fictional and What if skins: This will add a series of grey, Red flag and desert storm skins. Put the files from the ‘Fictional and What if skins’ folder into the correct locations in your mods folder. - A-4K II: In the ‘Proposed A-4K II’ folder is an additional aircraft that represents Phase II of the Kahu upgrade project. In 2000 when the F-16 was selected as a replacement for the Skyhawks an alternative option was also put together by the RNZAF which was Phase II of the Kahu upgrade done in the 80’s. These additional upgraded would involve a self designation capability for the LGBs, a new anti-ship missile and a new ejection seat. To this end the Litening pod had been selected and would have been migrated to the F-16 program if it had continued. To install simple put the files from the files from the ‘Proposed A-4K II’ folder into the correct locations in you mods folder and override. Credit: Third Wire for the game, James Fox for his RNZAF skins & decals that I used as a base and wilco for his angled re-fueling probe mode for the A-4K_Kahu & landing lights mods and alejandro for the 3d mods to make it a true K model Skyhawk. Note: I've deleted the old RNZAF A-4K Skyhawk Pack for SF2 as this replaces it. Enjoy, Dan. Submitter dtmdragon Submitted 01/30/2011 Category A-4
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