Well, if one set up the terrain for 1000-->250 then the standard 256 pixel tile would only cover ONE km insterad of TWO, effectively doubling the terrain tile resolution also ... Plus, height data points would be every 250 meters instead of the current 500 meter height resolution... Distance flown is the same regardless of map scale; it is still a 2000km wide map... I am leaning more towards "B" since I can squeeze in more places for targets. It is positioned on both so that I can place Anchorage in the correct place and be able to model the base there... This means the eastern edge is fixed... Going off-scale means I can include at least part of Kamchatka and the entire Bering Sea, from Diomede Islands to the entire Aleutian Island chain... Karaga Island off the east coast of the Kamchatka pennisula will be a great place for a Soviet naval base, as are a couple of other locations... I want this to be a target rich environment for both sides. This is why new objects will be critical.