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Major Lee

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Everything posted by Major Lee

  1. Hausser, please post your decal.ini here... Probably a "level" issue... ( 0, 1 or 2)... (refer to the decal instructions in the CA download section)
  2. Objects (LOD files) have a known issue with tiles that have an associated HM file... This may well apply with TOD files too, not sure. Known bug, TK just hasn't gotten around to fixing it...
  3. I see TK gave you the better advice at the Thirdwire forum... It's easy once you see it. Which program are you using for graphics?
  4. http://forum.combatace.com/index.php?showtopic=21102 This thread has information about TGA alpha layer... Be sure to look closely at a stock tile that has water and you will see what needs to be in place to designate water... ML.
  5. Make sure you save as 32 bit TGA with alpha layer for transparency for water...
  6. The start of WWIII? Or worse, is that the Valley of Megido perhaps...
  7. That must have felt like Hell breaking loose when you pulled the trigger... The guns are inches from your elbows...
  8. Man the Hog Sabre is so close... The flat tail from the K, four 20mms and the F40 wing... Just thicken up the fuselage a little vertically... Add in an 8900# engine and away we go...
  9. Anyone working on the F-86H? Zur has stepped away from the Sabres, and has released his 3D files for mod. This would be a great plane for SF.... http://www.marchfield.org/f86h.htm
  10. If you get SH4, be sure to get the 1.3 patch. This game has some bugs and oddities, but overall, I really enjoy it... It sure has split my computer time...
  11. I don't... Your instructions look right... The only thing that raises my eyebrows is that 24bit TGA... Wasn't there an issue with a late model PS that needed a patch for 32bit TGAs to work correctly? If you have PS, check the Adobe website for updates...
  12. You could always use the docks from DBS... I think Pasko made them... Russo made some too I think, that ended up in the Falklands map...
  13. SELECTIONS > INVERT ??? (I do this with PS5.5 also...)
  14. Well, that is interesting, 8bit for Alpha and 16 bit for color...
  15. Does your version of PSP support 32 bit TGA format? This is a MUST for decals... ( 24 bit for color and 8 bit for transparency...)
  16. This sucks... A classic sunrise... A busy port... Betrayed by the Moon...
  17. Can you spot the flying jackalope bunny?
  18. Well, it would seem that demands for computing power is spiralling upward, it just remains to be determined which piece of hardware will do the work... Thanks for the thoughtful replies..
  19. Doesn't it come packed with the early F-86 package??
  20. Huh... a sports team from Michigan did, ummm, poorly... huh... Small wonder I am not a sports fan...
  21. There are several Dhimaran and Pirani skin sets here at CA in the download section... Those will get you on track directly... I think the F-86 and F-84F are available, as well as several Migs...
  22. Take a look at the Dhimar and Paran decal TGA markings... I think they are numbered 255 and 256... Just make an entry using those numbers and they should be flyable... The Dhimar Merc markings are up there too, I think... It's been awhile... ML
  23. Anyone using the Ageia PhysX card? I wonder flight sims, Strike Fighters in particular, might benefit from this type of hardware device... Or is it more hype than help... I do see this card is available on new Alienware systems. http://www.ageia.com/ Comments please... ML
  24. What a great plane, built by Republic with "Thunder" in it's name
  25. www.zur-tech.com This is Zur's website, the builder of the SF F-86... :)
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