uhm i play with all realism HARD (apart from fuel consumption, because AI never run out of fuel) and enemy skill level HARD.
after 3 years of Thirdwire sims, playing over and over with a PS2 gamepad finely axis tuned, the game is rather easy.
- the AI keep shooting sparrows from full range (and then is easy to dive to 100 feets and break the lock).
- the AI got a nice accuracy with guns head-on.
- the AI keeps firing IRMs not in a good firing AoA.
- the AI strafing strategies and evading maneuvers are all the same two three types everytime (they start going climb/dive, or breakturns, and high climb escaping runs)
- wingmans are generally underskilled (unless you pick some 90-100-130 skilled in roster)
- wingmans have a good kill ratio with medium range SAHMs or AHMs but they miss lot of IRMs
my typical debrief in a mid '90 decade escort mission flying MF MiG-29 fulcrum-C (with R-77 and R-73) often fighting F-15D and F-16C is 6-9 kills for me (50% missile PK so 2-3 kills and 3-4 gun kills)
when outnumbered i usually run HOT while ordering my flight to break and engage air, then i draw fire from dumb AI shooting some R-77 here and there (that keeps em painting me and firing) and after evading some missiles (with low level fly trick) i try to flank em or go among em while my wingmans are free to lock.
hunting with f-15 is easier too... but i really get kicked good when i try to ride those flying trucks you call F-4E
well anyway AI gun skill is really good (wingmens gun skill sucks tho)