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UllyB

HAT IN THE RING
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Everything posted by UllyB

  1. I remember that in single player you can set the air defence activity in OPTIONS menu. Try HARD and maybe it will spice up your game a little.
  2. Thanks for the advice, I'll try your fix.
  3. I found a KH-59 missile and I cannot transform it for SF1 and I don't know why. I noticed that the missile has an animation. Is this the reason it's not appearing into the aircraft weapons loading list ?
  4. I wanna know if that patriot missile battery fires indefinitely or if it has limited ammo. When game generates it, it seems that there is no escape from it, no matter how low you fly or fast and it fires like a machinegun. Thank you.
  5. wow, I've never seen that glitch in a SF game. Maybe you should check the terrain dataini folder and in particular, the [WaterTextureMaterial] section. If I were you, I would compare this file and everything in it with one that I know it works as it should.
  6. well that's too bad. I was willing to pay.
  7. yeap, that's the one, thank you very much, God bless you!
  8. I discovered this missile, AIM-9X, in F-22 Raptor pack for SF1 series, but the LOD of the missile is missing, I have just the bitmap. Can anyone, please, give me the LOD for the missile ? Thank you. PS - I looked for the LOD into weapons download section but no luck.
  9. Can anyone , please , tell me, who exactly, here on this forum, knows to work with a 3D editor , in order to make planes for SF1/SF2 series ? I am so pissed because I can't find that plane that I am willing to pay someone to make a SU-34. If anyone is interested and want to take up my offer please PM me. Thank you!
  10. I see, now I understood. Thank you.
  11. You mean the PSD file ? It looks exactly like the main one, which is a mess in terms of painting it and knowing what you do. If you take a look to the bmp main file you'll understand what I mean. That is why I ask here for help.
  12. Can anyone, please, do this paintjob ?
  13. I have both original games (Hawx I and II). When I played them (they have beautiful graphics but the gameplay and story is stupid), long ago, I never dreamed of modding and anything. So what you are saying is that that guy took inspiration from a SU-34 model from another game and made a 3D model identical or...that the Su-34 model from Hawx works in SF1 ? If it's the first case, that's not piracy.
  14. After looking carefully into dataini file I discovered some fake afterburner nodes, which probably in SF2 work, I deactivated them and now the plane works as it should. Case closed.
  15. I ported a MIG-25PU to SF1. Everything's fine, except the part when it takes off. When it reaches afterburner sequence, the plane stops completely to zero and refuse to obey any further attempt to increase throttle etc. Any idea why ? I ported before planes to SF1 but never encountered this issue.
  16. no one have a fake pylon ? (except the old one)
  17. I saw a Su-30 B-60 model somewhere here and it was not at "what if" section. It was painted in Egyptian colors. I checked the net, Egypt ordered some MIG-29 and some MIG-35, in rest they have just MIG-21s from Soviets. Is anything that I missed ?
  18. I just assumed there is a model if there were skins for it, that's all. If the model is banned (that is what I understood) then why don't you ban the skins as well? Otherwise what is their purpose if you can download them but you can't use them at all? Let me make it clear: I am against piracy as well, but it's a shame that a 3D model has ended up as a piracy thing and a banned one. I'm just saying it...
  19. I saw skins for SU-34 in download section, but no 3D model. I also saw a thread from 2015 in which someone said that there was a pirated model. Pirated after...what? A pirated model imply there is a model already, so which is it ? For what model are those SU-34 skins which are available after all ?
  20. ok, thanks.I needed to know it's a dead end.
  21. Here's the problem: I have a SF2 ported SU-30SM plane which have added the canards by a neat trick, a fake pilot + plus fake seat (which is the canards LOD of course). I wanted to increase the canards visible distance but something that I've done must be wrong. I went into canards LOD ini file and changed there the value for distance (it was 200 initially and I changed it to 2000) but in game, the canards disappear fast as they were disappearing when I installed them in the first place. I could use a little help and gudiding. Thank you.
  22. Now I finally understood what was going on. I didn't know that there was an animation link in cockpit.ini!! I was wondering how the hell the canopy was still moving (its animation) even if I deleted all the lines in dataini files concerning it. I learned something new today. Long story short, after replacing the correct figure in cokpit.ini in [opencanopycontrol] everything works as it should. Thank you once again for your precious help and lesson. I wish people like you would eneter here more often cause sometimes I really need desperate help for issues I don't know how to approach them because of my lack of knowledge.. The good part is that I am a fast lerner.
  23. Oh, I see...I missunderstood. My bad. I'll follow your lead and I'll be back with the results. Thank a lot, again!
  24. I'll try the second one, cause I can't change cockpit LOD animation from 10 to 7, it's embeded in...it and I don't know to operate a 3D editor, let alone I don't have one. Thanks a lot for the info. It's been very helpful. I'll try these settings and I 'll be back with the results.
  25. I encountered an issue I cannot solve no matter what. I tried everything before coming here. The general cockpit animation is fine (when you look from outside the plane) but that was not my problem. The problem is that , when I'm IN the cockpit I see the animation reversed (cockpit is closed when speed is 0 and then , when aircraft starts, it opens, it closes again when full afterburn, and then it opens in mid-air and then, no matter what it stays open. Is there anything I could do to keep it shut, with no animation at all, all time ? (I looked into the cockpit LOD, it's a SU-27SKM_cockpit.LOD file, and the animation ID for opening/closing it was 10, the cockpit animation for the plane LOD was 7, it's a MIG-35). I tried this first time: I erased the canopy declaration entirely from Control Surfaces section and I leaved blank the field like this CanopyNodeName= and I erased the field: "CanopyAnimationID=7" But , when I'm in the cockpit, it's the same show, it opens , closes and then remains open in mid-air. It drives me crazy. Second time I tried this: I copied everything what had in its name the word "canopy" over, from a WOI "native", Mirage IIICJ but no luck, the canopy, in cockpit view, remains open in mid-air. Any suggestions please ot correction for what I do wrong ? thank you. These are the lines with word "canopy" in it I could find in the dataini file: [Nose] ParentComponentName=Fuselage ModelNodeName=Nose ShowFromCockpit=False DamageRating=DESTROYED MassFraction=0.261 HasAeroCoefficients=FALSE MinExtentPosition=-0.249,5.723,0.781 MaxExtentPosition= 0.249,1.643,0.12 CollisionPoint[001]=-0.000,4.889, 0.503 CollisionPoint[002]=-0.000,4.223, 0.155 CollisionPoint[003]= 0.007,1.509, 0.135 CollisionPoint[004]= 0.165,4.0228, 0.0000 CollisionPoint[005]=-0.165,1.0109, 0.0000 SystemName[001]=Pilot SystemName[002]=canopy SystemName[003]=NoseGear SystemName[004]=GearLight03 SystemName[005]=LD HasArmor=TRUE ArmorMaterial=ALUMINUM Armor[FRONT].Thickness=4 Armor .Thickness=4 Armor .Thickness=4 Armor[REAR].Thickness=4 Armor[TOP].Thickness=4 Armor[BOTTOM].Thickness=4 // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT Position=0.0000,3.383,1.559 PilotModelName=Red7001 SeatModelName=SEAT_K36DM2 SeatPosition=0.00,3.323,1.084 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName=Canopy CanopyAnimationID=7 // Control Surfaces --------------------------------------------------------- [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=3.0 AnimationID=7
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