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UllyB

HAT IN THE RING
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Everything posted by UllyB

  1. I need some fake pylons for a MIG-35 but I want the slim version if possible. I have the Tu-16 fake pylons but they are huge and look funny on a MIG-35 wing. I searched into download section with no luck. Maybe some of you have in their private collection exactly what I need. If so I would ask you nicely to provide a link. Thank you in advance. I don't know how to make 3D objects in an 3D editor, so what it remains me is to ask.
  2. THANK you! God bless you!
  3. THANK YOU Sir !! You saved my life!
  4. It has to be one. Wrench said FastCargo made one. However I have the whole main USA aircraft, I looked there, no trace of that LOD. If you're suggesting just that in a dataini file of an aircraft it is written, on pilot section that it is used a fakepilot model, without the LOD, it won't help either. I need the LOD!
  5. Does anyone have a fakepilot LOD or know where I can find one? I searched into download section, I found none.Thank you
  6. Oops got it know , I must have the fake pilot LOD to make it work and I don't have it! I guess that is why it doesn't work. Where can I find a fakepilot LOD ? I looked into download section and there is none. Or is not it ?
  7. I got it but here, in my case it's not a pair thing, it's a one thing, meaning that both canards are made in one object/LOD. Following the model it should work as it is, but it doesn't, you can see a pilot hanging out, under the aircraft.How do you fix it when it's just one and not two pairs ? // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT Position=0.0000,5.879,1.52 PilotModelName=Red7002T SeatModelName=K-36D SeatPosition=0.00,5.88,1.51 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName= [Pilot1] SystemType=PILOT_COCKPIT Position=0.0000,4.504,1.78 PilotModelName=Red7002T SeatModelName=K-36D SeatPosition=0.00,4.5,1.78 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName= [Canards] SystemType=PILOT_COCKPIT Position=0.0,0.0,0.0 PilotModelName=FakePilot SeatModelName=Su30SMCanards SeatPosition=0.0,1.9,0.47 SeatID=2
  8. I solved it in the end. I didn't know how to solve the fakepilot thing. It's so frustrating to need help and not having anyone near you to help when you need it. I made a fake fuel tank and I went through excruciating pain to match it in its coordinates. Man it's so hard some time...
  9. Uhhh it's a SF1 one Sir. But it's a SU-30SM transformed for SF1 from SF2, so no fancy folder for pilots. I asked the question here because the fakepilot problem is from both "worlds". :) Can you help please ?
  10. Can anyone, please, explain me how exactly a fake pilot works ? I have a SU-30Sm and , in order to attach the canards, the author made a neat trick, build a fake pilot which carries the canards. Now come the backfire part. When I launched the plane and look to its exterior, I see a pilot under the plane hanging there, where he shouldn't supposed to be. :) I tried to hide it into fuselage changing in dataini file it's coordinates, but if I do that , the canards are moving , too. How do I get rid of the hanging "pilot", without compromising the canards position ? Thank you in advance!
  11. I am afraid things don't work as you think. SF1 series is a simulator and when you say simulator it does exactly what it says: it simulates and ...exactly like in real life there are no fixed things, there is no black and white only, there are thousands of grey "shades" between. What do I mean...!? Well those parameters you are questioning are either from the detectsystem section in the dataini file of the plane or the ones into the avionics file. First thing first. If it's avionics, it means they are available and they have an effect for YOU when you are piloting the plane. If they are from the detectsystem section in the dataini file, they are producing effect for your AI. controlled wingmen ONLY. I will explain those factors (the main ones) in a nutshell and you will have the answer to your question, sort of. Search range is the maximum that your plane's radar can "see" targets (let's say air ones). Track range is the parameter which tells you from what distance you can aquire target, meaning when you can "fix" it on your radar and fire at it with a radar missile (if you have one on board loaded of course), AHM or SAHM. I invite you to read AGAIN the posts above, mines and Caesar's to understand better the "mechanism". And again, I remind you that this game is not an arcade one, where you just fire the missiles button, it's a simulator more complex than simple things. Good luck!
  12. It depends of what you are firing at. If you are firing at a airborne target (another fighter) - it will depend of the type of the air-to-air missile used (so it will depend of the year you choose to fight), - the height you are when firing the missile (the higher you are, the longer your missile will travell so you can fire it from far away then the default missile parameter), - the aircraft speed (the more speed you aircraft has, you can fire the missile from far away then the default missile parameter) and, finally, - what missiles do you have in your weapon pack available in the game . Of course all these said, it all comes with the experience, you'll see. Your A.I. wingmen, if you use any, depend on the detectsystem parameters into your dataini file of the aircraft. The longer is the track and search range, the longer they will fire the missile from, if their skill and experience (see the roster before the mission) is high, they will choose the right distance/moment to fire in order to get a kill. (watch your wingmen when they dogfight wiht the F10 key, sometimes it's a show in its own, especially if you have skilled wingmen, they will dodge missiles better, they will gun down enemies and they will get enemies from your back if you know how to direct them through the wingmen menu, see the TAB key) If you are asking for terminating a ground target, I think, usually, the Mavericks are the ones you are looking for (But , the more advance is the year, more air-to-ground missiles with better performance will apear so keep that in mind when searching for a very good missile in the weaponseditor and folder). Everything I said above about the missiles parameters for air-to air missiles are available for the air-to-ground , too. Good luck!
  13. Am I dreaming or there were some SU-33 and Su-33 in the download section ? I remember that I saw them. I looked into SF2 section and there are not there ,too. PS - does know anyone, which Sukhoi models have canards ? I saw pictures with Su-33,Su-30,SU-35 models with canards , but I saw Su-35 and SU-30 models without canards as well, so I'm confused.
  14. [AIData] FormationSpeedForPosition=0.8 FormationSpeedForRate=0.5 Do this data tweak about the way AI wingmen ? What do every line do exactly ? I ask that because I want to take escort into AWACS single player missions and some planes (SU-30s) they match your AWACS speed (A-50) only if you go 100% throttle. if you make it 70% or 75% they go haywire around you as if they can't slow down to match your speed. I tried the default and it won't work (0.5 with 0.8). I tried 0.6 with 0.7, still won't work.
  15. Can anyone please help to find this model ? The link provided in the download section doesn't work anymore. Thank you.
  16. Months ago I had some trouble making rafale's wingmen to use long range missiles. Crusader helped and pointed out that the rangeunit parameter was missing from the [detectsystem] declaration in dataini file. Now I have the same problem with MIG-35 but, this time, everything looks fine in the [detectsystem], I compared with the rafale's. I tried the MIG-31 and they work just fine, A.I. wingmen uses them (Amos missiles). I copied from MIG-31 the whole detectsystem part but still it doesn't work. Any suggestions ? Thank you. [DetectSystem] RadarType=AIR_INTERCEPT ReferenceName=Zhuk-AE RangeUnit=KM RadarAzimuthLimit=60 RadarElevationLimit=60 RadarSearchTime=1.0 RadarSearchRange=150 RadarSearchStrength=200 RadarTrackTime=9.0 RadarTrackRange=150 RadarTrackStrength=200 VisualBlindArc=5,6,7 VisualRestrictedArc=4L,8L MaxVisibleDistance=8400.0 HasRWR=True
  17. I saw this plane in the download section. Does this plane exist for real, cause I couldn't find anything on the internet about it ? Thank you in advance.
  18. Recently I lost data, it my fault was, and I lost the guneditor. exe. Can anyone tell me where can I download it ? weapons editor I found it in downloads.Thank you.
  19. The missing cockpit:
  20. Try and see if you CAN set for firing other buttons/kesy first. If you can't set key for firing at all , then you move forward. Check this first. PS - it is not clear for me if you want everything set for your joystick/pedals ONLY etc or...you want a mix of these two (joystick+ keyboard)
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