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Everything posted by UllyB
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A-4 information requested
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I see. It means that at one time, modders and TK had something in mind for them, also that goes for Navigation Pods. If you take a weapons pack , an untouched one I mean, you'll find plenty of datalink pods and navigation pods, at the STORE TYPE cassette. It's a mistery what are they good for, but I doubt that modders made them just for the show. Maybe someone who knows will tell us what are they for. Thanks anyway. -
A-4 information requested
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I mean, in weapon editor, at STORE TYPE, it says DATALINK. Does it matter if its one or another if they are in the same category ? I assumed that if LASER DESIGNATOR , for instance, is in one category, then a DATALINK one cannot be a laser designator, too. So being not clear for me what is their purpose exactly in the game, that is why I asked the question. -
warhips LODs wanted
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I saw on different terrains in the type ini file a lot of warships as target wating for me to destroy them (I think in STRIKE missions one can randomly have the luck to get a warship as target; I encountered one , but the model was not there so it was invisible) .But there is a problem, I don't have their LODs. I checked Download section and those warships are NOT there, with a very few exceptions (known carriers etc). Can anyone borrow his personal ground_object LODs warship collection please ? Thank you in advance -
Strange Sky and clouds?
UllyB replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I checked the skys , in WOV, they look fine. I run Win 7 x64 / 2560x1440 32bit resolution -
A-4 information requested
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
by the way, in SF1/SF2 universe a datalink pod it is used as laser designator or what is its purpose ? -
A-4 information requested
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks a lot guys for the info. I appreciate a lot your knowledge. -
Hello folks I neeed a veteran hand here if you please. I would like to know , in order, chronologically, which A-4 had TV features (for mavericks and TV bombs), anti radar missiles and chaff/flares/ECM payload. I want that information for being exact in my A-4 files. Did it have ? I discovered also that A-4C had the first mounted radar (APG-53) which was just a surface radar,. Can anyone confirm that ? Did Argentinian A-4s (in Falklands conflict) used USAF weapons ? Thank you!
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No joy
UllyB replied to vintis1988's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
To make sure you will never hear that reply from your wingmen, do this: - identify a target on your Radar search display (usually when target is in your plane's specs detection range, airborne control, that broad voice, will tell you and if you check the map, you'll see an enemy plane icon(s) coming out of the blue far away into your path) - using the manual keys (learning the plane's keys it's your homework), select the target in radar search display (or Track While Scan one) - lock on the target from your radar display - now when you are locked on and and... IF the enemy plane is in your air-to-air missiles range, you can oder your wingman to attack it (directly) or tell him to ...BREAK. He will break leaft or right, depends where he stand in your flying formation, then you'll see that he is dropping his fuel tanks and accelerates towards the enemy target. Seconds after, depending, on AI skills and if he has long range missiles, he will open fire or he will continue to approach the target for a better shot. Keep in mind, that "break" command is better than "attack my target", because he will open fire to more than one target, if he got the numbers (more missiles). "Attack my target" command will make him chase just that spceific target asigned. -
I have WIn 7 x64. It runs exactly how you said, out of the box and I have a powerfull pc (over 60fps with all hordes of 3D objects thrown at it) and an state of the art AOC UHD monitor so I have very high details and vista even in SF1, it looks at least as good as SF2, except the cockpits. The cockpits are the real jewels in SF2. Plus I started a overhaul of the cockpit details (higher textures for all cockpit instruments 4096 and higher). If one would take a look at my monitor while I'm playing, he would think that I am playing ...another game. LOL By the way, you said that sometimes it can look strange. I encountered on a friend's machine something alike, but on my MSI videocard...NEVER those strangenesses. However, they were "generated" because the videocard couldn't catch up with the 3D objects thrown at it (not enough powerfull), so the figures on the planes' fuselages were "dancing" somehow, a strange but interesting "effect".
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Nope. It's not gonna happen too soon. I have ALL SF2 series , but I am inlove with SF1 and I put all my efforts into this version for now. However I solved the issues. I scrubbed the Port San Carlos (it has to be reoriented and I don't have enough time now). I recreated the other three British airstrips (switched the LODs of each for the Desert stock ones), Goose Green, Mount Pleasant and Port Stanley. I also recreated the Pebble Island airstrip, which , for now, is in Argentinian hands. I also made some house cleaning with the airstrip's lights and now everything works fine , no crashes, no flcikering, no blown up things, no nothing. Exactly how I like it. Another SF2 terrain brought into my vast collection for SF1/WOI series. I can't wait to create a Falklands campaign with the new settings. Case closed.
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No, here the problem is not the same. I'll explain, as far as finally now i understood (I think): the airstrips for British are "third party" kindda've made, with custom airstrip places and custom names for runway bitmaps, so I have to find them and rename them. Being a custom made terrain the default DESERT CAT runways texture is "hidden" under the green texture of the map, that is the reson they can't be seen in pictures I presume. I have to match the custom bitmaps names with the ones standard which desert stock runways are built of and then I have to see if they align, I hope they will, otherwise i must figure a way to match them, changing figures in files etc. I have the Desert CAT file, otherwise game would've crashed. I never did that until now, so that is a big confusion state into my mind and I have to clear it or to get a different perspective.
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I tried to transform Sundowner's Alternate Falklands Terrains (The Falklands_1983 one, the one which has a britsh airbase at Port Stanley) for SF1. Learning from the past mistakes I managed to do that but I encountered two issues: - any attempt to take off from Port Stanley ended in plane blown up, on runway, before I got a chance to enter the cockpit.(the wingmen manage to take off but they steer at 45 degrees right and use the "field" near airstrip for taking off) - sea texture was flickering, viewed from a certain angle. After tweaking a bit, I managed to get rid of the flickering completely, but ran into a new issue, some white big squares appeared in specific areas on the map and I don't know how to replace them with green tiles (that would be an easy fix I think), I don't have their coordinates and I don't know which tiles (bitmaps) correspond for those coordinates. Any help would be appreciated, thank you in advance. I use the SF1/WOI environment.
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If you are interested in single player mission only, you can do two things to improve the AI, both for enemy and your wingmen: - In option menu, gameplay suboption you can choose the enemy skill. In game's manual it's a more comprehensive explanation with the three enemy skill degrees. Want a challenge ? Pick HARD and you'll see when you meet them head-on. - Wingmen AI, unfortunately, cannot be changed , but you can choose from the roster page the best wingmen you've got at that moment before you start the mission.. The more the skilled/experienced they are, the more they will do interesting things in battle for you and the squad.. Keep in mind that this is not all. Like in real life, the fate of an aerial combat will depend, too, of the decisions you make in battle and the way you give orders to the wingmen.With a little practice you'll understand how things are going. Good luck!
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AIM-47 LOD wanted
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Tracked it down, in an old thread where a guy was looking the same thing. Found it. It's in the Y-F12 pack for SF2 series. Case closed.- 1 reply
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Can anyone help me get the files for the AIM-47 missile please (LOD, bitmaps etc)? Thank you.
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I think any new extra hand on the deck is welcome. Please do, if you have time, the BMs and SMs and I will pass them to the contractor. With skins there is no need now, though I'm sure you'll do them for you or the community when the plane will be out. If you remember, I said that plane will have three skins out of the box, so that is kind of a homework for the contractor for now. Thanks for offering to help.
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Dear Martin, As you said, every page of that thread had some nice WIP pics about different planes , ideas etc, but MY page, in the end, will have a...plane that one could fly/enjoy. I think there IS a significant difference between good intentions and things done and you know that I am right. Rest asure, I am here everyday checking if I received everything about the project. Also, at periodical intervals I write to the contractor and ask about how things are going. Just have faith, you don't know me , but , in the end you will see, I will get the job done, one way or another; I am a perseverant person (ask Wrench LOL) when it comes to pursue my goals and I do that with a vivid grip. As Flogger said, good things take time, if you really want them.
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Ok I think I must elaborate in explaining myself and my connection with this project. I am NOT in the same physical space with the contractor, so I can't have my eyes on the construction "yard" to relay to you all news. I wish I would/could... Secondly, don't think that I am a naive type of person who didn't asked anything from the contractor. I did but he told me that things are done and shown in HIS rythm. Why ? Well because that is the way he wants it done. Period. So that is why I can't elaborate and show you more as I would like and not because I'am just a dumb guy, inexperienced etc who doesn't have a clue of what he is doing. But if, unfortunately I look this way to you, well, think this way: you will get a SU-34, for free, in the end, which is a win-win. Make no mistake, there is no harm done here if you see me this way. Keep in mind that if I wouldn't accepted these terms, I think that the project wouldn't be possible, so what do you really want ? A new, FREE, SU-34 or... something that, for the moment I couldn't provide, in terms of info ? Maybe you could've done a better job if you were in my shoes, in terms of project manager but, for the moment I was the only one who pursued this goal with obstination until I got it, was I not ? So please be patient, maybe , the contractor will provide more and more info, to the end of it, which it won't be bad at all. So bottom line, I am just the one who is playing the piano, so please try not to shoot at me, even if you don't really like my tune. :)
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You somehow read my thoughts friend. I didn't abandoned the idea completely. I wanted to keep it for myself for a while until I could let you all know about it. But since you brought this up, all I can tell you is that I talked with a very skilled guy, from this forum, at this time I won't tell his name (it's his request), who told me that , after he will finish some projects of his own, he might help me with a SU-34 original cockpit. Well, there you have it, but please don't get your hope too high. For the time being it's just a promise. We'll see.