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Everything posted by UllyB
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hidden command
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Maaaaaaaaaaan. ! THAT WAS IT!!! See ? Just a tiny line erased, without letting people know it, and everything blows to pieces ! I tried everything, I almost didn't sleep searching for a solution, I even called an old friend who works in 3D field to ask for expertise and help. Man...you just made my day. GOD BLESS YOU, I will never forget your help and your nick.! -
gun control
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes they exist into aircraftobject.ini. I always compare "new" settings from new planes I encounter with the ones in the that file. Some are changed, some are default and some , for some helos, for instance, I changed them myself after thoroughly testing. However I tested more and it seems that it has to do with the height where plane/helo is (planes/helos which were given command to attack, and they were at high altitude, they fired their missiles in the first pass), the distance set in detect system (how far they can "see" ahead). Planes/helos which won't fire their weapons from first pass, they will do it eventually in the next ones, at some point. Some will not fire at all. Why is that , remains a mistery to me, only TK would know. -
hidden command
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This is the original file where you are instructed how to switch between the two places in the cockpit: ##switch between front and back seats.txt and these are the lines into the cockpit.ini concernig the seats: [SeatY] Type=ARRESTING_HOOK_INDICATOR NodeName=SeatY MovementType=POSITION_Y Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=1.854 Set[02].Value=1 [SeatZ] Type=ARRESTING_HOOK_INDICATOR NodeName=SeatZ MovementType=POSITION_Z Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=-0.81 Set[02].Value=1 The meshes for seats have different names, in the 3D model: -
hidden command
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No, I think you missunderstood. The cockpit was build to be able to switch places, gunner with pilot. It says in the fragment from the readme file how you change places, between the two of them, in my first post (you are supposed to press a specific key, which in my case it won't work anymore, but I don't know why). If you look to the photo, you can easily notice that there are two distinct workable panels (in the second seat, the one I don't know how to access it, there is a mesh with the RWR ! That was not put there just for eyecandy) etc. Maybe you can give me a suggestion or a hint how to solve it. I suspect the cockpit.ini file has some data which won't match the meshes in the 3d model. In the 3d the seat meshes are called Y and Y01, and in the cockpit.ini they are called Y and Z, for instance. I compared with the ones for Mirage 2000D where there they have the same names. PS - The Mirage 2000D (Florian did it I think), works the same, I tested, you CAN switch places in a cockpit and have two distinct panels. -
gun light
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hmmm good idea. I'll see what I can do about it. Thanks! -
hidden command
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The "H" key you mean ? Nope , it's not that. I figured it out how this thing works and now I realize how stupid of me was to think that is a hidden key in the cockpit lod file. The "key", I think, is the gunsight texture name, meaning that the game switches between seats in cockpit because it "looks" for gunsights names. The meshes name and the texture for the meshes which stand for gunsights , in both seats of the cockpit must be the key and one of them is missing in the cockpit.ini file. Can anyone confirm my hypothesis please ? -
Where is the command "hidden" (key combination) when you have a cockpit with two positions and you can switch between them ? Into the cockpit.lod file ? And if so can I "read" it into the file with an editor ? How could be possible to know it exactly ? PS - This is what is written into the readme file concerning this very aspect: "use / or ; key. if it doesn;t work check your key settings. You are also able to switch the gun sight and open the map display by [ ] \ keys" Obviously I tried them and they won't work.
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gun light
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That, as you predicted, was a radical solution. I was looking just to hide the gunlight effect when looking from inside the cockpit only. If you have any idea please let me know. Thank you. -
gun light
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks a lot. GunFireEffectName is called. Got it. -
Long ago I encountered this issue and I solved it then (like today asking) but I forgot how to do it. I don't want to see gun light effect from inside cockpit when firing the gun. Could anyone tell me what should I do please ?
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gun control
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have these values in dataini file: [StrafeAI] RollInRange=5000.0 RollInAlt=1300.0 PullOutRange=300.0 PullOutAlt=100.0 ReleaseRange=600.0 SecondPassRange=4000.0 SecondPassAlt=1000.0 ReleaseInterval=1.0 AimPitchOffset=0.8 so it looks alright. Other plane handle very well these values for their files. -
gun control
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I agree but they didn't have any other ordnance. I did that on purpose to see if they use the cannon and they had the behaviour described above. -
I have a Mi-24Hind that has two cockpit access. In readme it says you can switch between them with "/" key, but it won't work for me. I tried other key but this one eludes me. Any idea which one could be instead ? I ask that because maybe someone could have done like me, changing some keys for convenience. Thank you.
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mi-24 helo main rotor
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ok, thanks I'll check it out. EDIT- yeap, it worked. -
radar scope
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh, I see...thank you. It's a shame it cannot be done though. However Capun said that there is a mesh hiding trick, but I didn't understand completely how it can be done. Do you know anything about that Kevin ? Thank you. -
radar scope
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's from a SAAB 2000 transformed for SF1 -
I want to mach a MFD of a cockpit with the radarscope node of an easyavionics mode avionics file. They don't mach, the cockpit MDFs are lower. If it is possible, where do I have to write the coordinates, in avionics file and what is the syntax ? Thank you
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gun control
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I need them to attack groung targets with their main gun/cannon. Yes, the plane is an attack plane and that is specified in dataini file of the plane, I checked. Plane has plenty of bullets. Initially the main cannon was a 7.62 machine gun. I thought first it doesn't work because it's a machinegun and not a gun, but it's not that I think. I tried to add GP and this time they fired, but in a chaotic mode: at first they were just diving and not firing a single bullet. After a while two from the three wingmen fired with their cannon/machine gun, but after that they did again that dive and not using their cannon. So it has to be something with the A.I. I guess. They do that even if they have big score at skill and experience. -
What exactly is controlling the situation when A.I. wingman won't use the plane gun even if it has it. I ask that because some A.I., for some planes, use it, but other are behaving as the gun is not present in their planes and they are replying: "unable". Is there a way to "persuade" them to use it ? Thank you. EDIT - Could be related to the range of the gun ?
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WGR mechanic
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Correction: No.2 says : OUT OF AMMO No.3 (&4) says: ENGAGING TARGET but he does nothing. -
F-2H2 Banshee Weird Cockpit
UllyB replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I understand, my fault. -
F-2H2 Banshee Weird Cockpit
UllyB replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1.The symptoms for the cockpit look like the ones where you hit the edges of the map. Where is that airstrip where you take off ? Take a look to the game's map and there be some clues. 2.For the issue with the aircraft nose gear ask for help to BaffMeister. He's the right guy for the right job. Issues with gears appear because one of the 3D model gear is shorter than the other one and that is how game's engine "translate" the fact. -
Trying not to complicate too much things with Hellfire missiles for a helo, I set them as WGR. They work fine, but the wingmen say , when I tell them to engage ground targets that they are "out of ammo". Any idea why ? Is WGR "mechanic" not coded for A.I. wingmen ? If I can use them , A.I. should use them too, right ? I suspect that WGR don't need any avionics at all. Am I wrong ? Thank you in advance.
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TV French missiles
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ok, thx.