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Everything posted by UllyB
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Does anyone know, do French still use TV FRENCH missiles nowadays ? If so which type ?
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hitting the map's edge
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
thanks -
hitting the map's edge
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think I found it but I am not sure: flightengine.ini / [world settings] / border=80000.0 is that it ? the default one ? -
I saw somewhere here but I can't remember a tip (I think Wrench wrote it) how to enable to go over the 80km map buffer. I changed some time ago that and now when following a enemy plane which goes straight to the edge, the game crashes and I would like to reverse but I don't remember what to change back and in which file. Thank you in advance.
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AWACS pic
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not quite. Have you tried my AWACS mods? Flying a recon mission as AWACS and handling the two escort fighters to take care of a total of 6 to 12 enemy flights and coming home in one piece, inclding your escort, could be quite a ride. Give a try and tell me what you think. Soon I will release a pack of AWACS for this very mod. (E-3D, E-3F, E-3A Saudi, E-3A, E-767 and the Swedish one. -
AWACS pic
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh , I see, thank you for help. Pitty no one modelled it yet. -
Does anyone know what plane is that ? I found the photo but I can't find AWACS's name. I looked into Pakistani AWACS data and they recently use the one from Sweden.
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ship question
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I had that very feeling myself. So all those ships in ground object folder from SF1 series won't ever appear on the theater ? Is that what you say ? -
ship question
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think this parameter : [ALLOWED MISSION TYPES] from your ini map file is for SF2 series, not for SF1's. Can anyone confirm that are available in SF1 too ? My question was HOW can I make them appear (all those ships) in single player missions for SF1 series. -
Korea Terrain
UllyB replied to rwatson's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Alexis I sent you a private message, please take a look. -
ship question
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, they are not generic, they are custom made warships (modded destroyers, frigates, etc, downloaded from this object download site) and they belongs to many nations, I saw Soviet, Australia etc, Their service years match the period I play in single player missions (1950-2050) and I put VERY_COMMON to the availability parameter. -
I added some military (ground object) ships (missile frigate, destroyers etc) to the game but they don't appear at all. Besides cargo ships I don't see anything on the sea. I use WOI. Do they appear just in a campaign ? How does their "engine" work ?
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Korea Terrain
UllyB replied to rwatson's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Alexis, if you want to HAVE this terrain and you want to play it in a SF1 environment, I might be the person who can give you exactly that on a silver plate. I have it and I play on it for months. Of course that wouldn't have been possible without the precious help of the terrain guru/master, Mr. Kevin Stein, aka Wrench. Thank you once again Kevin for the continous help and guiding you provided when I needed it. -
P-3 ORION
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh , I see. I have acces to that site. Thanks a lot, I didn't know that model was there. I made an account long time ago because I wanted badly a certain model of helo and, God, it was an excruciating and painfully experience to get it, hours of frustration and days of waiting for an answer etc. -
P-3 ORION
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"DAT" ? Meaning ? Is it a nick ? Maybe my English is rusty, but I don't understand your answer. Thank you. -
I saw a skin for P-3 ORION/ SF1 but I can't find the plane. Does anyone still have it please ? Thank you in advance.
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UPDATE I deleted Rafale's original avionics,.ini and cockpit.ini files and the cockpit itself and replaced them with F-18's ones and ...it worked. So the culprit is Rafale's avionics file for sure, something there, some lines are missing or they are miswritten, but I can't figure which ones. I look at them , I compare them with F-18's and I don't see the differences.
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alright then, here you go: [DetectSystem] RadarName=Thales terrain-following RBE2 3D radar RadarType=AIR_INTERCEPT RadarAzimuthLimit=60 RadarElevationLimit=60 RadarSearchTime=1.0 RadarSearchRange=150 RadarSearchStrength=180 RadarTrackTime=4.0 RadarTrackRange=150 RadarTrackStrength=180 VisualBlindArc= VisualRestrictedArc=6 MaxVisibleDistance=7200.0 DopplerLookdown=TRUE HasRWR=TRUE and this is the radar section of its avionics: [TextureData] RadarTexture=cockpit\Typhoon_radar.bmp RadarAGTexture=cockpit\Typhoon_RadarPPI.BMP RWRTexture=cockpit\Typhoon_rwr.bmp EOTexture=cockpit\TVDisplay.bmp RadarTextureSize=256 [RadarData] AvailableModes=SEARCH,TWS,STT,ACM,GM,TV RangeUnit=NM RangeSetting[1]=10 RangeSetting[2]=20 RangeSetting[3]=40 RangeSetting[4]=80 RangeSetting[5]=150 RangeSetting[6]=200 RadarPosition= MaxElevationAngle=60 MinElevationAngle=-60 MaxAzimuthAngle=60 MinAltitude=100.0 BoresightElevation=0.0 BoresightAzimuth=0.0 ACMMaxPitchAngle=50.0 MinReturn=0.01 MinimumSpeed=32.41 SearchRange=150 SearchStrength=180 TrackRange=150 TrackStrength=180 TWSUpdateTime=0.4 AcquisitionSymbolSpeed=0.5 AcquisitionResetPosX=0.0 AcquisitionResetPosY=0.0 AcquisitionResetTime=0.0 DisplayLimitLeft=20 DisplayLimitRight=235 DisplayLimitTop=20 DisplayLimitBottom=235 [RadarDisplaySearch] RangeSetting=1,2,3,4,5,6 BarElevation[1]=1.50 BarElevation[2]=0.50 BarElevation[3]=-0.50 BarElevation[4]=-1.50 ScanRate=140 ScanBeamAngle=2.5 ScanArc=60 PPI=FALSE Symbol[01]=RangeScaleText Symbol[02]=ElevationCaret Symbol[03]=AzimuthCaret Symbol[04]=AcquisitionSymbol Symbol[05]=TargetSearch [RadarDisplayTWS] RangeSetting=1,2,3,4,5,6 BarElevation[1]=0.75 BarElevation[2]=-0.75 ScanRate=100 ScanBeamAngle=2.5 ScanArc=30 PPI=FALSE Symbol[01]=RangeScaleText Symbol[02]=ElevationCaret Symbol[03]=AzimuthCaret Symbol[04]=TargetTWS Symbol[05]=TargetTAS Symbol[06]=TargetAspect Symbol[07]=TargetHeading Symbol[08]=TargetRangeCaret Symbol[09]=TargetAltitude Symbol[10]=TargetClosure Symbol[11]=AimDot Symbol[12]=ASECircle Symbol[13]=ShootCueTWS Symbol[14]=BreakX Symbol[15]=RMinCaret Symbol[16]=RMaxCaret Symbol[17]=AcquisitionSymbol Symbol[18]=TargetPDT Symbol[19]=TargetRange Symbol[20]=ASECircleAHM [RadarDisplaySTT] RangeSetting=1,2,3,4,5,6 ScanBeamAngle=2.5 PPI=FALSE Symbol[01]=RangeScaleText Symbol[02]=ElevationCaret Symbol[03]=AzimuthCaret Symbol[04]=TargetPDT Symbol[05]=TargetTAS Symbol[06]=TargetAspect Symbol[07]=TargetHeading Symbol[08]=TargetRangeCaret Symbol[19]=TargetAltitude Symbol[10]=TargetClosure Symbol[11]=AimDot Symbol[12]=ASECircle Symbol[13]=ShootCueSTT Symbol[14]=BreakX Symbol[15]=RMinCaret Symbol[16]=RMaxCaret Symbol[17]=TargetRange Symbol[18]=Radar_Mode_STT Symbol[19]=ASECircleAHM [RadarDisplayACM] RangeSetting=1,2,3,4 ScanBeamAngle=2.5 //3.75bore Symbol[01]=RangeScaleText Symbol[02]=ElevationCaret Symbol[03]=AzimuthCaret Symbol[04]=VSdots [RadarDisplayGM] PPI=TRUE RangeSetting=1,2,3,4,5 ScanRate=120 MapPPIArc=60 MapBackgroundLevel=0.2 MapHighlightLevel=0.8 MapNoiseLevel=0.1 Symbol[01]=PPI_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=RangeScaleText One thing though. When I opened the first time its avionics file, in the [radardata] section, in available radar mods there was a "Acquisition" line in amidst other present, but I know that this kind of syntax is for avionics60.dll planes (old). I checked the ini file and the Rafale uses the avionics70.dll, at least that is what is there written. When I removed the "acquisition" word i thought that this would do the trick but , no, it didn't. Thank you for offering help! I would appreciate any hint or guide thread. As i noticed, rafale uses the Eurofighter "infrastructure" (the ini file let that to be seen), so I guess the same issue would be present in Eurofighter, too. Though I didin't tested , yet , the Eurofighter, so I don't know it for sure or...who knows, maybe it's the other way around.( the author discovered the mistake and solved it in Eurofighter)
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I tried the plane with AHM only payload and they act as if they won't have them.(When targeting an enemy plane, I tell them to engage, they confirm it on radio but they don't throw their fuel tanks, they just make some break manouvres and then they return back into formation) Did anyone tried the Rafale M into SF1 please ? Maybe sharing its behaviour would help me to discover the error. Thank you.
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Happy new year to everyone! Well I reached the Rafale's file and gave it a try. It is all wonderful except, AI wingmen won't use the AHM missiles. (I tried first MICA_EM and then the AMRAAM-C5). To check that AMRAAMs are ok I tried them with F-18 wingmen and they used it, firing it from far away, as it should be. I looked into MICA_EM file in weaponseditor but i didn't see anything suspicious. I looked into Rafale M's dataini file at its wings payload and everything looks fine. What am I doing wrong ? PS - I must add that as IR missiles I use the British ASRAAM (ASRAAM AIM-132R) which are set to be fired from aprox 45km. Could that be the culprit ? meaning that AI wingmen is tricked and "think" that these are the long range missiles ? I was wondering that because the wingmen use the ASRAAM. Thank you in advance!
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flight squad formation
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It did the trick. Thanks alot! -
MIG-23 &MIG-27 info required
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
thank you for info!