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A-50_Mainstay_AWACS
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
View File A-50_Mainstay_AWACS Installation 1.After unziping the mod archive first copy the A-50 folder into: *\Objects\Aicraft\ folder. 2.Then copy the content of the fake_pylon folder,except the text file into: *\Objects\Weapons\ folder. 3.Add the content of weapons.txt file to the weapondata.ini file. 4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's important. 5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game. It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well. For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I added one for each to be able to play there,too) 6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29 fuel tank setting on the fake pylon declaration with the one you desire. The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys (chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its way to you. Now start the game and select, in SINGLE PLAYER, A-50 plane. DON'T load weapons for YOUR plane (the AWACS), instead, from the roster, add two (or five) more aircraft. Leave first to be the A-50. The next ones made them "escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing, not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area if enemy planes are near. As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you? Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem. -The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc). I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous A-50 Mainstay model which I found it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!). -This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without asking permission, just don't forget to add me to the credits list. Submitter UllyB Submitted 06/27/2017 Category Soviet Union/Russian Aircraft -
Version 1.1
231 downloads
Installation 1.After unziping the mod archive first copy the A-50 folder into: *\Objects\Aicraft\ folder. 2.Then copy the content of the fake_pylon folder,except the text file into: *\Objects\Weapons\ folder. 3.Add the content of weapons.txt file to the weapondata.ini file. 4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's important. 5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game. It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well. For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I added one for each to be able to play there,too) 6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29 fuel tank setting on the fake pylon declaration with the one you desire. The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys (chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its way to you. Now start the game and select, in SINGLE PLAYER, A-50 plane. DON'T load weapons for YOUR plane (the AWACS), instead, from the roster, add two (or five) more aircraft. Leave first to be the A-50. The next ones made them "escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing, not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area if enemy planes are near. As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you? Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem. -The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc). I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous A-50 Mainstay model which I found it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!). -This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without asking permission, just don't forget to add me to the credits list. -
Windows 10 Low FPS fix
UllyB replied to bigstone's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
oh sorry to hear that. I was thinking that these days they are not so expansive as once they were and anyone can afford one. If I may, I suggest you to, eventually, invest into a powerfull card. It will pay off the trouble and you'll be more happier as a hardcore flightsimulator fan which I think you are (like me). Good luck and force be with you! :) ! -
Loadout issue
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
[AirToAir] Loadout[01].WeaponType=AA-11 Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-11 Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-11 Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-11 Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-11 Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-11 Loadout[06].Quantity=1 Loadout[07].WeaponType=AA-12 Loadout[07].Quantity=1 Loadout[08].WeaponType=AA-12 Loadout[08].Quantity=1 Loadout[09].WeaponType=AA-12 Loadout[09].Quantity=1 Loadout[10].WeaponType=AA-12 Loadout[10].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AA-11 Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-11 Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-11 Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-11 Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-11 Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-11 Loadout[06].Quantity=1 Loadout[07].WeaponType=AA-12 Loadout[07].Quantity=1 Loadout[08].WeaponType=AA-12 Loadout[08].Quantity=1 Loadout[09].WeaponType=AA-12 Loadout[09].Quantity=1 Loadout[10].WeaponType=AA-12 Loadout[10].Quantity=1 [Recon] Loadout[01].WeaponType=AA-11 Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-11 Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-11 Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-11 Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-11 Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-11 Loadout[06].Quantity=1 Loadout[07].WeaponType=AA-12 Loadout[07].Quantity=1 Loadout[08].WeaponType=AA-12 Loadout[08].Quantity=1 Loadout[09].WeaponType=AA-12 Loadout[09].Quantity=1 Loadout[10].WeaponType=AA-12 Loadout[10].Quantity=1 and the data.ini section: // Weapon Stations --------------------------------------------------------- [LeftOuterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RightOuterStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LeftStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Leftstation PylonMass=86.18 PylonDragArea=0.02 [RightStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Rightstation PylonMass=86.18 PylonDragArea=0.02 [LeftInnerStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -4.498,-2.65,-0.00 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=AHM,SAHM,IRM AttachmentType=WP,SOVIET ModelNodeName=LeftInnerStation PylonMass=86.18 PylonDragArea=0.02 [RightInnerStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 4.498,-2.65,-0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=AHM,SAHM,IRM AttachmentType=WP,SOVIET ModelNodeName=RightinnerStation PylonMass=86.18 PylonDragArea=0.02 // Centerline ---------------------- [station1] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-0.67,-0.209 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=700 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station1 PylonMass=86.18 PylonDragArea=0.02 [station2] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-5.45,-0.240 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=700 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station2 PylonMass=86.18 PylonDragArea=0.02 [station3] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=520 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylonDragArea=0.02 [station4] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=520 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station4 PylonMass=86.18 PylonDragArea=0.02 I gues just the centerline stations are the interesting ones. Thank for helping! I wait for your reply. -
I have a SU-27 and I got into something strange issue. I loaded with AA-12 missile types (I want to carry AHM missiles in some particular year when they show up). The slot in loadout page is empty, BUT in the air the plane HAS SAHM/AHM missiles where they should be. - The type weapon declaration is correct in data ini file (SHAM,AHM) on the wing Except when that particular type of AHM missile is on (the year I mean), the loadout page is empty for these two slots. Can anyone enlighten me why please? I ask that because I noticed that to other planes, Americans for instance that thing is not happening. If I put let's say AMRAMs missile in the loadout file, even if they are not existent in that year, the loadout page show the wing loaded with other SAHM missiles, so it's never empty like in my case.
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Windows 10 Low FPS fix
UllyB replied to bigstone's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I play campaigns in Win7 and I don't have this issue. I have 50-55 FPS usually. In my opinion is not the number of AI aircraft in the air at once, but it's the muscles of your videocard (and a decent CPU, I have a old Intel 3770). I have a MSI GTX1070 OC card which handles my game pretty well. I play with all the settings at max. -
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TU-126Moss_AWACS
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Don't mention it :) -
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limited nation list parameter
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well I checked, it won't work even if I stated that in map's ini file. Still , on Europe map, appear egyptians planes etc. Does anyone know what must be done exactly to have just the planes you want on a given map please ? Kevin I know you stressed before that you only answer to matter for SF2 series only, but couldn't you please, once, make an exception and let me know how to do it ? I really tried to strive by myself but it seems that is not enough and it is really important to me. A workaround would be to make all the planes I don't want disappear in a hidden folder as long as I want to play map X, but I would like to find another way. -
Win 8/10 core is the same as Win7, an NT one, so with a DirectX9 library in place game should work there , too, even without Vorontsov job. Personally I don't see any major differences between Win 7 and Win 10, so for the moment I will stick with Win 7. The gaining team is never changed in a soccer game.
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View File TU-126Moss_AWACS Installation 1.After unziping the mod archive first copy the TU-126 folder into: *\Objects\Aicraft\ folder. 2.Then copy the content of the fake_pylon folder,except the text file into: *\Objects\Weapons\ folder. 3.Add the content of weapons.txt file to the weapondata.ini file. 4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's important. 5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game. It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well. For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I added one for each to be able to play there,too) 6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29 fuel tank setting on the fake pylon declaration with the one you desire. The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys (chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its way to you. Now start the game and select, in SINGLE PLAYER, TU-126Moss plane. DON'T load weapons for YOUR plane (the AWACS), instead, from the roster, add two (or five) more aircraft. Leave first to be the TU-126Moss. The next ones made them "escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing, not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area if enemy planes are near. As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you? Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem. -The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc). I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous TU-126Moss model which I found it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!). -This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without asking permission, just don't forget to add me to the credits list. Submitter UllyB Submitted 06/09/2017 Category Soviet Union/Russian Aircraft
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AWACS missions in single player !
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ok I uploaded the mode. Enjoy! Don't hesitate to call me if anything does seem to go wrong or won't work. Also please let me know what you think after experiencing the mode. I hope you will enjoy it as much as I enjoyed it doing it for you all. PS - an American version would be possible only if someone makes an american AWACS plane or similar. Or maybe someone with big heart will transform/bring a SF2 model here. When this would happen I would be more than happy to make an American version of the mode.