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Everything posted by UllyB
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Version 2.1
193 downloads
Installation 1.After unziping the mod archive first copy the TU-126 folder into: *\Objects\Aicraft\ folder. 2.Then copy the content of the fake_pylon folder,except the text file into: *\Objects\Weapons\ folder. 3.Add the content of weapons.txt file to the weapondata.ini file. 4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's important. 5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game. It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well. For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I added one for each to be able to play there,too) 6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29 fuel tank setting on the fake pylon declaration with the one you desire. The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys (chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its way to you. Now start the game and select, in SINGLE PLAYER, TU-126Moss plane. DON'T load weapons for YOUR plane (the AWACS), instead, from the roster, add two (or five) more aircraft. Leave first to be the TU-126Moss. The next ones made them "escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing, not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area if enemy planes are near. As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you? Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem. -The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc). I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous TU-126Moss model which I found it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!). -This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without asking permission, just don't forget to add me to the credits list. -
AWACS missions in single player !
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
alright then, I will gather all the files requested and I will upload the mod soon. -
Well, I sat a while thinking of this project and if I had what it takes to do it.Literally. I found an old file of an Tu-126 which I like it and I sued it as a transport, just for the show, thing. Then I encountered an old Pasko file, a TU-16T with a very nice cockpit and I thought, how about I combine the cockpit with the plane and with some tweaking avionics,an orange radar.bmp texture from a Tu-128 I liked and make a real AWACS plane !?... And I did it. I added to the plane chaffs/flares, ECM, RWR and a radar for AA and AG. But now came the tricky part. When I went to the loadout screen, I could add escort planes but no ammo and missiles for them. So I added a nosegun (for bullets) and I added some fake pylons found in that TU-16T plane, too, on which I hung some AHM,SAHM and IRM possibilities. For having a large field of view to track planes, like a real AWACS would have, I made the track range up to 400km and the work was ready, I was basically having a plane and just a RECON mission to work with. And here, in pictures , is what I got on my first Single Player AWACS mission: First pictures are showing the formation (Itried to dive and then go up to see how it looks like). I was lucky here too cause bomber formation, in 3 planes looks ideal for an AWACS with two planes on each side.One more thing, I noticed that this TU-126 flight model even with level on switch flipped it still slowly climbing, which is ideal for an AWACS type, no need to manual take it up in the sky. http://i1321.photobucket.com/albums/u556/Mirage_2000/img00131_zps3vh0bsvc.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00132_zpsndxp7nzt.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00133_zpsqiupnmbw.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00134_zpsce2ppxw7.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00135_zpsicrryepk.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00136_zpsioiqfcec.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00137_zpshffdjujx.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00138_zpsfconsywy.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00140_zpscst87h1d.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00141_zpsjwfi6shf.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00142_zps8rfmncw9.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00143_zpsnnwjskuq.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00144_zpsdlfnnxvz.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00145_zpszpcyqn1d.jpg After a while I got close to an Isareli airbase and 4 F-15ABaz were taking off so I sent them to intercept cause I was already hearing the RWR beep of his radar. Notice how they are departing and the AWACS is seeing into the horizon smaller and smaller: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00146_zpsujj15v2a.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00147_zpsbzktwk7w.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00148_zpsrfeye60g.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00149_zpsn6cavbg3.jpg here's on the map the situation, I was going NE, and the MIG-25s steered right to east to intercept the F-15s. There were also some F-5 taking off but they went directly East so they were no a threat at that time: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00150_zpsupxq54eb.jpg Then the dogfigth began. The MIG-25s quickly were near the Israeli airbase and opened fire , both fireing at a F-15 in the same time, the one you can notice it in the red box: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00152_zpshqowcdn6.jpg A last F-15 which was taking off , somewhere to the right of the MIGs launched a sidewinder which missed by a small margine the MIG from the right extreme, you will notice it in the left of the second phot , down there: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00153_zpsdy0dwjhg.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00154_zpsvapqz7ss.jpg Then the MIGs continued to fire at the F-15 which was in front of them. A second missile fired from behind missed again the latter MIG: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00155_zpsvujmxnx8.jpg The F-15 from ahead fired at MIGs a Sparrow, you will notice it passing near the second MIG: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00156_zpsvrjkotrq.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00157_zpsxxs0roia.jpg Then the F-15 wich was down, climbing, to the right, fired again a sidewinder, this time hitting the right MIG, but before it exploded its IR Archer missile hit and destroyed the F-15 from ahead: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00158_zpsjtquzilq.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00159_zpszu7gyzwl.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00160_zpsn043hkhb.jpg After that the remaining MIG was hit from behind and destroyed (I missed the moment) and then one of the three remaining F-15 fired at me and hit me bringing me down and remembering me to bring more fighters for the escort next time: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00162_zpsafejeel8.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00161_zps8abxxyfz.jpg Now if people manifest interest for this mode I will definitely upload it. Let me know what you think please. I am happy to contribute with something to this wonderful community.
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Tu-16G bombbay doors won't open
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I found TU-16T which works and I used it instead. Thanks anyway. -
"missionchance" parameter
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I solved the issue. There were planes missing. I forgot about them cause I tried to modernize them and moved them in a separate folder. My fault, apologies. -
"missionchance" parameter
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I thought that too. It doesn't work. I looked into the original file for the first campaign and there is no what you are suggesting Sir. There are these figures: 90/90/90/0/20/20/20 etc. So, in a nutshell, that is not the explanation for what I am experiencing I guess. I even looked into WOV first campaign figures. They are the same, OVER 100% figure so I doubt that this is the explanation.(90/0/0/70/25/50/50/25/0/0) -
"missionchance" parameter
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I tried then to put: MissionChance[RECON]=0 but still, after trying to start a new campaign first mission is a recon one. -
I have an issue and I would ask, please, for help. I play in WOI, the moded attrition campaign (I chose a F-4 Phantom squadron) and I tried to tweak the ini file for my taste and tried to raise probability for the kind of missions I would like but all I got, no matter how I arranged the figures, just reconnaisance missions type. What do I do wrong ? Here's the data: //---- IDF/AF Air Units [AirUnit001] AircraftType=F-4E_Kurnass Squadron=69IDF StartDate=10/01/1969 ForceID=1 Nation=ISRAEL DefaultTexture=Sea Grey III BaseArea=Ramat David Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=0 MissionChance[sWEEP]=70 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=60 MissionChance=50 MissionChance[CAS]=0 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=30 MissionChance[RECON]=30 UpgradeType=NEVER Supply[001].WeaponType=AIM-7F Supply[001].Quantity=160 Supply[002].WeaponType=AIM-9L Supply[002].Quantity=240 Supply[003].WeaponType=Shafrir2 Supply[003].Quantity=240 Supply[004].WeaponType=Mk82 Supply[004].Quantity=1000 Supply[005].WeaponType=Matra-155 Supply[005].Quantity=120 Supply[006].WeaponType=AGM-45A Supply[006].Quantity=240 Supply[007].WeaponType=M117 Supply[007].Quantity=240 Supply[008].WeaponType=Mk83 Supply[008].Quantity=120 Supply[009].WeaponType=LAU-3A Supply[009].Quantity=240 Supply[010].WeaponType=LAU-10A Supply[010].Quantity=120 Supply[011].WeaponType=UK500LB Supply[011].Quantity=120 Supply[012].WeaponType=UK1000LB Supply[012].Quantity=40 Supply[013].WeaponType=Tank370_F4 Supply[013].Quantity=240 Supply[014].WeaponType=Tank600_F4 Supply[014].Quantity=120
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I wanted to try a single seat Mirage 2000 model. The model was made after the 2008 October patch so it was supposed to work fine. The only issue I have is this: when trying to take of with autopilot ON, the plane first turns right 10-15 degrees and then go about its job taking off (entering countryside terrain of course at some point). How can I address this issue please ? I really like the model. I tried another single seat Mirage 2000 and it has the same issue. Thank you in advance.
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Game crash after loading
UllyB replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
..or maybe you delete or modified something in weapons editor -
Tu-22M3 BackFire C
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you for your assistance gentlemen. -
Can anyone please help me find this model for SF1 series or provide a download link ? I noticed that download link won't work (it's from 2010), that is why I ask help for it. Thank you.
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Texture question
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It crossed my mind that is something wrong with the model, but I thought I was just me... Well it's a shame it can not be modified. Thanks for your input gentlemen. -
I'm having a hard time trying to add texture for engine (just for esthetic reasons of course) shafts (I don't find other word now for them) for the MIG-25 foxbat model ( the old one, in fact I guess it's the only one out here on this site but I could be wrong). All other aircraft models looked fine after adding the shaft textures. For this one, both engine shafts (as you know MIG-25 has two engines, so there are two shafts) remain black, even if on the fuselage bitmap (it's named "Fuselage.bmp") there is clearly a draw of the engine shaft. Anyone know why I cannot see the engine texture in game ? Thank you in advance.
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limited nation list issue
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I solved the issue, sort of speak. It seems that game's engine has a "build-in" timer so the target is expected to show up at a specific time taking into account the longest route (autopilot waypoints and a lower speed). Long story short, if you just rush up to the waypoint 5 with max speed you won't see them , because you are too early to see them in that spot, where they were suppose to be. lol Well in a way it makes sense, in real life a ship is on the move in open sea.- 1 reply
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I play into vanilla WOI map. I have an add-on plane, MIRAGE 2000 (enlisted as France nation) type and I can make antiship sorties with it. I downloaded the Harrier FRS1 which is enlisted to RoyalNavy, but I can't find any ships when approaching the area where targets were supposed to be. I looked into Limited nation list (in IsraelME_nation ini file) and there is just israel as friendly nation. My questions are these: - why can I make antiship missions (ship targets appear when approaching the area as it should) with a French aircraft and I cannot with a English one (they are marked as friendly both in nation.ini file, in flight folder) ?? - What should I do/modify in order to make antiship missons with the english (royalnavy) aircraft as well? Thank you in advance. PS - in case you are already wondering, I have activated the antiship mission type for the English plane and the antiship missiles appear loaded in lodout menu.
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The loads are equal of course so the issue is certainly not here. However, I tried it with no load at all with the same results. My guess is that either something wrong with the model or...october 2008 patch changes somehow tampered with the flight model or some key variables and it made it unflyable. I use the mode in WOI by the way. I encountered 6 years ago the same issue with some russian plane but I forgot how I solved it or IF I solved it at all lol
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loadout behaviour
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The mission type (antiship) was there added to the plane data.ini, of course, I learned that long ago. You are right, that was the kind of thing I was searching for, the IsraelME (I checked few minutes ago, when you told me about it) hasn't Iran in the list. So that was the limitation...Anyway it's strange, cause everything else , except Antiship works well, as loadout, but as you mentioned , maybe they won't work correctly. Thank for clearing this up for me. It really was bugging me not finding out. PS - I know who you are. Ten years ago I took notes from your wisdom & work and learned many things along the way and I also thank you for that. You have my deeply respect Sir. -
View File Kfir_F-21A desert skin This is a skin for the old Kfir F-21A. I just modified a skin I found, matching the pattern I saw in a picture. Installation: Uzip the file into your plane's folder. Copy: [TextureSetXXX] Directory=desert Name=Forest Nation=Israel Squadron= Specular=0.250000 Glossiness=0.200000 Reflection=0.000000 into your Kfir_F_21A.ini file. Choose the aircraft skin in the game's loadout menu. This skin is not for commercial purpose. However you may use it in your future projects. just don't forget to mention me in the credits list. Submitter UllyB Submitted 07/17/2016 Category Mirage Skins
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