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Everything posted by Spudknocker
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SF2 Crash Main Menu Campaign Crash
Spudknocker replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ive had that happen before! I would try taking away any custom menu items... like just take the menu folder out of your mods folder... if that doesnt work maybe try making a new mods folder entirely by reruning your exe file -
Enviroment system.ini question for the gurus
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello Masterful SF gurus and Fans! haha! I had a question reguarding the enviromentsystem.ini file. I have Stary's awesome SARCASM 2 installed and its great for clear, broken and scattered flying but I find it to be a little too bright during overcast and inclement weather conditions... I tried myself to no avail but does anyone know the proper values to adjust in the INI to make rainy and overcast days a bit darker? Thanks a lot! -
Enviroment system.ini question for the gurus
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I will try it thanks! -
Water, water on the Range... (sing it!)
Spudknocker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thats really cool! -
Stand In Angola Terrain?
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey CA! I posted about the WIP Angola Terrain awhile back and I know that this project is regrettably dead However in my perusing through the wonder CA forums Ive seen lots of great screenies of South African Jets over some cool looking terrain... Does anyone have a favorite stand in/surrogate terrain they like using as a playground for SAAF jets? Being South African this is close to the Ol' heart strings haha -
SF2 F-15 Strike Eagle Super Pack Redux 2018
Spudknocker replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
No Worries blaze! It was fun to help make something that everyone at CA would love to play with! -
[W I P] Angola Terrain for the South African border war
Spudknocker replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wow guys Thank you so much for getting re-into the SW Africa Terrain! I would love to fly over where I grew Up!!! If theres anything I can help out with please feel free to PM me! -
desert4 terrain fix!
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey CA! I have always had trouble with the desert 4 terrain... It's an awesome place to play with all the great airplanes available here on CA but I've always had a lot of crashes and other issues on this particular terrain... While searching for a fix for this issue I found a replacement for the first few entries in the Desert4_Data.ini that were buried wayy back in 2014 forums... All credit goes to Dave for this fix... Just figured i would share it in case anyone else was having this issue! just copy this and replace whats in your desert 4 data ini! [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=6144 RenderMeshIndexCount=8192 SolidObjectVertexCount=6144 SolidObjectIndexCount=8192 AlphaObjectVertexCount=6144 AlphaObjectIndexCount=8192 [[HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 [NormalTextureMaterial] EffectShaderName=terTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=0.00000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [backgroundMaterial] EffectShaderName=terFarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE -
desert4 terrain fix!
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes I assume so Maybe Ill try it again! -
desert4 terrain fix!
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ya I tried resizing them myself but when I took a look at the TFD editior it showed all these pink holes in the terrain after I converted them to 512 and I made sure that there werent any tiles missing but no bueno Could I have resized them wrong? I used GIMP and went to Image-Scale image then exported them as bmps -
desert4 terrain fix!
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ah does anyone have a 512 tileset for the desert4 terrain? All my attempts have failed or like a toned down version of desert4 that might work better on less powerful systems? -
desert4 terrain fix!
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I believe the issue was actually in the terrain mesh section there were some HUGE numbers in there and I believe that was what was crashing my system [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=6144 RenderMeshIndexCount=8192 SolidObjectVertexCount=6144 SolidObjectIndexCount=8192 AlphaObjectVertexCount=6144 AlphaObjectIndexCount=8192 -
SF2 Aircraft AI Discovery!
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello CA! To whoever wants to know I think i found something interesting when it comes to AI and aircraft behavior Hopefully this isnt old news but I normally fly with AI difficulty set to normal in gameplay settings and through my various experiments working with creating AI statements for an ongoing aircraft project I found that the MinAIQuality=Veteran MaxAIQuality=Ace Statements under the AIDATA section of an aircraft not only effects the quality of the AI wingmen in the aircraft your flying but also all AI flights in the air including enemies I found this to be true because I added those statements to various aircraft of all eras from WW2 to modern planes. I found that when flying with these statements added to the aircraft i was shot down many many more times than without... A further verification of these is when I looked at ericJ's F/A-18E/F super hornets... these aircraft come with those statements added and I have always wondered why do I get shot down so much while flying Super Hornets? Well after my recent revelation I tried deleting those statements from the Super Hornet's Data file and boom! Not getting shot down nearly as much! Just thought that this little discovery of mine would be useful to any modders out there looking to tweak the performance of their airplanes! -
SF2 Aircraft AI Discovery!
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Huh I performed a couple dozen tests on this and I swear there was some correlation... like I said I could have been wrong because as I had said before I had wondered why It was I was getting shot down so often flying the F/A-18F's from EricJ and so I tried turning that off and I did not get shot down with nearly the regularity as when those statements were active...I then did the same test on a few other aircraft and had the same results...Might be a crazy coincidence or something else strange in my install I could be totally wrong just seemed to have an impact so I thought I should share...Like I said no feelings were intended to be hurt or credit taken away from anyone -
SF2 Aircraft AI Discovery!
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No insult taken maybe I'm just explaining it wrong... In the tests I did in the Gameplay settings AI was set to normal heres the scenario I tested I flew EricJ's awesome F/A-18F in a dogfight against Russian MiG-29's the first few times with the MinAI/MaxAI statements active and got my butt kicked almost every time... The next tests I deleted those statements and found I was able to kill the MiG's after a good dogfight.... I then tried that same test with a few other aircraft P-38, F-15C and F-14B and got more or less the same results As a result i kind came to the conclusion that maybe the Max/Min AI statements affected not just my wingman but also the enemy flights I was dogfighting... I could be completely wrong but I thought it would be worth posting about since I had not seen anything in the forums relating to what I had deduced from some experimenting.... In response to FUBAR I was not taking credit for a the old Idea of these Min/Max AI statements but sorta found something that was a "sideaffect" if you will of the statements and explains why I could never fly a Super Hornet without getting my butt blown up! (Could be I'm a bad Rhino driver) But i thought the correlation there over multiple tests was worth sharing is all -
SF2 Aircraft AI Discovery!
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wasnt trying to take credit... i wasnt sure what to call it I had known about the MAX/MIN ai statements before the interesting thing that I found is it seems to effect all the AI flights in a given mission if you are flying the aircraft with those statements active. Just thought I would share what i had found because I had not seen any posts that delt with that side of the Max/Min ai statements effecting other aircraft in the mission It totally could be my imagination but I thought it was noteworthy -
SF2 Aircraft AI Discovery!
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ya for sure I the ummm "discovery" here is that i believe I found that the actual in aircraft_data.ini when you add that min/Maxaiquality it changes the quality of all flights in the mission -
WW2 Screenshots Thread
Spudknocker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Raid on Pavuvu! The Empire Strikes Back! -
Horizon Gap fix?
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey guys! I had a question on some terrains there is like a Gap between the edge of the horizon and the ground. I use sarcasm 2 so sometimes its a very obvious band of really light blue between the land and sky... I believe I came across a fix for this but for the life of me I cannot find it... anyone have any ideas? -
AI's utterly pathetic shooting abilities...
Spudknocker replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For some reason I found that when I was doing my AI statements for the F-15E FM upgrade that the AI likes AIMPITCHOFFSET= to be a positive number and AI will more reliably drop their bombs if this number is positive as for dogfighting in my AI i set everyone from green on up at veteran and that helps Also in a korea or WW2 install making the AI shoot better with guns will drastically reduce your lifespan I would more recommend those for a Vietnam through modern day situation it should be fine -
Missing AAA on terrains
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey guys! Lots of questions today haha this one may be for the terrain Guru's, so i shelled out some money for YAP's rising sun pack and the terrains look amazing thats for sure however, they seem to be missing any AAA guns around the map, is that a types Ini issue? I have the guns in my ground objects folder they are just missing in terrain. I looked into the targets ini and there were multiple entries for targettype=AAA does that work? or does it need to be STATIC_AAA? -
Missing AAA on terrains
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Great thanks! -
Horizon Gap fix?
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ah ok cool i will try it thanks -
Horizon Gap fix?
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok cool Its still fixed but its still a bit of a bump down in frame rate its down to 45 from 60 before