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Everything posted by yubba
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From the album: Untitled Album
The F-104S Didn't come that way out of the box,, rudder backwards change all reveres properties to true in the rudder section of Data ini simple,, add SAHM to all weapon stations except center line,, enjoy -
From the album: Untitled Album
See I told you there was a red light,, I ain't that crazy yet,, well maybe -
F-104 Gee Whiz
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
wait for it,,,, F-104 Gee whiz 10 years ago you say never saw it,, easier to make it,, whanna provide a link to make sure I didn't miss somethin. did it have a hud like mine ???? 2 years ago most stuff here didn't.. thanks that's a nice plane,, went and downloaded the f-104s put the f-15e avionics in it now we got something with a hud thanks for pointing that out 2 birds with one stone tonight. -
Turn the F-104 into the menace it was meant to be,,, you start by installing the 15E avionics,,, then copy all the contents of 15E cockpit file and paste into the F-104's cockpit file I say all because it's easier,, of course you want to edit the config file to look like this [AircraftData] AircraftFullName=F-104G Starfighter AircraftShortName=F-104 AircraftDataFile=F-104G_data.ini CockpitDataFile=F-104G_cockpit.ini HangarScreen=F-104G_hangar.bmp LoadoutImage=F-104G_loadout.bmp LoadoutFile=F-104G_loadout.ini AvionicsDLL=Avionics70.dll AvionicsDataFilename=F-15E_avionics.ini now with this set up you can carry sparrows by going to your Data ini add SAHM to wing tip stations and mid wing pylons and you get this and a HUD with a bomb ccip sight A add little bonus a little red light will light up when in range with sparrow it is located left of the hud glass on the bracket looking thing mid way up hud glass
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Nice Job, Von,, with the guns offset to the left it snap rolls left nicely ,,, don't get into a left turning fight you'll be hard press to right yourself if the foe changes to a right bank,, you can bank right,, turn and recover nicely and follow over left ,,, you better have him killed by then
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First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
Thanks for the link there's some really useful stuff there thank you for shareing -
First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
thanks,, I thought that might be the trouble,,that confirms it ,, been toying with other pits haven't found one that fits ,, after tweaking the N28's FM it is a little scrapper ,, it snap rolls to the left like nobodies business with the guns being offset to the left,, but is slow to recover from a left bank now I know why ,, right turns only snap roll left for a quick 180 -
First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
No worry ,,I enjoy the team work,, it's going all in the same direction,,, I am having trouble with no compass in the nieuports the 24s and the 28 plus the snipe is 90 degrees off,,..I've flown all that Italian stuff in IL-2 1946 ,,plus the American heavies the 17s and 24s online in some of the full realism servers over at hyperlobby nothing like virtual navigation having poor math skills,, had to buy a protractor to figure out courses to targets -
you think I could get them to hold still for this pic
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First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
I could really clean that Snipe pit up ,,, if we could get rid of that tube,, that is the best I can get it ,, it's dead on sight wise,, it has alittle more visibility through the roof,,it makes a good ground attack plane,,enjoy -
First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
Some what before Camel Snipe finished product the numbers for the sight and pit relocation HasGunsight=TRUE GunsightMilSize=50 GunsightName=A-7E_sight.tga AGGunsightName=A-7E_SightAG.tga LeadComputing=False MaxDepression=100 DefaultDepression=950 [CockpitSeat001] ModelName=Camel_Pit-R2.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 Position=0.00,0.02222,0.85555 Offset=0.0,-0.5,0.7 ViewAngles=0.0,-3.0, 0.000 MaxYaw=148 MinYaw=-148 could some please tell me how to get rid of that tube sight,, I can't go any farther on masking over the old static pit and make it work plus the compass is off 90 degrees -
First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
this game engine doesn't give us alot to work with as for bombing, I'm intrigued by the bomb sight station that you have I wouldn't want to gunk it up with something that didn't look right ,I've work out a few ways to land iron and be successful ,, one of my b-52s has a nice set up with a ,, ccip with the hud but no fall line works very well but you have to have a reference point in the pit to line up on the waypoint marker to come in on the target ,, -
First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
I'd be more than happy to help,,. go check this out http://combatace.com/topic/88384-can-your-b-52-do-this/?hl=%2Bcan+%2Byour+%2Bb-52+%2Bdo+%2Bthis
