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Everything posted by yubba
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Yom Kippur first mission
yubba replied to davido53's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
SFP-1 Burning Sands isn't too bad with AA ,, but the later years of WOV it's unbearable,, got a cure though, a B-52 with Harpoons and ARMs a big fat weasle -
Yom Kippur first mission
yubba replied to davido53's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hug the deck all the way in, and out..,, you think that's bad try WOV all I hear is sam launch,, sam launch,, sam launch. -
My wingman never acknowledges
yubba replied to davido53's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I need a Tic Tac -
I think I tried that and it didn't work, for me, tell me how you make out with that.. I do like the modern avionics but if the RWR doesn't work you'r dead meat,, I finally started playing with that file extractor ,,, I'm working on a B-52 anthology,, started by pulling the campaign Data for WOV and placed a B-52D in Line Backer 1 to see if I could get it too work,, it does ,, I also got the B-52G and H to fling the Harpoon and Popeye missles,, the Harpoon can hit targets out at 20 miles and the Popeye has a 200 mile range,, these birds will be put in the more modern campaigns of WOV
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I thought we had that all hashed out,, roll through the Data ini ,, and see if you have this,, there is also edits farther up in systems they look like this,, I'm certain I'm flinging those every thing else seems to work then again I don't know IR from LG SystemName[032]=LANTIRN < ------------------------- look for these SystemName[033]=TV // Electronic Pods ---------------------------------- [LANTIRN] SystemType=LASER_DESIGNATOR ModelNodeName=AN/AAQ-14 CameraFOV=2.500000 SightTexture=avq23sight1.tga CameraPosition=-0.800000,0.125000,-1.00000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 EODisplayFlags=268697600 SeekerRange=30.000000 SeekerGimbleLimit=120.000000 <---------- change to 360.00000 SearchFOV=5.000000 SearchTexture=avq23sight2.tga [TV] SystemType=EO_CAMERA ModelNodeName=AN/AAQ-13 CameraFOV=2.500000 CameraPosition=8.000000,0.125000,-1.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 EODisplayFlags=268697600 SeekerRange=30.000000 SeekerGimbleLimit=60.000000 <----------360.000 something I couldn't fix was the RWR in the F- 15E modern avionics,, I was getting my butt handed to me by the SAMs without getting a warning so,I switched back to the earlier version
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From the album: Untitled Album
Popeye you, don't really want to hit something 200 miles away,, what fun would that be ?????? -
F-4 strike cameras
yubba replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I don't happen to a have a video player,, to play that tape I'm just happy enough to watch it on my little tv screen in the pit,,,I'll have to take a look at the U2 avionics but of course it probably won't work in sfp-1 -
From the album: Untitled Album
I bet you'r wondering what I'm doing -
F-4 strike cameras
yubba replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
made it work,, useing a small paveway on the center line of a stock f-4j got a DATA ini from a addon f-4j put the paveway on the centerline mount,, tested in wov line backer one campaign,, tv in the radar watched the target coming and going and where the bombs fell.. Ta Da -
F-4 strike cameras
yubba replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Got it figured out, for you skinning nuts, a laser guided bomb re-skined as a pod,, then we can get the camera to lock,, it's that or nothing,, if you want to stick to realism of the era. Heck take the fins off a Paveway 12 and cut the weight leave the charge,, if you eject it you don't want someone finding it -
F-4 strike cameras
yubba replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There wasn't much or any guided munitions used in the Vietnam,, I can give you a camera view which you can see in the pit on the radar screen as can others,, but it won't lock and you can't move it ,,I tried to see if I'd could set it up for a bomb sight no joy,,, that will be up to someone that has the game engine codes for ground avionics,, what would be a great mod,, is if we can get the ground radar to lock on to targets like the air to air radar does or in the falcon 4 series ground radar. -
F-4 strike cameras
yubba replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well they all look the same to me,, I tweak em and fly them,, if you can tell me which model this is I'll see what I can do to send you a cookie -
F-22 Raptor Data fix
yubba replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
looks like I'll have go Back to the Future ,, and give that bird a whirl with your edits,, though I can't seem to get pass the f-15e as an all time great,,, what do we have for a pit in the f-22 nowadays,, I was looking for a modern f-16pit, but all I can find is the b-model pit -
F-4 strike cameras
yubba replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well he didn't say what era,, I would think he was looking for something modern that show real time footage like the pave tac system,, they made something simular that went on the f-16 ,, well any how I know how to make it work in any aircraft that has a radar screen -
F-4 strike cameras
yubba replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And if you got an F-111 that needs fixing,,,http://combatace.com/topic/89821-f-111f-pave-tac-system/ -
F-4 strike cameras
yubba replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As for the what's at the end of the arrow I wouldn't know that's called,, that would be for upper management to tell us what that is,,, to make it work use this,,, http://combatace.com/topic/87409-360-tv-never-leave-the-cockpit-again/ but you have to have some laser guided munitions on board to make it work,, I have not figured out how to make it work without them,, if you lock on to target first with LGBs it will hold lock when you switch to dumb bombs.. -
F-22 Raptor Data fix
yubba replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
See you are getting the hang of it,,, so tell me are you still chasing a little red box,, me, I fell through a cosmic bunny hole and I'm fighting the good fight in WW 1. against a little blue dot. -
WW1 in SF1
yubba replied to WINGEDHUSSAR's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
