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yubba

JAGDSTAFFEL 11
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Everything posted by yubba

  1. Yeah what gives it starts out,, with a bridge ,, then it's the same air base over and over well in wov1 any ways,, I guess the campaign isn't dynamic because the enemy sure works their butts off,, because the next mission in to the same base no damage,..
  2. I feel weird about using nukes in these sims I guess it's to cavalier to do so in the light of the times,,, you've seen my work,, and now that I've figured out how to use the ai bombers that are my wingmen we can way waste to any target with conventional bombs the trick is not to make it hookey I've got a B-52H launching the popeye missle and that has a range of my last guess 200 miles. I still haven' t got the cruise missle I just fake it with the popeyes
  3. Soooo, what would be your delivery system ?????
  4. I'd start in the Flight folder check and see if HUD DLL and the Avionic DLL's are there,, if it effects all planes it should be there,, to fix might be as easy as replacing those 3 files.
  5. I got an older red dot on a sks nasty.
  6. who ?? what ???? Where ???? mod pack ???
  7. only in strike fighters or else where too ????
  8. You all thought I was crazy,it wasn't that far fetched after all, ran across this video a couple of weeks ago,, did this 2 years ago http://combatace.com/topic/87329-blindmans-bluff-qued-bombing/ as always enjoy
  9. I got the ai to join the fun at 30,000 ooooh the mayhem..
  10. on a related note in the far future I tinkered with the B-52 ai bombing alt ,,, I had first told my wing man to attack my target short of the target,, mayhem insued ,, next run was 40miles out I told my wing man to attack my target followed him in and we scored many hits
  11. I checked mine,, got tanks ,, of course some here talked me into a weapons pack and crapped my install, I do have a wep pack but I don't know which one it is. but that doesn't effect aircraft Data ,,check your F-4B data ini., and see if yours looks like this,,, this is my stock F-4B patched 2008 ,, burning sands 1984 [CenterlineStationWet] SystemType=WEAPON_STATION StationID=16 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=FT AttachmentType=NATO,USN ModelNodeName= PylonMass=0.0 PylonDragArea=0.00 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 <------------- check this [RightOuterWingStationWet] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,USN ModelNodeName=wing_pylon_outer_right PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 <------------------------ '' ''
  12. Correction tell wing man to attack your target 40 miles out ,,fall into trail and it looks like this..
  13. yubba

    img00055

    From the album: Untitled Album

    correction you can tell wing man to attack your target 40 miles out,, you can get in trail for the bomb run.
  14. oooooooooooo yubba learned some thing new,, all together now
  15. yubba

    img00004

    that was up to 10,000 meters
  16. yubba

    img00004

    forgot to tell you,, tell wing man to attack your target just before you pickle.
  17. yubba

    img00006

    From the album: Untitled Album

    I don't know how we missed 300 bombs dropped from 3 planes
  18. yubba

    img00004

    From the album: Untitled Album

    A group of 3 will drop together tell wingman to attack my target ai is set to level bomb at 9,445 meters in aircraft Data ini I punched it up 10,000 meters
  19. If you are flying with a couple ''as in 2'' of Ai wingmen ,, for extra carnage a couple miles from release you can tell them to attack your target they will release about the same time,you do,, until you change Ai level bombing altitude in the B-52 Data ini you want to be around 25,000 ft if higher they will collide with your bombs I should have gotten a pic but we did land 300 bombs on a runway with a loss of a plane due to friendly fire
  20. just don't loose it
  21. Here ya go ,, Dave did a nice job on these,, http://combatace.com/files/file/9685-b-52gh-mega-era-package/ they are SF-2 planes with one encoded file in the main folder change it to ansi and they will fly,, though they lack a way to aim,, easy fix we'll have to use the 15E avionics since they took down column 5 we lost access to a nice pile of stuff go here to see how it is done., http://combatace.com/topic/90475-f-104-gee-whiz/#entry731685
  22. This is a step by step how to,, to get that big boy into a stock campaign,, and what you need to do to doll up your bird to be what it was meant to be,, this guide is not limited to B-52s. we are going to start with the Rolling Thunder Campaign,,once you've figured this out you can do the rest of them Step 1 you need to get this,,,http://combatace.com/files/file/343-sfp1woewov-cat-file-extract-utility/ Step 2 of course install it,,,once installed open it up ,, in the browser,, go to where you hid WOV-1, open it go to the Flight folder open it. Step 3 Go to MissionData.cat open it. Step 4 Go all the way to the bottom you will find WOVCAMPRT DATA .INI click on it and extract it to where you can find it. it will ask you, extract to Wov/Flight, press ok. Step 5 Go find your extracted file ,, cut/copy file and take it to WOV/Campaigns/Rolling Thunder ,,and paste into Rolling Thunder folder,, the hard part is done. Step 6 Open your WOVCAMPRT DATA .INI scroll down till you find this it isn't very far down in the USAF units //----- Player Unit [AirUnit002] AircraftType=B-52D <---------------Change this so it looks like this or what ever plane you want there. Squadron=13TFS ForceID=1 Nation=USAF StartDate=5/1966 DefaultTexture=USAFCamo1 BaseArea=Korat RTAFB BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 <---------- if you are a bomber it should look like this. MissionChance[CAS]=10 MissionChance[sEAD]=00 MissionChance[ARMED_RECON]=00 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Year=1968 Upgrade[01].Type=F-4D Upgrade[01].Texture=USAFtng1 Rebase[01].Date=10/1967 Rebase[01].BaseArea=Udorn RTAFB Supply[001].WeaponType=M117 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=480 Supply[005].WeaponType=AIM-9B Supply[005].Quantity=80 Supply[006].WeaponType=CBU-24B Supply[006].Quantity=480 Supply[007].WeaponType=Tank450_F105 Supply[007].Quantity=480 Supply[008].WeaponType=Tank650_F105 Supply[008].Quantity=240 Step 7 Now open the Rolling Thunder config file and change [uSAFUnit001] UnitName=13th TFS Black Panthers ForceID=1 UnitID=2 StartDate=1966 DescFile=wovRTStart.txt StartText=wovRTStart2.txt AircraftType=B-52D <--------- to this,, or what bird you have chosen Step 8 Go fly enjoy ,, have fun the B-52D can be found here it need some tweaks,, we will get into that later http://combatace.com/files/file/10230-b-52-vietnam-era-upgrade-pack-40/
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