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Everything posted by yubba
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First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
So far this is right on the money on the n28 I just put it in and it worked ,, I don't want to say if the liberties are dead on I haven't tested them enough to say I'm messing around trying to get some kinda feisable bomb sight,,I drop from what I thought was a 1000 meters came up short,, so I have to be lower I can't seem to squeak anymore adjustment out of it,, you all are welcome to try I'd be interested in any feed back -
If we could get this in black it might be more pallitable but it's a start,, nice this series inter mixes with others.. So you have to and grab the sight tga file out of a A-7E pit and put it in the pit of your WW1 ride that's hard to land bullets on target ,, you can also put this in a 2 seat bomber ,,, and have a not to accurate bomb sight in no cockpit view at around a 1000 meters. now this set up is for the Neiuport N28 and will work in the liberty 2 seaters that is far as I got the Snipe is a different story. Edits to your cockpit config file HasGunsight=TRUE <---------------- add all of this GunsightMilSize=50 GunsightName=A-7E_sight.tga AGGunsightName=A-7E_SightAG.tga LeadComputing=False MaxDepression=450 DefaultDepression=950 <------------------------ [CockpitSeat001] ModelName=N28_cpit.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 Position=0.0,-1.03,0.57 Offset= 0.0,-1.18,0.57 ViewAngles=0.0,0.0,0.0 MaxYaw=170 MinYaw=-170 MaxPitch=90 MinPitchFront=-70 MinPitchRear=-60 MinMovementX=-0.1 MaxMovementX=0.1 MinMovementZ=-0.1 MaxMovementZ=0.1 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.5,0.2,0.3 Gunsight=GunsightFront <----------- make sure that's there
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From the album: Untitled Album
snipe hunting -
I guess we can inspire for the next game box,,,https://www.youtube.com/watch?v=vHpRNjKCy00
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I have a ball with the 10,, I don't know why I am so Intrigued with the 28 ,, I did have it in the American campaign be before this set up
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was I close ???? it's still sluggish coming out of a left bank ,, I took it up in a quick mission with 4 wingmen got 3 albatros
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I did alittle tweaking in the Data file,, it responds in the turns alot better than it did,, not Camel good but better [FlightControl] StallSpeed=20.34 CruiseSpeed=48.1 ClimbSpeed=37.52 CornerSpeed=46.0 MaxG=5.20 MaxSpeedSL=55.5 MachLimit=0.200 PitchDamper=0.2 RollDamper=0.0 YawDamper=0.0 don't forget to do both ControlRate=5.0 MaxControlSpeed=48.60 ModelNodeName=Aileron L AnimationID=1 I used the camel snipe engine to guess ta mate a rate of hp it seems to perform alot better than it did [Engine] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=1 SLPowerDry=149311.979 <------ up or down to your liking I'm happy here
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anybody think of useing a smoke emitter and going that route
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Took me forever to get this shot,..
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From the album: Untitled Album
took for ever to get that shot -
Tired of your rear gunner sleeping on the job in the back seat of the DH4-Liberty this was a bugger,, and the above bomb mounts are to be put in Strutter Data file sorry .. open DH4-Liberty data file scroll down to Fuselage,, make sure it looks like this,, SystemName[005]=Gunner SystemName[006]=LewisGun1 SystemName[007]=LewisGun2 DetachNode[001]=Lewis Gun 01 DetachNode[002]=Lewis Gun 02 SystemName[008]=InternalGun1 SystemName[009]=InternalGun2 SystemName[010]=BombRack1 SystemName[011]=BombRack2 DetachNode[001]=Gunner DetachNode[001]=Lewis Gun DetachNode[002]=ElevatorControl L DetachNode[003]=ElevatorControl R Then go to Crew,, make it look like this [Gunner] SystemType=GUNNER_STATION SeatID=2 GunnerID=1 PilotModelName= GunnerBodyNodeName=gunner SetCockpitPosition=FALSE Position=0.0,-1.60,0.93 MinExtentPosition=-0.30,-2.03,-0.54 MaxExtentPosition=0.30,-1.29,1.13 PitchModelNodeName=ScarffRing YawModelNodeName=gunner GunRange=600 PitchAngleRate=38 MaxPitch=44 MinPitch=-5 DefaultPitchAngle=20 YawLimited=TRUE YawAngleRate=60 MaxYaw=250 MinYaw=110 DefaultYawAngle=180 then go to Internal Guns and it must look like this [LewisGun1] SystemType=FLEXIBLE_GUN GunTypeName=303CAL_LEWIS_MK2 MuzzlePosition= -0.114,-0.373,0.658 MaxAmmo=97 TracerLoading=5 BurstAmount=8 NumReloads=10 ReloadTime=10.0 GunnerID=1 EjectShells=FALSE MinExtentPosition=-0.20,-1.53,0.70 MaxExtentPosition= 0.00,-0.43,0.89 [LewisGun2] SystemType=FLEXIBLE_GUN GunTypeName=303CAL_LEWIS_MK2 MuzzlePosition= 0.114,-0.373,0.658 MaxAmmo=97 TracerLoading=5 BurstAmount=8 NumReloads=10 ReloadTime=10.0 GunnerID=1 EjectShells=FALSE MinExtentPosition=0.00,-1.53,0.70 MaxExtentPosition=0.20,-0.43,0.89 no more sleeping gunner.
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I saw yours and I couldn't get it to work,, I just figured out why,, I didn't extract the loadout file,, but this is what I did useing DH4-Liberty,, here are the numbers to make it fit attach these to Bottomwingleft SystemName[001]=BombRack4 SystemName[002]=BombRack6 SystemName[003]=BombRack8 SystemName[004]=BombRack10 SystemName[005]=BombRack12 SystemName[006]=BombRack14 Bottomwingright SystemName[001]=BombRack3 SystemName[002]=BombRack5 SystemName[003]=BombRack7 SystemName[004]=BombRack9 SystemName[005]=BombRack11 SystemName[006]=BombRack13 you'll want to copy the bomb load from DH4-Liberty Data file and paste into the Strutter the numbers to change from inner to out look like this, Inner most mounts [bombRack1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=External AttachmentPosition=-0.22,-0.1,-0.67 <----------change this to this AttachmentAngles=0.0,0.0,0.0 LoadLimit=250 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackExt DiameterLimit=0.3 LengthLimit=1.7 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=-0.30,-0.61,-0.68 MaxExtentPosition=0.30,0.49,-0.68 [bombRack2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=External AttachmentPosition=0.22,-0.1,-0.67 <-------- change this so it looks like this AttachmentAngles=0.0,0.0,0.0 LoadLimit=250 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackExt DiameterLimit=0.3 LengthLimit=1.7 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=-0.30,-0.61,-0.68 outer most mounts,, there's alot in between [bombRack13] SystemType=WEAPON_STATION StationID=13 StationGroupID=1 StationType=External AttachmentPosition=1.888,0.00,-1.10 <-------change to this AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackR DiameterLimit=0.3 LengthLimit=1.0 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=1.26,-0.04,-0.90 MaxExtentPosition=2.07,0.73,-0.61 [bombRack14] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=External AttachmentPosition=-1.888,0.00,-1.10 <--------change to this AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackL DiameterLimit=0.3 LengthLimit=1.0 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=-1.26,-0.04,-0.90 MaxExtentPosition=-2.07,0.73,-0.61 and you have to use the DH4- Liberty loadout file make sure you make the change in config file,,if you get it right it will look like this I didn't do center mounts you can add to that if you want.
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Well they ain't B-52s but in their era they were,, got a few fixes for the rear gunners to work on the DH4-Liberty,, and getting a bomb load on the Sopwith Strutter if wanted,, but first we are going to get the Salmson 2A flying not much to it,,I might have done more than need ,, I used the cat file extractor to get all the files so I could compare Data file to the DH4-Liberty,,, well any how I used a Late Sopwith Tabloid pit to get it to fly here are the numbers to make it fit [CockpitSeat001] ModelName=SopwithTabloidCockpit.LOD HideExternalNodeName=Cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 Position=0.0,0.120,0.75 Offset= 0.0,0.0,0.0 ViewAngles=0.0,0.0,0.0 MaxYaw=160
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From the album: Untitled Album
not my first choice,, it fits it ships -
From the album: Untitled Album
oooooo, First Eagle,, -
Starting in hangers
yubba replied to eccles's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How about we get ramp start,, in that big empty lot, forward of the hangars which most airbases have and call it a day. -
I thought I saw a thread of this buried in here,,, someone asked to rid some of the clutter in hud, I couldn't find it and I like this set up so much I couldn't contain my self,, it does work in all the Strike Fighter Series ,, didn't mean to double up on the threads
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To edit open game file open Flight folder ,,, make a new text document name it HUDData,,, you can copy this and paste into your new HUDData file.. [Debug] DisplayDebug=FALSE TextFontName=Arial TextSize=12 [infoDisplay] BackgroundImage=TextBackground.tga BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,1.0,1.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 BoxSize=1 BoxType=TRIANGLE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=whitecone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=25 BoxSize=10 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=25 BoxSize=5 BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName= [Display004] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 BoxSize=1 BoxType=TRIANGLE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=whitecone and you'll get this except the chicken scratchin you'll have no players plane info,, no waypoint cone, a smaller waypoint marker, no red target box,, what you get is a,, small as I could get blue Triangle for a target marker,, white target info and a white target cone as always enjoy
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You are welcome I'm glad to be of service,, nice vid,, one thing I tried and failed to do on the F-117,,was I tried to put a waypoint indicator in, to no avail after I totally messed up the avionics I shelved it and fell through a cosmic bunny hole to the First World War in First Eagles,, not doing to bad with it after all the years of flying IL-2.
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Why Ain't We Flyin First Eagle Online ?
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
My machine is a little under par for War Thunder,,, and that would be the same for Aces High 2 which is 3 now which I flew years ago -
Why Ain't We Flyin First Eagle Online ?
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
thanks for the responce,,, I couldn't find any thing that said hey or nay on this subject ,,months back Silver Streak and I flew a bit in hyperlobby wov ,Some where along the line one of us lost interest ,, I'm an avid IL-2 online flier and the ranks are dwindling there also,, I'm not ready to pony up a pile of cash for a new computer to fly in other sims that I might not be happy with I've done alot of work with Strike Fighters 1 for my own amusement and to share with others,, onlining gives you something more than ai,, like how'd he do that,, where'd he come from and the amusement of watching a 500lbs bomb landing in some ones cockpit -
I just bought it last week for what it is,, a WW 1 lite sim,, I like it and it runs well on an older machine,,, question stands why aren't we flying this online ,,if there is folk flying this online I would be interested in joining up with you.
