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yubba

JAGDSTAFFEL 11
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Everything posted by yubba

  1. So far this is right on the money on the n28 I just put it in and it worked ,, I don't want to say if the liberties are dead on I haven't tested them enough to say I'm messing around trying to get some kinda feisable bomb sight,,I drop from what I thought was a 1000 meters came up short,, so I have to be lower I can't seem to squeak anymore adjustment out of it,, you all are welcome to try I'd be interested in any feed back
  2. If we could get this in black it might be more pallitable but it's a start,, nice this series inter mixes with others.. So you have to and grab the sight tga file out of a A-7E pit and put it in the pit of your WW1 ride that's hard to land bullets on target ,, you can also put this in a 2 seat bomber ,,, and have a not to accurate bomb sight in no cockpit view at around a 1000 meters. now this set up is for the Neiuport N28 and will work in the liberty 2 seaters that is far as I got the Snipe is a different story. Edits to your cockpit config file HasGunsight=TRUE <---------------- add all of this GunsightMilSize=50 GunsightName=A-7E_sight.tga AGGunsightName=A-7E_SightAG.tga LeadComputing=False MaxDepression=450 DefaultDepression=950 <------------------------ [CockpitSeat001] ModelName=N28_cpit.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 Position=0.0,-1.03,0.57 Offset= 0.0,-1.18,0.57 ViewAngles=0.0,0.0,0.0 MaxYaw=170 MinYaw=-170 MaxPitch=90 MinPitchFront=-70 MinPitchRear=-60 MinMovementX=-0.1 MaxMovementX=0.1 MinMovementZ=-0.1 MaxMovementZ=0.1 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.5,0.2,0.3 Gunsight=GunsightFront <----------- make sure that's there
  3. yubba

    img00003

    From the album: Untitled Album

  4. yubba

    img00001

    From the album: Untitled Album

    snipe hunting
  5. I guess we can inspire for the next game box,,,https://www.youtube.com/watch?v=vHpRNjKCy00
  6. I have a ball with the 10,, I don't know why I am so Intrigued with the 28 ,, I did have it in the American campaign be before this set up
  7. was I close ???? it's still sluggish coming out of a left bank ,, I took it up in a quick mission with 4 wingmen got 3 albatros
  8. I did alittle tweaking in the Data file,, it responds in the turns alot better than it did,, not Camel good but better [FlightControl] StallSpeed=20.34 CruiseSpeed=48.1 ClimbSpeed=37.52 CornerSpeed=46.0 MaxG=5.20 MaxSpeedSL=55.5 MachLimit=0.200 PitchDamper=0.2 RollDamper=0.0 YawDamper=0.0 don't forget to do both ControlRate=5.0 MaxControlSpeed=48.60 ModelNodeName=Aileron L AnimationID=1 I used the camel snipe engine to guess ta mate a rate of hp it seems to perform alot better than it did [Engine] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=1 SLPowerDry=149311.979 <------ up or down to your liking I'm happy here
  9. anybody think of useing a smoke emitter and going that route
  10. Took me forever to get this shot,..
  11. yubba

    img00007

    From the album: Untitled Album

    took for ever to get that shot
  12. Tired of your rear gunner sleeping on the job in the back seat of the DH4-Liberty this was a bugger,, and the above bomb mounts are to be put in Strutter Data file sorry .. open DH4-Liberty data file scroll down to Fuselage,, make sure it looks like this,, SystemName[005]=Gunner SystemName[006]=LewisGun1 SystemName[007]=LewisGun2 DetachNode[001]=Lewis Gun 01 DetachNode[002]=Lewis Gun 02 SystemName[008]=InternalGun1 SystemName[009]=InternalGun2 SystemName[010]=BombRack1 SystemName[011]=BombRack2 DetachNode[001]=Gunner DetachNode[001]=Lewis Gun DetachNode[002]=ElevatorControl L DetachNode[003]=ElevatorControl R Then go to Crew,, make it look like this [Gunner] SystemType=GUNNER_STATION SeatID=2 GunnerID=1 PilotModelName= GunnerBodyNodeName=gunner SetCockpitPosition=FALSE Position=0.0,-1.60,0.93 MinExtentPosition=-0.30,-2.03,-0.54 MaxExtentPosition=0.30,-1.29,1.13 PitchModelNodeName=ScarffRing YawModelNodeName=gunner GunRange=600 PitchAngleRate=38 MaxPitch=44 MinPitch=-5 DefaultPitchAngle=20 YawLimited=TRUE YawAngleRate=60 MaxYaw=250 MinYaw=110 DefaultYawAngle=180 then go to Internal Guns and it must look like this [LewisGun1] SystemType=FLEXIBLE_GUN GunTypeName=303CAL_LEWIS_MK2 MuzzlePosition= -0.114,-0.373,0.658 MaxAmmo=97 TracerLoading=5 BurstAmount=8 NumReloads=10 ReloadTime=10.0 GunnerID=1 EjectShells=FALSE MinExtentPosition=-0.20,-1.53,0.70 MaxExtentPosition= 0.00,-0.43,0.89 [LewisGun2] SystemType=FLEXIBLE_GUN GunTypeName=303CAL_LEWIS_MK2 MuzzlePosition= 0.114,-0.373,0.658 MaxAmmo=97 TracerLoading=5 BurstAmount=8 NumReloads=10 ReloadTime=10.0 GunnerID=1 EjectShells=FALSE MinExtentPosition=0.00,-1.53,0.70 MaxExtentPosition=0.20,-0.43,0.89 no more sleeping gunner.
  13. I saw yours and I couldn't get it to work,, I just figured out why,, I didn't extract the loadout file,, but this is what I did useing DH4-Liberty,, here are the numbers to make it fit attach these to Bottomwingleft SystemName[001]=BombRack4 SystemName[002]=BombRack6 SystemName[003]=BombRack8 SystemName[004]=BombRack10 SystemName[005]=BombRack12 SystemName[006]=BombRack14 Bottomwingright SystemName[001]=BombRack3 SystemName[002]=BombRack5 SystemName[003]=BombRack7 SystemName[004]=BombRack9 SystemName[005]=BombRack11 SystemName[006]=BombRack13 you'll want to copy the bomb load from DH4-Liberty Data file and paste into the Strutter the numbers to change from inner to out look like this, Inner most mounts [bombRack1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=External AttachmentPosition=-0.22,-0.1,-0.67 <----------change this to this AttachmentAngles=0.0,0.0,0.0 LoadLimit=250 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackExt DiameterLimit=0.3 LengthLimit=1.7 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=-0.30,-0.61,-0.68 MaxExtentPosition=0.30,0.49,-0.68 [bombRack2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=External AttachmentPosition=0.22,-0.1,-0.67 <-------- change this so it looks like this AttachmentAngles=0.0,0.0,0.0 LoadLimit=250 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackExt DiameterLimit=0.3 LengthLimit=1.7 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=-0.30,-0.61,-0.68 outer most mounts,, there's alot in between [bombRack13] SystemType=WEAPON_STATION StationID=13 StationGroupID=1 StationType=External AttachmentPosition=1.888,0.00,-1.10 <-------change to this AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackR DiameterLimit=0.3 LengthLimit=1.0 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=1.26,-0.04,-0.90 MaxExtentPosition=2.07,0.73,-0.61 [bombRack14] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=External AttachmentPosition=-1.888,0.00,-1.10 <--------change to this AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackL DiameterLimit=0.3 LengthLimit=1.0 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=-1.26,-0.04,-0.90 MaxExtentPosition=-2.07,0.73,-0.61 and you have to use the DH4- Liberty loadout file make sure you make the change in config file,,if you get it right it will look like this I didn't do center mounts you can add to that if you want.
  14. yubba

    img00006

    From the album: Untitled Album

  15. Well they ain't B-52s but in their era they were,, got a few fixes for the rear gunners to work on the DH4-Liberty,, and getting a bomb load on the Sopwith Strutter if wanted,, but first we are going to get the Salmson 2A flying not much to it,,I might have done more than need ,, I used the cat file extractor to get all the files so I could compare Data file to the DH4-Liberty,,, well any how I used a Late Sopwith Tabloid pit to get it to fly here are the numbers to make it fit [CockpitSeat001] ModelName=SopwithTabloidCockpit.LOD HideExternalNodeName=Cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 Position=0.0,0.120,0.75 Offset= 0.0,0.0,0.0 ViewAngles=0.0,0.0,0.0 MaxYaw=160
  16. yubba

    img00003

    From the album: Untitled Album

    not my first choice,, it fits it ships
  17. yubba

    img00004

    From the album: Untitled Album

    oooooo, First Eagle,,
  18. How about we get ramp start,, in that big empty lot, forward of the hangars which most airbases have and call it a day.
  19. I thought I saw a thread of this buried in here,,, someone asked to rid some of the clutter in hud, I couldn't find it and I like this set up so much I couldn't contain my self,, it does work in all the Strike Fighter Series ,, didn't mean to double up on the threads
  20. To edit open game file open Flight folder ,,, make a new text document name it HUDData,,, you can copy this and paste into your new HUDData file.. [Debug] DisplayDebug=FALSE TextFontName=Arial TextSize=12 [infoDisplay] BackgroundImage=TextBackground.tga BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,1.0,1.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 BoxSize=1 BoxType=TRIANGLE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=whitecone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=25 BoxSize=10 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=25 BoxSize=5 BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName= [Display004] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 BoxSize=1 BoxType=TRIANGLE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=whitecone and you'll get this except the chicken scratchin you'll have no players plane info,, no waypoint cone, a smaller waypoint marker, no red target box,, what you get is a,, small as I could get blue Triangle for a target marker,, white target info and a white target cone as always enjoy
  21. You are welcome I'm glad to be of service,, nice vid,, one thing I tried and failed to do on the F-117,,was I tried to put a waypoint indicator in, to no avail after I totally messed up the avionics I shelved it and fell through a cosmic bunny hole to the First World War in First Eagles,, not doing to bad with it after all the years of flying IL-2.
  22. My machine is a little under par for War Thunder,,, and that would be the same for Aces High 2 which is 3 now which I flew years ago
  23. thanks for the responce,,, I couldn't find any thing that said hey or nay on this subject ,,months back Silver Streak and I flew a bit in hyperlobby wov ,Some where along the line one of us lost interest ,, I'm an avid IL-2 online flier and the ranks are dwindling there also,, I'm not ready to pony up a pile of cash for a new computer to fly in other sims that I might not be happy with I've done alot of work with Strike Fighters 1 for my own amusement and to share with others,, onlining gives you something more than ai,, like how'd he do that,, where'd he come from and the amusement of watching a 500lbs bomb landing in some ones cockpit
  24. I just bought it last week for what it is,, a WW 1 lite sim,, I like it and it runs well on an older machine,,, question stands why aren't we flying this online ,,if there is folk flying this online I would be interested in joining up with you.
  25. go here and get the f-117a plane and pit and all there's a batch of planes http://combatace.com/files/file/8158-operation-desert-storm-part-3-of-3/ plus I got both disks
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