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Stephen1918

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Everything posted by Stephen1918

  1. In the first post, the edge you see is where the wing tip part meets the inner wing part. Both decals are level 0 (the red stripes are early Austro-Hungarian national markings.) The decals do not overlap. Here is a screen shot of the tail of the Albatros D.I. The problem is most noticeable in the white area of the cross. The cross is one of the stock decals, level 0. The numbers on the vertical stabilizer are my decals, level 2. Can someone post a screen shot of the tail of their Albatros D.I for comparison? I'm wondering if it's my graphics card.
  2. I just noticed it recently, but now that I'm looking for it, I see that it's happened on several planes. You can see it on the tail fin of the Albatros D.I, which has the insignia and a serial number decal.
  3. Has anyone else had this problem? If I put two decals on the same part, they get lighter. The wing tip has a stripe decal and an insignia decal, the inner wing has just an insignia decal. You can clearly see the edge between the inner and outer wings. I'm wondering if it's something in the game engine or if it's the way I'm making my decals, or something else?
  4. Is it the engine exhaust effect?
  5. I discovered a problem with the number decals for the Albatros D.I - some of them were white instead of black. I uploaded a new version with corrected decals. I also made some improvements to the skins and decal.ini's. If anyone spots a problem with any of my planes or objects, please let me know by posting here in the Forum, or by sending me a message. I may not spot a review in the download section.
  6. Sorry yamato74, I've done a lot of testing in different terrains and the airships always seem to explode. I don't know what is causing your problem. Try posting a question in the regular forum and see if anyone else is having a similar issue.
  7. The airships should explode the same way balloons do. They have no armor at all so they should go after just a few hits.
  8. Bubu, thanks for your comments. I don't think it's possible to make an effect part of the TOD for the tile, so they're going to have to be placed manually.
  9. I was trying to bring some action to the battlefields, trying to make it look like the battle started before you got there. I was looking for something like smouldering debris rather than a raging fire. I kept it kind of low to the ground to reduce the impact on frame rate. It's enough to obscure the battlefield and make targeting a little more challenging. There will be other kinds of effects as the ground units shoot each other up, so you'll get some variety, as you can see in my screen shots. I experimented with a lot of the existing effects (and Wrench did too) but I ended up making some new ones. I made two - a large one and a smaller one. You of course can use different effects or modify them if you want bigger or higher smoke effects.
  10. Today I uploaded a couple of smoking craters (large and small) for terrain builders to use on their battlefields. I ended up making my own smoke effect. I added about a dozen craters to each of the ground attack routes in the Galicia2 terrain and they don't seem to affect frame rate at all. Combined with the effects you normally see on an Army Cooperation mission, it makes a pretty lively battlefield. Since they made an Early and Late category for First Eagles downloads, I'm providing a link: http://combatace.com/files/file/15766-smoking-craters-for-battlefields/
  11. View File Smoking Craters for Battlefields Terrain builders can use these to add some detail to the battlefields in their terrains. Using two of the craters from the First Eagles Objects.cat file, I have created a new smoke effect and made entries for the Types.ini so that these can be added to the Targets.ini of any terrain. There are two different sized craters, and two different sized smoke effects. I used my Galicia2 terrain for testing. I added craters to the Targets.ini following the Ground_Attack routes from the Movement.ini. Now when I fly Army Cooperation missions I see a pretty active battlefield. Installation should be self explanatory: Add the two effects to your Effects folder, add the two LOD and the BMP files to your terrain folder, add the types data to your Types.ini, then place the crater positions in your Target.ini. I want to thank Wrench for his support and encouragement. Submitter Stephen1918 Submitted 08/07/2015 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods
  12. 93 downloads

    Terrain builders can use these to add some detail to the battlefields in their terrains. Using two of the craters from the First Eagles Objects.cat file, I have created a new smoke effect and made entries for the Types.ini so that these can be added to the Targets.ini of any terrain. There are two different sized craters, and two different sized smoke effects. I used my Galicia2 terrain for testing. I added craters to the Targets.ini following the Ground_Attack routes from the Movement.ini. Now when I fly Army Cooperation missions I see a pretty active battlefield. Installation should be self explanatory: Add the two effects to your Effects folder, add the two LOD and the BMP files to your terrain folder, add the types data to your Types.ini, then place the crater positions in your Target.ini. I want to thank Wrench for his support and encouragement.
  13. The Galicia terrain is 500x500 meters, which is "standard" for FE. SF has bigger tiles because the planes fly faster and you'll run out of terrain quicker. Palestine was originally made by Gepard for SF, its tiles are 2000x2000 meters (16 times bigger!) Maybe you could focus on just the airfield tiles, since you're more likely to see them up close - if you can figure out how to blend them with the existing tiles. Switching around is good
  14. The terrain tiles in Palestine are very much bigger than in other FE terrains, so there will always be some blurring at ground level. For me, getting the edges to blend to the next tile is a pain, especially since the tiles can be rotated, so each tile needs to have a four-way symmetry that still looks random from the air! My minor experience with terrains has given me a great admiration for the people who make terrains!
  15. I've been working on the 1917 German fighter. The fuselage has been giving me headaches, but I think I have it worked out. I'm working on the cockpit and finishing the skins now.
  16. Great work Geezer and Gterl! You two are taking First Eagles in a whole new direction. The detail so far is outstanding!
  17. I have uploaded the Farman F.30, an early version of the F.40 and the main plane of the Imperial Russian Air Service. The upload includes insignia decal, a small bomb load, and my skinning templates. The F.30 had a 150hp engine and was said to be able to maneuver as well as the Eindeckers it encountered on the Eastern Front. It was used (only by the Russians - the other allies didn't use it) throughout World War I and by both sides in the Civil Wars.
  18. View File Farman F.30 Russia was the only country that used the French designed Farman F.30. While no other allies adopted it, the F.30 was the primary plane of the Imperial Russian Air Service and the Russians built about 400 of them at the Dux factory near Moscow beginning in 1915. It was used throughout WWI and was used by both sides during the Russian Civil Wars. The Farman F.30 was powered my a Salmson 150hp water-cooled engine, had a single machine gun for the observer, and was said to be able to maneuver as well as the Eindeckers it faced. It was a general purpose plane, used originally as a fighter, and later for recon, artillery spotting, and light bomber missions. My plane includes a loadout for a light bomb load. Decals and my skinning templates are included in the download. I have included ojcar's "DummyMachineGun" data, Peter01's Lewis Machine Gun data in the download. Warning The Farman F.30 has a wider wingspan than First Eagles expects so you should install my "Airfields for Large Planes" available in the Combat Ace downloads area. Otherwise, when starting on the runway, your wings may be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts. Credits Thanks to Ojcar for making the data file for the Farman F.30 and for making the data for the dummy machine gun. Thanks also to Peter01 who made the data for the Lewis Gun. Thanks also to Crowford who provided resources for the Farman cockpits. Installation Instructions For FE1 - Unzip the file. Move the folder named "FarmanF30" into your FirstEagles/Objects/Aircraft folder. For FE2 - Unzip the file. Move the folder named "FarmanF30" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanF30". Move the folder named "D" from your Aircraft/FarmanF30 folder into the Decals/FarmanF30 folder you just made. You may not need to install the guns, they have been used on other planes and you may already have them. Instructions for installing the guns, if you should need them, are in a separate file included in this download. Submitter Stephen1918 Submitted 07/09/2015 Category Other Entente Aircraft
  19. 198 downloads

    Russia was the only country that used the French designed Farman F.30. While no other allies adopted it, the F.30 was the primary plane of the Imperial Russian Air Service and the Russians built about 400 of them at the Dux factory near Moscow beginning in 1915. It was used throughout WWI and was used by both sides during the Russian Civil Wars. The Farman F.30 was powered my a Salmson 150hp water-cooled engine, had a single machine gun for the observer, and was said to be able to maneuver as well as the Eindeckers it faced. It was a general purpose plane, used originally as a fighter, and later for recon, artillery spotting, and light bomber missions. My plane includes a loadout for a light bomb load. Decals and my skinning templates are included in the download. I have included ojcar's "DummyMachineGun" data, Peter01's Lewis Machine Gun data in the download. Warning The Farman F.30 has a wider wingspan than First Eagles expects so you should install my "Airfields for Large Planes" available in the Combat Ace downloads area. Otherwise, when starting on the runway, your wings may be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts. Credits Thanks to Ojcar for making the data file for the Farman F.30 and for making the data for the dummy machine gun. Thanks also to Peter01 who made the data for the Lewis Gun. Thanks also to Crowford who provided resources for the Farman cockpits. Installation Instructions For FE1 - Unzip the file. Move the folder named "FarmanF30" into your FirstEagles/Objects/Aircraft folder. For FE2 - Unzip the file. Move the folder named "FarmanF30" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanF30". Move the folder named "D" from your Aircraft/FarmanF30 folder into the Decals/FarmanF30 folder you just made. You may not need to install the guns, they have been used on other planes and you may already have them. Instructions for installing the guns, if you should need them, are in a separate file included in this download.
  20. Ojcar, your campaigns keep getting better and better. I appreciate all your work on the upgrades.
  21. I like where you're going with this. FE has several different sized craters. Maybe a mixture would be appropriate - large craters with heavy smoke, small craters with light smoke, etc.
  22. Thanks Wrench. I never wrote a data file, I was just looking for something fast that I could put in the types.ini and would be there before it was destroyed. With a data file and an engine, you could probably attach just about any emitter for the exhaust. The ShipSmoke would probably work pretty good.
  23. Here's an idea that has potential, but needs more work. I played with this when I made the Galicia terrain, but was not satisfied with it. I extracted the Crater.LOD and the Crater.BMP from the Objects.ini and put them in the Terrain folder. Then I made a Types that used the SmokeStackEffect from the factory. Then I placed a few in the Targets near a battlefield. I played around with some of the other effects, but only the smoke stack seemed to work. Someone who understands effects and emitters better than I do could make an effect with darker, thicker smoke. [TargetTypeXXX] Name=Crater FullName=Crater ModelName=Crater.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.0 ArmorValue=0.0 ArmorType=0 RepairRate=2 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6000.0 Effect=SmokeStackEffect EffectOffset=0.00,0.00,0.00 Some of these around Gterl's explosion effect would add more action to the battle fields. That's my Farman F.30 in the shot. I'm going to finish that before I start anything new.
  24. I have uploaded some new cavalry units for First Eagles. There are six nations - France, Britain, Russia, Italy, Germany, and Turkey. Each has two versions a "tank" version (attacking) and a "truck" version (patrolling). Put them in your Ground Objects folder and they will show up for some of your Army Co-operation and Armed Reconnaissance missions.
  25. View File Cavalry Units for First Eagles Horse mounted cavalry were an important part of all armies in World War I. There weren't as many open field charges as in the 19th Century, but there were some. The biggest advantage of cavalry was that they could move into position quickly to reinforce a weak spot or exploit a breakthrough. I have created 6 new cavalry units for First Eagles. They are all similar to the cavalry I made for the Palestine and Galicia terrains. Each is a three man squad. There are two versions of each nationality - a "Charging" group which will function as a tank in Army Co-operation missions, and a "Patroling" group which will function as a truck in Armed Reconnaissance missions. On the Western Front, there were very few horse mounted charges across no-mans land after 1915. They happened more often on the other fronts, especially on the Eastern Front and in Palestine. But having cavalry patrol units moving behind the lines is very realistic for all the fronts in First Eagles. Some of the charging groups have pistols, but I have used the infantry rifle data for them. There is also a dust emitter used for both versions. The dust emitter and rifle data are the same as those used in the infantry units I made some time ago. This download includes cavalry units (two each) for: Britain, France, Germany, Italy, Russia, and Turkey. I couldn't bring myself to kill the poor guys, so they just disappear when they get shot up. Credits Thanks to Peter01 for his original rifle data files. Installation Instructions Unzip the file and copy the units you want from my GroundObjects folder into your FirstEagles/Objects/GroundObjects folder. If you have already installed any of the infantry units, then you are done. If not, you must install the gun data and dust emitter: Copy the sound file "InfantryRifle.wav" from my Sounds folder into your FirstEagles/Sounds folder. Copy the dust effect "RunningInfantryEmitter.ini" from my Effects folder into your FirstEagles/Effects folder. Follow the instructions for installing the guns in the file named "InstructionsForInstallingGuns" included with the download. Submitter Stephen1918 Submitted 07/01/2015 Category First Eagles - WWI and Early Years - Object Mods
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