-
Posts
1,182 -
Joined
-
Last visited
-
Days Won
19
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Stephen1918
-
View File Farman F.40 The Farman F.40 was a joint design by the two Farman Brothers, Maurice and Henri, combining features of the MF.11 and HF.22. Like the other Farman designs, placing the engine in the rear gave the gunner an open field of fire. The F.40 was used for reconnaissance and as a light bomber and was widely used by most of the Entente forces. The long wingspan gave stability, but made it slow to maneuver. French squadrons began replacing it in 1916. My plane includes loadouts for a light bomb load and for Le Prieur rockets. I have included three skins, French, Belgian, and Russian. Decals and my skinning templates are included in the download. I have included ojcar's "DummyMachineGun" data, Peter01's Lewis Machine Gun data and P10ppy's Le Prieur rockets with this download. Warning The Farman F.40 has a wider wingspan than First Eagles expects so if you start on the runway, your wings will be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts. Best to start in the air, or modify the airfield.ini in the terrain folder to space out the planes on the runway. Credits Thanks to Ojcar for making the data file for the Farman F.40 and for making the data for the dummy machine gun. And for helping me with the installation package for FE2. Thanks also to P10ppy who made the Le Prieur rockets, and to Peter01 who made the data for the Lewis Gun. Thanks also to Crowford who provided resources for the Farman cockpits. ----------------------------- Installation Instructions For FE1 - Unzip the file. Move the folder named "FarmanF40" into your FirstEagles/Objects/Aircraft folder. For FE2 - Unzip the file. Move the folder named "FarmanF40" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanF40". Move the folder named "D" from your Aircraft/FarmanF40 folder into the Decals/FarmanF40 folder you just made. You may not need to install the guns or rockets, they have been used on other planes and you may already have them. Instructions for installing the guns and rockets, if you should need them, are in a separate file included in this download. Submitter Stephen1918 Submitted 03/17/2015 Category Other Entente Aircraft
-
- 1
-
-
Version v2
299 downloads
The Farman F.40 was a joint design by the two Farman Brothers, Maurice and Henri, combining features of the MF.11 and HF.22. Like the other Farman designs, placing the engine in the rear gave the gunner an open field of fire. The F.40 was used for reconnaissance and as a light bomber and was widely used by most of the Entente forces. The long wingspan gave stability, but made it slow to maneuver. French squadrons began replacing it in 1916. My plane includes loadouts for a light bomb load and for Le Prieur rockets. I have included three skins, French, Belgian, and Russian. Decals and my skinning templates are included in the download. I have included ojcar's "DummyMachineGun" data, Peter01's Lewis Machine Gun data and P10ppy's Le Prieur rockets with this download. Warning The Farman F.40 has a wider wingspan than First Eagles expects so if you start on the runway, your wings will be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts. Best to start in the air, or modify the airfield.ini in the terrain folder to space out the planes on the runway. Credits Thanks to Ojcar for making the data file for the Farman F.40 and for making the data for the dummy machine gun. And for helping me with the installation package for FE2. Thanks also to P10ppy who made the Le Prieur rockets, and to Peter01 who made the data for the Lewis Gun. Thanks also to Crowford who provided resources for the Farman cockpits. ----------------------------- Installation Instructions For FE1 - Unzip the file. Move the folder named "FarmanF40" into your FirstEagles/Objects/Aircraft folder. For FE2 - Unzip the file. Move the folder named "FarmanF40" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanF40". Move the folder named "D" from your Aircraft/FarmanF40 folder into the Decals/FarmanF40 folder you just made. You may not need to install the guns or rockets, they have been used on other planes and you may already have them. Instructions for installing the guns and rockets, if you should need them, are in a separate file included in this download. -
The Eastern Front campaigns using the Galicia terrain only use the planes and skins available at Combat Ace. There are only three campaigns so it won't be as immersive an experience as Armchair Aces, but it's something. As for redoing the A-Team planes... don't hold your breath, there are still a lot of other planes that haven't been made yet...
-
Yeah. In First Eagles, the gunner is really part of the gun so he will only Pitch and Yaw with gun - no animation at all. In some of my other planes, the gunner was two pieces so he could elevate without his knees coming through the fuselage - that distorted his torso a bit, but since he was in the gunner's pit you couldn't really see it. This guy sits right in front of the pilot so two pieces isn't an option here. I've got him working fine, but only with severe limits to his field of fire. I keep thinking that I can increase his angles of motion, but I haven't found the solution yet...
-
I'm very close to finishing the plane, I've begun to rough out the skins. But the cockpit still needs some work. I'm still not satisfied with the gunner so I haven't started the cockpit skins yet.
-
question on installing FE aircraft into FE2
Stephen1918 replied to xeroluck's topic in General Discussion
I'm glad you got it working. I really need to understand the difference between FE1 and FE2 better. In my installs of FE1, all the guns in the Weapons folders have MaxRounds set to zero, but they all fire in the game... But if it works... don't change anything! -
question on installing FE aircraft into FE2
Stephen1918 replied to xeroluck's topic in General Discussion
Verdun - I am not that familiar with FE2, I use FE1 - Since the gun shows up in the game, you must have it installed in the right place. My angled gun is really an angled version of the "8MM_Schwarzlose_M07/12" You might need to check that that gun is installed in the gun data as well. Can someone who knows more about FE2 Weapons help us out here? -
I want to thank everyone who contributed their screen shots and support to my presentation last night. The event was sponsored by the local chapter of the International Game Developers Association and by the local chapter of ACM SIGGRAPH. It was a week long event, I presented on the last day. It was a pretty good crowd, a lot of them were students. I spent some time showing screen shots of how I build planes in 3D Studio and what goes into getting the plane to work in the game. Then I spent about 20 minutes showing screen shots of the planes in the game. With the slides that were contributed and my own screen shots, I had more than 300 screen shots. There were a lot of questions about First Eagles. At the end I showed a slide with the names of everyone whose work was included and I showed a slide with the URLs for Thirdwire and for CombatAce. I gave credit to: Screen shots by: 33Lima, Quack74, Geezer, StephenM, and Ojcar. Terrains, skies, ground tiles, objects, etc. by: Gepard, Gterl, PanamaRed, JanTuma, Quack74, Wrench, and Geezer. Skins by: Quack 74, Gambit 168, Whiteknight06604, Sinbad, and Geezer And I mentioned that Ojcar has done all the data files for all my planes. My thanks to everyone who helped. Stephen1918
-
Thank you Ojcar. I like the cloud effects and the flak.
-
Thank you StephenM - Good shot of the DH 5. Ojcar has made the FMs for all of my planes...
-
Sweet.
-
I'm finalizing my presentation over the next few days (I present on Friday.) There has been a great response from 33Lima, Quack74, and Geezer. I still have room for more screen shots - I want to include as many people as I can. If anyone else wants to contribute, please post them here, or attach them to a message. Thanks
-
Thanks guys - more is always better! Geezer - with all these great shots (Quack sent me some too) there are going to be socks flying all over the room. 33Lima - even more thanks! I'll use the stock plane shots if I can get them in.
-
I appreciate all the screen shots, 33Lima and Geezer. Does anybody else have any shots? I could really use about twice as many as this. I would like to show different terrains, different skins and decal sets, even planes on the runway. I'm going to spend about 15 minutes showing how I make a plane and what goes into each plane. Then I hope to have a slide show with a different shot every few seconds for 15 minutes while I talk about First Eagles and the other modders who have contributed to the game. so I need a total of around 150 shots.
-
Wonderful shots, 33Lima. Thanks!
-
These are all great! I can use as many as you guys can come up with. 33Lima - These are just what I had in mind. The "shot up" and "going down in flames" shots are good too, they show what goes on in the game. Geezer - Your shots are good example of my planes wearing your skins. My presentation will talk about the teamwork that goes into a game, so it isn't all about me (although I do intend to do a little bragging!) Skyviper - Sorry, I can't really use a video this time. But it was a good idea, thanks for the offer.
-
Yes! Exactly what I'm looking for. Thanks 33Lima!
-
I have been asked to make a presentation of my planes at a local game developers show. (I will promote First Eagles while I'm at it.) I would like to be able to show high resolution screen shots of my planes in action. I'm looking for a good variety of my planes, over a variety of terrains, "in action" during the game. "Artistic" kinds of shots are good. Other planes can be in the shot, other people's skins can be on my planes. I need to be able to give credit (using your screen name) for who made the screen shot, who made the skin, the terrain, etc. So I don't want to just grab stuff from the other threads. If you have anything to help me, please post it here. I need it in about a week. Thanks.
-
The Schwartlose for the Aviatik-Berg was made with the axis running right down the barrel. It was the only way I could get the muzzle flash to line up properly with the gun. I've never had any trouble getting bombs to attach at any angle using the weapons station attachment angles. In the Voisin, the Caudron, and some others, some loadouts have the bombs racked vertically along the fuselage. BUT - guns appear to be a different story. I played with both the Aviatik and with Monty CZs Nieuport (wing mounted Lewis gun version by Whiteknight, I think) and I could not get the gun to rotate up and down using the attachment angles. It would rotate along x and z, but not around y. The y angle is controlled by the GunBoreSightAngle under FlightControl, as ojcar said. Changing the GunSightBoreAngle moved the gun up and down in both planes. But (again) - in both planes that was the only gun - I didn't have time to experiment with one gun attached the usual way and another gun attached through a weapon station - ojcar made a dummy gun (no LOD and doesn't fire) for some of the pusher type aircraft. You might try mounting that as the primary gun and see if the secondary gun can be controlled by the attachment angles.
-
I try to be as accurate as possible in all my planes, but the game does impose some limits and there is always a bit of "fudge factor" especially in the cockpits and gunners. So, I try to at least be believable. Ojcar - you just updated Armchair Aces, and now there's a new plane. Sorry?
-
The cockpit and nacelle on this plane are a real compromise. In the game, the gunner is attached to the gun and moves when the gun moves. His legs are severely distorted to keep them from sticking through the side of the nacelle, but still look believable from above. If the pilot is any closer to the gunner, you can see the distortion in the cockpit view. So the nacelle is wider and the crew are farther apart than they should be. I'm also putting a dashboard in the cockpit to help hide the gunner. I don't think the real F.40 had an instrument panel, just instruments hung on the frame as necessary. But it should still be a good plane.
-
Very nice detail. The smoothing technique works very well on the fuselage and rudder. I like the detail around the nose of the CR42. How does that affect the poly count?
-
I've taken some time out from the Galicia terrain (I really hate doing rivers!) to work on the Farman F.40, a two seat pusher style that was used pretty heavily in 1916. I'm still working on the gunner and haven't even started the skins yet. The gunner is giving me a lot of problems, finding the balance between range of motion, realism, and poly count. When this is finished, I'll do an F.30 for the Russians. Crowford has been helping with info about Russian cockpits and instruments.
-
I appreciate the offer, but like Geezer, I'll have to decline. Right now, the real world is keeping me stretched pretty thin and I just can't take on more things to learn. But thanks for thinking of me.
