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Everything posted by Menrva
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F-22A Raptor Add-on
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nope. The LODs are actually optimized, I've seen much bigger ones in size. You should resize bump maps (BM_ textures), those are the most affecting, or remove them altogether. If that does not help, you should lower graphics settings.- 14 replies
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Sono in ritardo, ma ci sto rimettendo mano... ODS 30AE mi ha richiesto tempo e passione, un progetto vastissimo e di qualità che spero alcuni di voi abbiano potuto apprezzare. Ancora molto da fare per questo terreno. Fiumi e laghi sono tutti completi, così come il tiling per le maggiori città. Dalle immagini potete apprezzarne la complessità e il realismo. Tutto ricreato a mano con TFDtool e immensa pazienza, perché non c'è modo di automatizzare la creazione di fiumi e laghi. Se i miei impegni e doveri lo permettono, vorrei completare il terreno per un rilascio entro la fine dell'anno.
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F-22A Raptor Skin Pack
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Package has been re-uploaded, now including much needed bug fixes. Thanks for the support. Wait until it is approved by the admins. You'll have to redownload the entire package. Apologies for the inconvenience.- 4 replies
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F-22A Raptor Add-on
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Package has been re-uploaded, now including much needed bug fixes. Thanks for the support. Wait until it is approved by the admins. You'll have to redownload the entire package. Apologies for the inconvenience.- 14 replies
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Heberth's F-22A Raptor Project
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Due to RL, time constraints, other projects etc., some details for this add-on couldn't be completed. The aircraft add-on and a bonus skin pack for it have just been uploaded for your enjoyment. Wait for admin approval. We were working on a brand new cockpit with accurate HUD, displays, text and functionalities. Hopefully it will be a thing for a future re-release. For now, enjoy the add-on and the bonus skins as they are. They've been sitting on my HD for so long, and it was just a pity to leave them forgotten. It wasn't doing any justice to the amazing efforts the development team has done so far. Well, now you can fly with one of Uncle Sam's finest air superiority aircraft, with new high definition models and textures. Take care, people. -
Heberth's F-22A Raptor Project
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've been updating Heberth's Raptor mod with new skins, loadouts, sounds, etc. The model had been released in alpha stage here: https://combatace.com/forums/topic/66398-wip-mega-thread/?page=3&tab=comments#comment-645422 The aircraft's 3d model is very fine. I also added all released updates shared at the WIP thread, including russouk2004's new normal maps. However, the 3d model misses external pylons! Heberth said he would have released the .max files, but only Modders have access to the Modders Round Table. I would need the help of a 3d modeler to create those, either completing Heberth's shared .max files, or by creating the pylons separately, to be added via Fake Pilot method or as weapons. An FM guru would also be needed; it seems thrust vectoring is modelled, but the animations won't work on the engine nozzles. Here below some screenshots of the work I've done; I added reworked decals from viper63a's Raptor pack (the one using the old, lower poly model by Dels), and I created a fictional YF-22 paint scheme for it.- 65 replies
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Top notch work as always, Jarek! Your quality efforts never cease to amaze me. Good thing I distracted you with ODS then...
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Is there a way to have multiple carriers in one group?
Menrva replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not possible in game generated missions, AFAIK. You can edit missions with TW's mission editor and force two carriers in the same battle group (the same can be probably forced in campaigns), but the game's default behavior is that a battle group contains only one carrier. I don't want to discourage your plans of reworking your previous Midway, but there's a new one made from scratch and with high-res textures, rather complete for a release: https://combatace.com/gallery/album/1264-midway-north-pacific/ However, yours is still a better fit for WW2. The one linked above is adapt for the Cold War and contemporary era, Midway's Sand Island changed much after WW2. -
Planning Map Unit Icons
Menrva replied to Righteous26's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's not what I said. Please use the search bar available on this site, use "national counters" as key words and you'll find the mods I mentioned made by Capitaine Vengeur. It's not just a matter of having textures in different names, you also need to tweak some .ini files. -
Planning Map Unit Icons
Menrva replied to Righteous26's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It is possible. There are some mods by Capitaine Vengeur introducing national counters on the planning maps, and I've done it as well for all countries portrayed in the ODS 30AE total conversion modification. It involves some .ini editing, and of course lots of patience in creating dozens of different textures. It's not possible to have them for specific units (unless you want to use unrelated nations in campaigns to pose as placeholders for units), but for specific nations it's doable. It's basically done in TW's First Eagles 2, what we did in ODS 30AE is just an example of using FE2's features in Strike Fighters. -
My projects (GKABS)
Menrva replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A space station would be cool, I have released the Moon and Mars terrains a while ago... -
Beautiful Flankers! Happy Birthday United Soviet Air Force! Oh wait...
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Every day I hope
Menrva replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My point is not in saying it's not possible, it's just not plausible. The amount of work and effort required is definitely out of reach for most great programmers. You need to be a hacker, someone very special; nothing like that can be achieved in minutes nor days nor weeks. I wish it were so easy, but it isn't. And since there's a source code available (because TK has it, he plans to update the game for Win10/11), I see no point in wasting months of life on reverse engineering a code which exists. We should rather worry about finishing any of our work in progress mods and tools. The rest are just dreams. -
Every day I hope
Menrva replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, but to make a patch which fixes broken features, you need a source code. So basically what TK says is: if you're a genius hacker and you wish to create a very small patch after months or years of life spent on reverse engineering it, feel free to do so. It's more a middle finger than anything. Also, the executable alone does not have any use, so I wonder why he's against redistributing a patched executable. Without the tons of .dll libraries which are the true core of the game, the executable is good for nothing. Actually, if we want to improve and patch the game, we would have to work on those dll libraries, not on the executable. The .exe is just a starter for all them. So TK's words make even less sense. He knows how he programmed the game, features are not hard-coded in the executable, but in those libraries! All we can possibly do with the .exe and .dll files are just minor hex-edits, but without any idea of what each assembly code does in the executable, it's like going inside a new house completely blinded. And even if we succeed in doing such edits, any changes would remain hard-coded and could compromise the stability and integrity of the game. Long story short, TK's words in that email have shown already to have no practical use in the long term. Here we are every year beating the same dead horse. -
Every day I hope
Menrva replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You underestimate the amount of knowledge required to do what you say. We cannot reverse engineer an executable out of nowhere. Without any source code, it's simply not plausible. -
Nice! The pilot is Italian! This has been such a great year in sports for my country.
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Mod that improved radio chatter text
Menrva replied to MechaStalin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
None of what you said is possible, unfortunately. The mod I linked attempts to do it, but it turns out that plane numbers, callsigns, mentioned o'clock positions, etc., are totally fake/random and do not reflect what's happening really in-game. The game was not programmed to take such details into account, thus they are completely random and wrong. You'd hear the AI mention "Cowboy Two" but there is no Cowboy flight in-game, for instance. The same can be said for SAMs, o'clock positions are totally wrong. You could use that above mod for immersion, but surely it has no real gameplay purpose, it actually makes it worse in my view. As for figuring out if they are talking to you, speech subtitle colours help you determine that. -
Mod that improved radio chatter text
Menrva replied to MechaStalin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is what you're looking for, it's in the SF1 downloads section: https://combatace.com/files/file/7157-comms-mod/ The mod may look cool at first, but soon you realize that AI calls about SAM missiles, callsigns, etc. are completely wrong and do not reflect the reality in-game. It may seem more detailed, but it's totally random and inaccurate. -
Pilot Figure Issue
Menrva replied to Carter28's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No need for a cockpit replacement. Simply remove SeatID and SetCockpitPosition statements altogether from the data.ini, and it should be problem solved. -
Viet Nam Speech Pack
Menrva replied to Evanco's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here it is: https://combatace.com/files/file/3369-polaks-speechmod-v10/ Next time, please remember to use the search bar available on this site, it's extremely powerful to find what you're looking for with a few keywords. -
You don't know TK then. Been there, done that. The best I got was a like to a post where I announced ODS 30AE, since I pinged the ThirdWire account on his Discord server. TK did not even bother to announce this SFMC update on the Discord server, which should be TW's official forum since the old one was closed due to server costs. He's a good (I'd even say great) programmer, who doesn't really care about PR. Blame him or not, the situation isn't going to change. This SFMC update is coming indeed (it will happen, unlike the promised SF2 Win10 update which seems vaporware so far); all he has to do is port all the latest changes of the mobile version of SFMC to the PC version, it's not going to be a total engine rework like SF2 Win10 is meant to be. If you guys have a look at the Discord server, you'll notice many gamers talking relentlessly about updates of the mobile game. SFMC is updated regularly by TK, now he's updating the PC port after a good amount of additions and bug fixes were made for the original Android version.
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I wouldn't care about this arcade-ish mobile game ported to PC if I were you. Unfortunately, there's more demand for these mobile games rather than for a proper update of the original Strike Fighters series we all love. Our best hope is that this mediocre (yet unique in its kind) game brings money to TK. Maybe and just maybe we can get news on the Win10 (Win11?) patch for SF2. The news are not related to Strike Fighters 2, so the topic should be moved elsewhere.
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Viet Nam Speech Pack
Menrva replied to Evanco's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The only speech pack which also modifies the original Red Crown is the one by Polak. It is definitely available in the SFP1 download section. Just look for his name. Alternatively, download this re-release of it which I made for SF2, I think it would work just as fine in SF1: https://combatace.com/files/file/16919-speech-enhancement/ -
Viet Nam Speech Pack
Menrva replied to Evanco's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ah, apologies then. We all thought you were referring to that Vietnamese speech pack I described. For English speech voiceovers, just look in the downloads section of Strike Fighters 1, you'll find some packages that will suit your needs. -
SF2: Operation Desert Storm 30th Anniversary Updated
Menrva replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
I may be wrong, but isn't it a notebook graphics card? The mod won't work on most notebooks as their processors and graphics cards are low-end and won't meet basic requirements. The CPU may be your bottleneck more than the GPU. Apart from updating video drivers (there are third-party software such as Driver Booster) you may want to reduce graphics options to the lowest details and resolution, and see if that improves anything. The mod is pretty heavy on resources, it's aimed at desktop PCs with more recent hardware.