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Menrva

+MODDER
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Everything posted by Menrva

  1. Thank you so much, wonderful update! I don't want to bother you any further, but I discovered something that may be useful for the next 1.00 version; in the TFDtool.ini file I have seen the following lines/parameters: [Export] Planning_map_Grid=0 Planning_map_Labels=0 Planning_map_Icons=0 IIRC, they were meant to enable or disable certain details from the planning maps, depending on the set value, 0 or 1. In recent versions, setting them to 1 or 0 has no effect, planning maps are always generated with all elements. Was it always like this? I swear it seemed to me that it worked like I explained, in some old TFDtool versions. Well, that is all! Thank you again for the speedy bug fixes!
  2. I have no problem with targets, I just noticed that the Embossed Texture Bitmap exported by pressing F8 is a portion/corner of the whole terrain, and this happens because I suspect its ratio calculation might be fixed (other exported bitmaps work as intended even with 250m heightmaps). My terrains are already available for download here at CombatACE (SF2 Full Terrains section) and feature such heightmaps. If you need only a few files, I'll send what's needed.
  3. gerwin, I discovered a bug in TFDtool, actually nothing big. Since my custom terrains use 250m heightmaps, (instead of TW's stock value of 500m resolution), I noticed that the Embossed Texture Bitmap (the one obtained by pressing F8) only portrays a small portion of the terrain, while the Texture and Height bitmaps are exported correctly. Also, 250m heightmaps cause your tool to crash while exporting planning maps (F10), but it's wrong to call it a bug I think, since your tool wasn't meant to support 250m resolution heightmaps anyway. Many thanks for providing the community with such a powerful tool!
  4. Nice catch! Mue knows a lot about SF2 shaders, he might know what's going on.
  5. Thanks. I wonder how it can be imported into GIMP though. I am still trying to learn how to use GIMP.
  6. Weight of Chains #2

    Yes, it is. I've just watched it. Such a well-made, eye-opening documentary. Thanks for sharing this one, Snailman.
  7. Thank you very much, you're so kind! BTW, since this Spring's Windows 10 Creators Update, my Photoshop copy no longer works, so I had to resort to other alternatives. I tried GIMP, but I really struggled with its GUI, so in the search of another alternative I discovered a great freeware, called Krita. Its interface reminds me a bit of Photoshop, and I find it simpler to use. You might want to give it a try if GIMP is that hard to use, at least for me!
  8. Beautiful! I'd love to make such stock-looking planning maps for my terrains, but I guess the recipe is a secret ;)
  9. Stupid me, I am still sleeping I guess, LOL! Making a package with both YF-23 and F-16 (XL if possible) makes sense, it's the same squadron after all (actually both Wizard and Sorcerer are part of the same squadron, they are just two different flights). Making a separate upload could be useful in case you'll update only one of the two skins. Your choice. According to Acepedia, it seems that Wizard uses the F/A-18C (most likely with a generic skin, Project ACES couldn't bother to add certain details in a PS2 game) during Operation Battle-Axe, but for some kind of reason they get the YF-23 and F-16 after the defection to AWWNB. Sorcerer instead uses the same aircraft, before and after the defection. Weird choice by Project ACES. EDIT: about Wizard's Hornet, just as I thought: http://acecombat.wikia.com/wiki/File:Fa18c_wizard1.png
  10. Sorry zachtan, I couldn't resist. Next time I won't spoil anything. The YF-23 is a beauty, and AFAIK there aren't so many skins for it, so go for it. I'd rather have this one than the F-16C in place of the F-16XL. Didn't dtmdragon have some kind of template? He made hi-res skins for the F-16XL a while ago.
  11. zachtan is recreating skins of the Ace Combat universe, but who knows? The only famous F-16XL I recall from Ace Combat is that of Wizard Squadron: http://acecombat.wikia.com/wiki/Wizard_Squadron
  12. Thanks for the new Tornado models! Many improvements over the original and very high quality skins! German quality indeed! To improve realism, can the "StartDefaultDate" parameter be added to the various skins? I doubt there were Tornados in Norm 2009 and Norm 87 camos during the first years of deployment.
  13. One of the greatest mods, first time I played it, it was a version for the old Wings Over Europe. My only gripe with it is that the terrain is pretty wrong, for target locations etc. The one I made is identical in dimensions (portrays the same area), but addresses such issues and was also built for ODS. I wonder if people are still interested in playing ODS; when I get the chance, I might rework the campaign files and provide a more accurate campaign.
  14. That's good to know. I usually experience crashes during loadings in my huge modded install.
  15. Want some guys in the USA to rename the capital?

    Haha, no way! Well, thankfully I am not from Rome, LOL!
  16. Glad it works! Enjoy the terrain, it took me years to develop it!
  17. Question

    I remember those videos! Haha, they're so funny!
  18. This should happen since you don't have the Desert terrain from SF2, so you might have another SF2 title, like SF2E, or SF2V or SF2I. My terrain uses the stock Desert terrain files as a base. But don't worry, there is an easy fix. Inside the terrain folder, find the IraqWA.ini file, and open it with Notepad. You'll find that the referenced CatFile is the Desert.CAT. Since you don't have SF2, but some other stock terrain, enable a different CAT instead. If you have SF2E, you have the GermanyCE terrain, etc. So, double slash the Desert.CAT line and enable one of the different CAT files from the list below, according to which SF2 game you have: CatFile=..\Desert\Desert.CAT //CatFile=..\GermanyCE\GermanyCE.CAT //CatFile=..\VietnamSEA\VietnamSEA.CAT //CatFile=..\IsraelME\IsraelME.CAT I hope I have been clear enough. Just follow these simple instructions and let me know if it works.
  19. A Canadian search-and-recovery mission says it has successfully found a flight test model of a Cold War-era supersonic interceptor jet. The "Raise the Arrow" project has been searching for free-flight models of the Avro Arrow in the depths of Lake Ontario since July. Over 60 years ago, nine models were launched into the Great Lake to test their flight design. Searchers are using advanced sonar technology in the underwater hunt. http://www.bbc.com/news/world-us-canada-41193900
  20. You just asked for it, and now we have it on the main page. Amazing! What I have seen was a WIP, it just disappeared, but I bet Erik is still working on it as we speak. Thanks Erik, your work and care is very appreciated! And thanks for asking about it, KJakker. On the old home page layout, the list proved to be much useful.
  21. zachtan, I've sent you a PM with some surprises. Cruising the net, I found all plane skins extracted from the PS2 games: AC04, ACZ and AC5. They can be used for reference, colour choices, etc. I have no particular requests, but I think it would be great to have the Mobius F-22A and F-4E Phantom II, the Razgriz F-14A and some cool Ace Combat Zero plane skins of the enemy ace squadrons (Rot, Wizard, Sorcerer, Schwarze, etc...)
  22. F/A-18E Grun Team (Ace Combat Zero)

    Top notch skin, as always!
  23. Grun Changes

    It's much closer to the Ace Combat Zero paint scheme, if not identical. Fantastic!
  24. F-15C Galm Team (Ace Combat Zero)

    Thanks for the update! Just FYI, "Galm" it's actually a mistranslation from Japanese to English of "Garm", the dog from Hell in Norse mythology. They corrected the name in Ace Combat Infinity.
  25. I don't remember how big is Sweden represented on such terrain. If it's just a minor portion, I'd say to keep it NEUTRAL.
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