-
Posts
611 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by saisran
-
SF2 NAA FJ-3M Fury (Ver.2)
saisran replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I was just dropping by to see if there's any major changes and now i see a brand new sexy Fury! do tell me it has a tail hook??? -
Mig29C Russian AF.7z
saisran replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
really cool. Downloading. are you going to make further updates on the K? -
New YF-19 project
saisran replied to blackwasp73's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
i think you should post it in the SF2 Threads s most modders have jumped from SF1 to SF2 -
well done, I never thought shooting down a reaper would be quite a challenge. Soviet missiles on the flankers dont work I do wish we have a tail hook on them flankers. otherwise great job i just imagine the nightmares of putting all that stuff together.
- 32 replies
-
your right there really isn't much of a need. just an exercise and well it's kinda fun. going full burners and reaching high mach speed. You should give it a try on the Hornet as well. Thanks Eric. Oh yeah, i just found out that Launchers or maybe the bombs themselves (dag vs structure values?)can't take going past mach 2.5. Went to a strike mission going mach 2.5+ and ended up loosing all my bombs. Not a problem, but i do think that its" really cool" damage simulation.
-
Strike Fighters 2: War For Israel V3.0 + Sandbox
saisran commented on Spectre8750's file in User Made Campaigns
- 27 comments
-
- 1
-
-
- strike fighters 2
- war for israel
-
(and 3 more)
Tagged with:
-
hi eric i already gave it a mach limit of mach 3.98 even a sea level limit of 1354.35m/s(m 3.89) in the screenie should i double the values? Also to my understanding in one of the forum threads the [flightcontrol] entries govern AI and i think this true as my AIs now intercepts enemies at mach 2+ speeds. kinda cool as they are now hitting bandits moments after them enemies took off.
-
So got the Thunderwarrior and finally got around trying to make an F-14 Super Awesome although i'm still a bit short. the thunder warrior gets to Mach 3.42 @ 60K ft and i only managed mach 3.06 @ 26K ft. So referencing the Thunder Warrior and this two Thread http://combatace.com/topic/21867-definitions-of-aero-coefficients/page__p__96438 http://combatace.com/topic/12100-basic-ini-editing-enginex/ I was able to achieve the following Super Cruising at mach 1.37 Maintaining mach 1 at 23% throttle with nose slightly down ( this is a bit too much have to find a way to prevent this) And reaching mach 3.06 for 5 secs before catching fire... Will have to check going if mach 3 at higher alt prevents the plane from catching fire. I tried to copy the Coefficient and mach data from the Thunderwarrior directly but the game CTD when i do this. infact each time i give too high a limit on the lines governing Temperature the game CTD's, Anyway putting the flames out are rather easy (Ctrl+I to cut the engine and throttle down a bit of rolling or AoA can also help) and most of the time the tomcat flies away unharmed. Although there are instances when this happens.. Ctrl+I left engine ignites Ctrl+I again and right engine ignites and vice versa) I had better luck landing a tomcat with the stabs or bits of the wing missing than having asymmetric thrust. Tried the same with the TW tomcats got supercruise and up to mach 2.6 but that's all heres the Data.ini if anyone is interested in helping :) F14.rar
-
Hi Eric, what's a thunderwarrior? (im 12 at heart and i'm intrigued! "Thunder Warrior!") Yup, Definitely a blown engine. (Note the asymmetric bar) you can keep the tomcat at mach speeds at 70-80% power at altitudes around 30K i think. If all six bar are on full chances are you're about to blow your engine. Im not sure what they are for exactly probably RPM and engine/oil pressure and temp. Caesar most probably know what they are.
-
Airships
saisran commented on Stephen1918's file in First Eagles - WWI and Early Years - Object Mods
-
Yeah it can't but its quite an experience going mach 2.++ watching the counters slowly go up as you loose fuel and go higher trimming the nose down or up looking for that magic profile to get that extra speed until you run out of fuel or map or Kaboom! P.S. i once did an unrealistic version of the tomcat by reducing 50% of the tomcats weight and multiplying the Slthrust by 2 and increasing the stress limit on the engine. went mach 3+ then Boom.
-
f-35 Fighter
saisran replied to greyhawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What about a naked tomcat? -
It's been a while since i've flown The F-8C much less engage in turning and churning adrenalin driven air battle since i've been busy naval-izing my stock campaign ever since my HDD crashed. The mission was actually a CAS mission and i was hoping to post a successful ground report on the very first campaign of my pilot. Burning sand Naval. 6X F-8C AI carrying Rocket Launchers and im carrying 2 dopey winders. Enemy squads of Mig-19s, Mig-17Fs and Hunter F-4s with 2 aces a Maj and a Capt flying the Mig-19s Since the rocket launcher model on the F-8C can fire only a couple of rockets i opted for the -9Bs on my sader. I intended to fly sweep for my squad as i designate targets to the AI planes. As the friendlies usually sent in to help always get their asses kicked. We reached the Killing Field and i sent my unit to work as i go after the nearest Farmer chasing my mates. Farming was going well i already harvested a couple of them. RC gave the mission complete and i ordered my mates to resume formation so we can skadadele out of the warzone. however the soviet maj didn't like to go home without a kill so he went in pursuit of one of my mates. A call for help and i was on his case. I tried for a head on pass but it didn't work. He turned the plane into me trying to force a left circle. I plugged on the burners and extended my dive hoping to draw him away from my fleeing squad. but he reversed turn and continued pursuit. I chased and i got him on my sight. piper on trigger hot and my first set of guns was out. select the other set and he made another turn. I tried turning with the mig thinking i have the energy advantage. but it didnt work the Farmer can turn tighter than the F-8C. i went high for a vertical but it was too late hes already on my 3-9 line We went through several maneuvers which ended up in a scissor. Soon enough i was gaining an advantage. I was ready for a kill then i saw tracers on my wind shield. The Maj is now joined by a capt and i found my self between two Soviet ace in a three way scissors. Somehow i managed to get behind both Farmers by virtue of Flaps down and rudder. Slowing down to near stall to push the farmers ahead so i can try for shot or an escape. Suddenly a thud and a flash. I was being shot at. A third bandit was on me real close. My bird is near stall and i don't know if my plane will respond. hard rudder and stick right. the sader rolled and pulled. hoping to put enough angle and force the new enemy to overshoot. but the fighter turned inside me and set cannon rounds directly into the center of my fuselage. Takeaways: The Farmer is really a nice fighter. turns well and two engines gave it a lot of grunt. but the F-8C can still out burn it though i don't think i'll be able to out turn the Farmer. Being able to shoot down several fighters consistently made me overconfident. I should have asked my wing men for support instead of flying solo. Hopefully the Mig-17 pilot that shot me down will be considered an ace by our next mission so i can have my revenge.
-
Who?
saisran replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's a cute looking plane you got there. -
f-35 Fighter
saisran replied to greyhawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Its been done already years ago.
