mppd
JAGDSTAFFEL 11-
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Everything posted by mppd
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Removing F-4 pylons/rails
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hot damn, it works... -
Removing F-4 pylons/rails
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I guess I can't help but want to make a great sim even better, but there's no way I could do a whole airframe myself. By taking what others have already done and making some tweaks/art/3D parts it just helps the immersion for me. If this works it just opens the door to anyone doing most anything to the basic airframe for any plane! Add your favorite antenna or whatever. Sorry for the enthusiasm...! I just love this sim and this hobby. It has taken the place of scale aircraft modeling for me. Mike -
I started another round of trying to accurize the WOV F-4 again with my limited skills. If I could find a way to delete the existing intermediate pylons and AIM-9 rails, we could create a new pylon with correct extended rails, correct AIM-4D Falcon rails, and the early Navy style pylons as add-on parts. I posted a query at TW's Forum, and FastCargo pointed me at Dave's submission available here (F-100A "Rehab" of the ROCAF) where some parts were deleted by making them components in the data.ini. I took a second look at this, and if this works, it could be one of the most significant modder finds yet! We could delete any fixed part and add another that we create! Will try it tonight, but this looks like DYNAMITE to modders - it certainly deserves its own thread!! Someone deserves a medal if this works...!! Mike D.
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Problems with F-4D upgrades
mppd replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry folks, I had not yet tried my add-ons with the new patch. The .LODs indeed do not seem to work - as was posted, extract the stock F-4C.LOD from the new install/patch and rename it as F-4Dxxx. (The stock D still has the bumps on the undernose RHAW housing that are not correct for a Vietnam-era F-4). I didn't trash my old install either. I'm waiting for YAP2 to decide for sure. I like the new weapon drag feature after the patch, but if too many issues come up, I'll stick to the pre-patch version too. Mike -
O.K. sorry to bother anyone. I certainly have all of this archived - I was thinking that you were referring to entries for individual weapons, not loadouts etc. for individual aircraft. My mistake. And just to throw a comment in, the Knowledge Base is a bit difficult to search thru for a specific item, and I don't blame a newer reader for asking something which may be so obvious to you guys who spent so much time putting this together. Sometimes it is easier to ask rather than to poke thru all of this. Thanks again for all of the help I have received for stupid questions in the past. I hope that I can answer some for newer members some day. Mike
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Perhaps I've missed it in any of the Forum conversations, but one of the most worthwhile additions to the new patch (and for WOI) is the addition of drag coeffient values for ordnance: SubsonicDragCoeff=0.240000 SupersonicDragCoeff=0.920000 When porting over the weapon packs to the new version, a fairly random value was added for new weapons. I took my own guess for all of the WOV/YAP weapons I had installed based on the weapon diameter and weight, but anyone have a more accurate formula? The values the weaponeditor generates are pretty mild. Now realistic severe drag penalties can be imposed by airplanes in a loaded config - watch the airspeed climb after they are released! Anyone notice a difference changing the end CEP entry for each item? Mike D.
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My two cents worth: I own a modest built machine - AMD 64 2.2GHz with 1 Gig of RAM, NVidea 8600 GT card - the WOV update works fine on a clean install with all detail settings at "High", mirrors off, shadows at "Medium", just flying around I'm getting 45 FPS from inside the cockpit. (I highly recommend the card for budget users by the way). I did not need to install a later version of DirectX either. Nice update - good job TK. Time to start adding some mods now! Mike D.
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New napalm shapes
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks roop, The BLU- desig site I've been to, the A-1 site also but I don't remember those photos before! I have them now - thanks very much!! It was worth the post for the link! Mike -
New napalm shapes
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks for the compliments, but they're pretty simple. I really was looking to see if anyone had any close-up photos - I really can't find anything on the Net and my own collections are all tiny photos. Thanks, Mike -
McCain's Scooter
mppd replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
O.K. sorry I built on it - it was funny though... Mike D. -
McCain's Scooter
mppd replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Let's keep it to the topic. "Vietnam Air Losses" lists McCain's A-4E as 149959 VA-163 off the Oriskany. Best guess as to the nose number. Thanks for the laugh out loud though, mike D. -
214 downloads
Mod for the F-4E-35 with long gun muzzle (MIDAS IV mod) from 1971-72: This is a small mod to the F-4E-35 Phantom II (available for download here at CombatAce: http://forum.combatace.com/index.php?autoc...p;showfile=1020 This version is correct for a Vietnam-era unslatted F-4E model and is a must-have, whereas the F-4E as presented in Wings Over Vietnam has slatted wings (a post-Vietnam modification). During 1971-72 the USAF F-4Es in Southeast Asia were modified with the MIDAS IV extended muzzle for the plane's M61 20mm Vulcan cannon. This presumably helped the issue of ingesting muzzle gases into the engines during the firing of the weapon. I have enclosed the stock F-4E-35 data.ini modified to include the enclosed long gun part. (In my own install I duplicated the entire F-4E-35 by renaming the folder, aircraft.ini and data.ini files all to "F-4E-35LG" and in the F-4E-35LG.ini I renamed the AircraftFullName= to "F-4E long gun"). Drop the .LOD file loose into your aircraft folder. My thanks to Dave and the rest of the team which brought you the original F-4E-35 package, and for allowing me to release their original data.ini file with the text entries to allow the long gun to appear. Mike D. -
View File F-4E-35 with long gun muzzle (MIDAS IV mod) Mod for the F-4E-35 with long gun muzzle (MIDAS IV mod) from 1971-72: This is a small mod to the F-4E-35 Phantom II (available for download here at CombatAce: http://forum.combatace.com/index.php?autoc...p;showfile=1020 This version is correct for a Vietnam-era unslatted F-4E model and is a must-have, whereas the F-4E as presented in Wings Over Vietnam has slatted wings (a post-Vietnam modification). During 1971-72 the USAF F-4Es in Southeast Asia were modified with the MIDAS IV extended muzzle for the plane's M61 20mm Vulcan cannon. This presumably helped the issue of ingesting muzzle gases into the engines during the firing of the weapon. I have enclosed the stock F-4E-35 data.ini modified to include the enclosed long gun part. (In my own install I duplicated the entire F-4E-35 by renaming the folder, aircraft.ini and data.ini files all to "F-4E-35LG" and in the F-4E-35LG.ini I renamed the AircraftFullName= to "F-4E long gun"). Drop the .LOD file loose into your aircraft folder. My thanks to Dave and the rest of the team which brought you the original F-4E-35 package, and for allowing me to release their original data.ini file with the text entries to allow the long gun to appear. Mike D. Submitter mppd Submitted 09/11/2008 Category Ini Edits
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The first shot of the slot man sliding under the others is really wild! I saw two Blue Angels shows in F-4s in 1973-74, Keene H.H. and South Weymouth Mass (the latter had a young lady die that day in an aerobatic demo in a Citabria, but the Blues flew later). One show in 1973 of the T-Birds in F-4s right here at Bradley IAP. Still a great airplane, and all the more amazing with all the stuff about high AOA issues, etc. Mike D.
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F-4E Midas IV long gun
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, I was hoping to add a few more items to make an F-4E update pack, sort of. I need to tweak it a bit also - there are two supports underneath where the rectangular cutout is (where you can see the barrels) - just found another reference pic. Was going to try to make the nose vents in 3DSMax to have them appear sharper in the external views, plus that vent on the nose that is open most of the time. Also did up the intake ramp hinge in 3D and it looks pretty good - better than in 1024 pixel art. Not sure if anyone was that interested - I mean we already have an F-4E in WOV with the long gun, but it's slatted. Mike -
New USAF F-4 drop tanks
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
For some reason that I can't explain, when I tried using the exact same .LOD names and tank names, the tank will not appear at all. Had the same issue trying to replace the QRC-160 ECM pod. I can't explain it - but by renaming the new file to anything else, and then just dumping the old file from the weapondata.ini, I achieved the wanted result. Go figure... Mike -
I offered to skin the bird for him, but to do the UVW Map bit on an entire airframe is probably way over my head compared with the little parts I've been creating. I have more reference material on the deuce than most, and could gladly assist in that project also - as I have mentioned before. The F-102 project seemed like it was off to a very good start, though I'd like to see a few tweaks on the -102's shape from the photos I've seen posted. Mike D.
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MIG 25 SPEED
mppd replied to FLOGGER23's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have no real world flying experience, but an F-4 driver that I talked to from the Michigan ANG told me that the high altitude performance (as in maneuverability) of the Phantom was just horrible above 35,000 ft. He said that at those altitudes or higher, the airplane simply won't turn in the thin air, and this is probably not even modeled correctly in the WOV series. He laughed at the thought of ACM at that altitude. Some of the real world pilots that frequent this forum could probably confirm that. Mike D. -
Good F-101B Voodoo reference photos: http://www.philsaeronauticalstuff.com/f_101b/f_101b.html RF-101C: http://www.philsaeronauticalstuff.com/rf-101c/rf-101c.html Mike D.
