atoll1
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Everything posted by atoll1
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WOE-LGB
atoll1 replied to graven's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've found that with a lantirn or similar type pod attached, you get to see the target that you're designating, just like with electro-optical ordnance...a nice touch. -
Dear fellow simmers, In SFP1 patched to 8/30/06 SP4, KMD v1.04 launches and runs fine, but with KMD v1.05, I get a Microsoft visual C++ runtime library error “abnormal program termination”. Yet, when KMD v105 is launched outside of the SFP1 folder, it launches just fine, except of course, KMD launched outside SFP1 doesn’t see the aircraft and ground objects =(. Any idea how to fix KMD v105 not launching within SFP1? Thanks in advance for any help.
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Neato! Just registered at http://www.multiviperforums.com. Wonder how the new TrackIRs perform...?! Could also use a flight stick...any else have a flight stick that goes loose and loopy after a while? The software control panel that comes with my logitech doesn't seem to have a way to adequately realign my stick.
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Guided munitions
atoll1 replied to JochenPeiper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The advantage of keeping them in the cat file is that if you mess up the mods, you can always delete the messed up file and you're back in shape to start again. The other advantage is that it keeps the important files intact and compact. -
Guided munitions
atoll1 replied to JochenPeiper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Plus you need to have some kind of targetting munition on your pylons e.g., pavetack, that will allow the LGBs to have an illuminated target to hone in on. -
Korea Map
atoll1 replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
The changes you mention would be really neat. I can't seem to find the uploads in the terrain section here...wondered if you've had the chance to upload them yet? -
Patch killed my framerates!
atoll1 replied to bubu's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Other than the settings in both grpahics and sound, (esp. the new water detail setting), I wonder if any of the new dll's do indeed require more system resources... worse come to worse, it's time to reduce all those cool looking graphics settings the thrills, joys, and sacrifices one makes -
Clouds and EnvironmentSys
atoll1 replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Played around with the numbers based off discussion here and it's working toward where I like it - thanks! -
Clouds and EnvironmentSys
atoll1 replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ok, fellow simmers - thanks for your discussion thread, but I feel silly not being quite able to follow the discussion (e.g., not sure what sky panel height is/does?). Is fluffy clouds the same as 3D clouds? I tried changing skydistance at 36000, and even 136000, both did not slow down my computer, but at the same time, I saw no difference in the clouds around my plane. I was hoping that there would be more 3D clouds spreading from my plane to the horizon. Any help/advice is certainly appreciated. -
Weather in campaign mode
atoll1 replied to s_magic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm not sure, but I wonder if the dynamic campaign editor is helpful/useful for something like this. Unfortunately, I've only found the v1.05 which when launched in SP4, gives the error that it cannot find the groundobject.ini list. Does anyone know if a version of the DCE >1.05 that is compatible with SP4 exists? Or even a similar editor? On second thought, perhaps I should post this to the mission forum -
Clouds and EnvironmentSys
atoll1 replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I wonder if it'll really slow the computer down to increase it, plus I wonder if there's a way to stretch it further out to the horizon. Thank you - I'll try that line. And yes, the default for that line is SkyDistance=70000. -
Talon aircraft
atoll1 replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Literally swap the cockpit folder and cockpit ini, then make sure to change the aircraft's ini to reflect the new cockpit folder name (or just change the cockpit name to reflect what's already in the aircraft ini) copy and paste the loadout to other aircraft lodaouts. Make sure that the weapons section of the data.ini is set to allow those weapon loadouts. -
Talon aircraft
atoll1 replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That makes 2 of us - if I knew how, I'd be getting it up and posted too =) Thanks, -
Probs - F16A Block10 by Xevilpetex
atoll1 replied to csb's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I believe it is a known issue that the CCIP extends below the HUD, and not something that can be fixed with just manipulating the ini files. Make sure that the sound file you are trying to use is in the Sounds folder, then copy and paste the name of the sound to the engine sound line in the aircraft's data ini. The other thing you can try is to copy in and use the cockpit from another F-16. -
Talon aircraft
atoll1 replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You built an Su-37 - is it working and posted for download yet? Thanks all for that tip about the engine temperatures. Yep, I realise that it's still in alpha/beta - and what a great alpha/beta state it is! Thanks again! -
First, thank you – it’s an excellent model for an alpha/beta stage! I do have a question: if I leave the afterburner on for too long, the plane catches on fire and explodes. Any idea what causes this? PS: Now all we need is an Su-37 or better to match! =)
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need help with graphics on sfp1
atoll1 replied to ICEPICK's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The high res skins minimize the "fuzziness" you talk about, but these high res skins may really cause low fps. Actually, for the low res skins, the closer you are to it, the more fuzzy they appear.
