atoll1
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Everything posted by atoll1
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after changing [Debug] DisplayDebug=FALSE Is there a free standing camera with which to move? (I don't mean the camera that moves around a plane) Wouldn't the above change that gives coordinates assume a free camera to move and so to check coordinates, which can then be entered in the mission editor? Those are the general steps to take right? I see all these neat missions that have planes and other objects placed so neatly in airbases...
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Ahh..that would be a trick I didn't know of previously. If a whole lot of "tricks" like these get posted here, maybe we can compile them for the FAQ section As to the neat place: I was flying a fighter sweep that is randomly generated under single mission, so unfortunately, I have no way to save that (or do I? Is there another trick?). I hit external view and saw this really neat canyon in the modern korea terrain. I thought it was neat because I would like to come back to it and try flying a fast jet through that canyon...wouldn't you?
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Talon speeds and fire
atoll1 replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yep - that's the version I'm trying. Try it too - push the afterburners to full and see how long/what speeds it flames up. I wonder if there's a pattern...haven't tested it enough to tell, which is why I'm wondering if there's some kind of guideline? Wonder if it's part of the sim's engine? -
Is there a trick to accurately placing objects and planes when building missions? I'm using KMD and the large planning maps, but you can only zoom in so far. So if for example, you want to neatly place some planes on an airfield, all lined up, how do people do this? Is it a hit and miss and try again affair or using the coordinate numbers, or a combination of both? Is there another trick to doing this a little more easily? It's ok if there isn't - just would be nice to know I'm not doing it all wrong While I'm at it, how do I find out all the neat places to fly over? I recently flew a single mission that is generated randomly for the new korean map and flew over a part of the map that had what I thought was a really neat canyon and I would like to fly that area again. Thanks for any input!
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More Flankers!
atoll1 replied to Marcfighter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I could well be wrong since I too asked alluded to that same question, but I doubt seriously the flight model allows the cobra or any of the fancy flying stunts that we see the su-27 perform in air shows. Then again, if someone has been able to successfully fly those stunts in our sim, then I sure want to learn how! -
Do the NationNames of ground objects follow the nation names in the Nations.ini file? I found a couple of ground objects with nation names as USAS and USARMY, but these aren’t in the Nations.ini file. Should I just duplicate the, say, USMC section of the Nations.ini, and rename the duplicate USMC nation as USARMY, or for that matter, another duplicate as USAS? Thanks for any advice.
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More Flankers!
atoll1 replied to Marcfighter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Amazing! thank you! now if only it'll also do all those amazing Su-27 stunts that other airplanes can't do like the cobra etc. -
SP4 question
atoll1 replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The 8.30.06 is the latest patch: http://thirdwire.com/downloads_sfp1.htm What you might do is take a look at the aircraft's data.ini and look for the weapons section, then look to see which countires are assigned. You might check to see if "Soviet", for example is present. Try that and see if you still don't see weapons showing up. -
clipping
atoll1 replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ahh - thanks! So it sounds like it's a global change and not an individual aircraft mod... I'll give it a try. -
clipping
atoll1 replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Any thoughts? I've tried to scan through the ini file for clipping, but I'm not sure it's the correct search term... -
clipping
atoll1 replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here's an image as an example - (I've circled the problem part) - notice how parts of the plane disappear?! Does anyone know of a setting (e.g., something in an aircraft.ini file?) that can be played with to fix it? -
clipping
atoll1 replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually, it happened on my old graphics card too, and on another PC too, plus (unfortunately in this case) I do have the latest drivers. No, it's the same clipping you'd get in a 3D program if the camera or its zoom is too close to an object =( the solution for this is to lower the zoom or pull the camera back, but I'm not sure what the equivalent is like in SFP1. Thankfully, it only happens with a few models. -
I've noticed that on some cockpits, there's clipping of the polygons/model when I look around. In other words, as I mouse around in cockpit view, parts of the plane seem to be disappearing at angles. Does anyone know if there's a line setting in one of the config files to play with this clipping? Thanks in advance.
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Thanks folks! And thanks for clarifying what I should clarify! ;) This part is new to me, and I'm not sure how to check which weapon rack is being used. I saw the anomaly when using the hellfires with the AH-1W. And yes, I am using the latest weapons pack (3 Jul 06). Meanwhile, I'll check on the allowed weapons class that ATR is ther, but since I was able to select hellfires in the loadout screen, I suspect the allowed weapons class is ok, but I'll check...thanks.
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Whoops - sorry I wasn't clear. It's the same missile placed in a rack. So instead of seeing 4 missiles in a rack, I would see only 2 missiles (though it still functions as 4 missiles when firing). I know they're overlapping because you can just see the fins of the overlapping one sticking out at a slightly different angle. Alternately, while I haven't tested for a pattern, I would sometimes see the missiles hanging at a position that is even lower than the lowest pylon so that there is a noticeable gap. I wonder if to fix it, whether it can be done via the weapondata or aircraft data files, or whether it's part of the model. Thanks again.
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Does anyone else find that their hellfires and euromissiles are misaligned on the racks/pylons (e.g., on the AH-1W) with for example, more than 2 missiles in the same position, or missiles hanging below the pylons? Could this be a result of the weapon’s positioning in the weapondata or the aircraft data file? Thanks in advance for your feedback.
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F-16 seat
atoll1 replied to arf16's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
probably not unless you get a different pilot model... -
Adding Trees
atoll1 replied to hellcat61's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Some of the readme's refer to a tree tutorial by Deuces. I tried searching for this here, at Deuces site, and a google search, to no avail. Any idea where the tutorial has moved to? Thanks in advance. -
If someone has an nvidia 7900 level graphics card, do you think you can create and post a movie clip of how the water looks at the perfect setting? Or does anyone know of a link to a movie clip of IL2FBPF's water? (I'm not referring to stills nor to the soon to be release BOB). I'm curious as to the quality (fps and rendering) of IL2FBPF's current water at the perfect setting. Thanks!
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Has anybody had success with firing the FN MAG 7.62mm gun that is found in the latest weapon pack? I've tried it on different aircraft/choppers and it doesn't fire. The model shows up fine in the weapon selection menu, and also shows up fine in game, but it doesn't fire. I've even checked that my fire button works on other weapons. Any advice is appreciated. Thanks in advance!
