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Everything posted by HomeFries
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F-15C Advanced Flight Model (AFM) in Beta Testing
HomeFries replied to Dave's topic in Digital Combat Simulator Series General Discussion
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F-15C Advanced Flight Model (AFM) in Beta Testing
HomeFries replied to Dave's topic in Digital Combat Simulator Series General Discussion
How is the high AoA envelope on the F-15 AFM? The SFM seems a bit "drastic" in its transition from laminar airflow to max AoA, kind of like the A-10A SFM transition at 20 units. -
UH-1H 1st Cavalry Division (Airmobile) Vietnam Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: UH-1H 1st Cavalry Division (Airmobile) Vietnam Skin Pack File Submitter: HomeFries File Submitted: 19 October 2013 File Category: Misc/AI Aircraft Skins This is a collection of skins representing commands that supported the 1st Cavalry Division from 1965-1969. Commands represented include: 82nd Artillery Battalion (Battery E) 228th Assault Support Helicopter Battalion (Command bird) 229th Aviation Battalion (Companies A-D) Note: The 229th AvBn A company 1965 skin in this pack differs slightly from the Crandal/Freeman skins in my Medal of Honor Skin Pack. Be sure to get that pack as well if you want even more varied skins for the 229th AvBn (i.e. if you wish to create an Ia Drang mission). All reference imagery was taken from http://vietnam-hueys.tripod.com/Army%20home%20page.htm Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chiefs & Door Gunners: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation: Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army. Updating from Version 1.0: DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files: Gunner_UH1_*.dds Installation: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted folks in the US services don't wear rank insignia on flightsuits). To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead. Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
UH-1H 1st Cavalry Division (Airmobile) Vietnam Skin Pack
HomeFries posted a file in Misc/AI Aircraft Skins
Version 1.3
33 downloads
This is a collection of skins representing commands that supported the 1st Cavalry Division from 1965-1969. Commands represented include: 82nd Artillery Battalion (Battery E) 228th Assault Support Helicopter Battalion (Command bird) 229th Aviation Battalion (Companies A-D) Note: The 229th AvBn A company 1965 skin in this pack differs slightly from the Crandal/Freeman skins in my Medal of Honor Skin Pack. Be sure to get that pack as well if you want even more varied skins for the 229th AvBn (i.e. if you wish to create an Ia Drang mission). All reference imagery was taken from http://vietnam-hueys.tripod.com/Army%20home%20page.htm Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chiefs & Door Gunners: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation: Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army. Updating from Version 1.0: DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files: Gunner_UH1_*.dds Installation: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted folks in the US services don't wear rank insignia on flightsuits). To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead. Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries -
2/17 Cavalry Vietnam Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: 2/17 Cavalry Vietnam Skin Pack File Submitter: HomeFries File Submitted: 15 October 2013 File Category: Misc/AI Aircraft Skins This is a collection of five skins representing the Second Squadron, 17th Cavalry Regiment, 101st Airborne Division in Vietnam (1969). The skins included represent five Troops (the cavalry name for "companies"): Headquarters Troop (has a guidon by the pilot's door) A Troop (Identified by the red band on the tail boom) B Troop (White band) C Troop (Blue Band) F Troop (Orange Band) Note: The B Troop skin in this pack is slightly different from the 2/17 B Troop skin in my Medal of Honor Skin Pack. Be sure to get that pack as well if you want even more varied skins for the 101st Airborne Division. All reference imagery was taken from http://vietnam-hueys.tripod.com/2-17th%20Cav%20page.htm Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms, including ACUs for the door gunners. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern equipment. A note about the Crew Chiefs & Door Gunners: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation: Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army. Updating from Version 1.01 or earlier: DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files: Gunner_UH1_*.dds Installation Instructions: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead. Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. 101st door gunner) in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
Version 1.3
24 downloads
This is a collection of five skins representing the Second Squadron, 17th Cavalry Regiment, 101st Airborne Division in Vietnam (1969). The skins included represent five Troops (the cavalry name for "companies"): Headquarters Troop (has a guidon by the pilot's door) A Troop (Identified by the red band on the tail boom) B Troop (White band) C Troop (Blue Band) F Troop (Orange Band) Note: The B Troop skin in this pack is slightly different from the 2/17 B Troop skin in my Medal of Honor Skin Pack. Be sure to get that pack as well if you want even more varied skins for the 101st Airborne Division. All reference imagery was taken from http://vietnam-hueys.tripod.com/2-17th%20Cav%20page.htm Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms, including ACUs for the door gunners. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern equipment. A note about the Crew Chiefs & Door Gunners: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation: Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army. Updating from Version 1.01 or earlier: DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files: Gunner_UH1_*.dds Installation Instructions: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead. Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. 101st door gunner) in other skins or projects as long as proper credit is provided in the readme file. -Home Fries-
- 101st airborne
- vietnam
- (and 4 more)
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Integrated Nations for DCS World
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: Integrated Nations for DCS World File Submitter: HomeFries File Submitted: 11 October 2013 File Category: DCS Misc. Files Switzerland by CHSubZero USN/USMC by Home Fries This mod allows your logbook pilot to fly for Switzerland, the United States Navy and the United States Marine Corps in addition to the default nations. The USN and USMC "countries" have their own sets of insignia and share a set of medals. Additionally, the option is there to update the USAF medals from the default medals (three of which are incorrect) to the actual USAF medals that can be earned for valor in air combat. Regardless of whether you choose to update the USAF medals, the existing default USA medals will now include the "Combat V" as applicable.. Note: the default alliance matrix keeps the USN and USMC as "neutrals", so that you still only need to make a "USA" unit in the mission editor. This just keeps things simple, at least until the F-14 or F/A-18C is released. The mod also adds certain aircraft to different nations. Predominantly, the F-4 Phantom II has been added to nations who flew it historically (including USA, UK, Australia), most of the Eastern Bloc aircraft have been added to the USA inventory for scenario flexibility, and the MiG-29A has been added to Georgia and the Insurgents to provide more interesting scenarios. Finally, this mod is compatible with the Hellenic Air Force (HAF)mod version 1.05, though it requires that the HAF mod be installed first, and that this mod be disabled prior to reparing or removing the HAF mod. Installation: This assumes that you already have a working JSGME installation for DCS World. If you know just enough to spell JSGME, I recommend looking here for details on using JSGME with DCS World: http://forums.eagle.ru/showthread.php?t=98607 Big takeaway: don't create a folder called "MODS" within DCS World (this is already taken). Call your JSGME Mod folder something like "_MODS" or "GME_MODS". If you are updating the previous version of this mod, perform the following steps: In DCS World, set your default logbook to a pilot with a default nation. Create a new pilot if required (see "Disabling this mod" below). Exit DCS World and disable the old logbook mod. Delete the old mod, as the folder naming scheme has been updated for the new release. Extract the folders in this archive to your JSGME Mod folder. How you proceed with setting up the logbook mod is up to you. To install the logbook mod without the Hellenic Air Force Mod: Enable the "Logbook - Integrated Nations (Master)" mod. If you wish to use the Hellenic Air Force mod with this logbook mod, you must install the HAF mod first. Then you can proceed with the following steps: Enable the "Logbook - Integrated Nations (Master)" mod. Install either the "Logbook - Integrated Nations (HAF Compatibilty Patch)" or Install the "Logbook - Integrated Nations - Correction for US Air Force (optional) & HAF Compatibility Patch". If you have an existing USN or USMC pilot in your logbook from a previous install, then manually update your logbook (see below). Note that you will need to disable this mod in order to repair or uninstall the HAF mod. Manually Updating your Existing Logbook: If you use the USAF Correction or the HAF mod, it may be necessary to manually update the entries in your existing logbook. This section covers those eventualities. Either way, find your logbook file, which is located at: C:\Users\<user name>\Saved Games\DCS\MissionEditor\logbook.lua Be sure to back it up prior to making any edits. Next open it in a text editor such as Notepad++ (Windows Notepad is not recommended). Hellenic Air Force Compatibilty: If you have an existing USN or USMC pilot that you need to make compatible with the HAF mod, find the pilot that has a ["countryId"] of 22 or 23 and add 1 to the value (22 becomes 23 and 23 becomes 24). Note: this does not apply to a Greek pilot with a ["countryId"] = 22. Next, find the section called ["awards"]. If any of the subsections are [22] or [23] and one of the awards listed is [1] = "Navy & Marine Corps Achievement Medal", then add one to these subsections just like you did with ["countryId"] USAF Medals: If you have an experienced USA pilot who has the original medals by ED, and you wish to apply the correct medals with this logbook mod, then you will need to manually substitute the old default USAF medals with the proper entries so that they display properly. Under your pilot, in the section called ["awards"], you should find and replace the existing medals as follows (up to the number that you have): [2] = { [1] = "Air Force Achievement Medal", [2] = "Air Force Commendation Medal", [3] = "Air Medal", [4] = "Distinguished Flying Cross", [5] = "Legion of Merit", [6] = "Silver Star", [7] = "Air Force Cross", [8] = "Medal of Honor (Air Force)", }, -- end of [2] You should now see the appropriate USAF medals in your logbook. Australian Medals: The db_countries.lua file in DCS World 1.2.6 (and 1.2.8 at the time of this writing) lists the medals in the incorrect order, which makes it so you cannot see the medals in your logbook. If you have an Australian pilot and wish to see the medals, enable this mod, then go to your logbook.lua and find the ["awards"] section, as described above. Then on the lines indicating the medals earned, replace the following numbers: [5] should be [1] [4] should be [2] [2] should be [4] [1] should be [5] Then with this mod enabled, you should be able to see your Australian medals. Disabling this mod (for DCS World updates): Installing the logbook mod is the easy part. However, if you create a USN or USMC pilot, you will need to disable this mod whenever you update DCS World, so I highly recommending adding a "dummy" pilot with one of the default nations. Whenever you need to disable this mod, be sure to switch your logbook pilot to deFault prior to disabling this mod and applying the update. While you can often just re-enable this mod after updating (and then go back to your pilot), this extra step saveguards your pilot datafile in case the DCS update makes this version of this mod obsolete. Enjoy! Click here to download this file -
Version 1.2.16 (HAF 1.05 compati
23 downloads
Switzerland by CHSubZero USN/USMC by Home Fries This mod allows your logbook pilot to fly for Switzerland, the United States Navy and the United States Marine Corps in addition to the default nations. The USN and USMC "countries" have their own sets of insignia and share a set of medals. Additionally, the option is there to update the USAF medals from the default medals (three of which are incorrect) to the actual USAF medals that can be earned for valor in air combat. Regardless of whether you choose to update the USAF medals, the existing default USA medals will now include the "Combat V" as applicable.. Note: the default alliance matrix keeps the USN and USMC as "neutrals", so that you still only need to make a "USA" unit in the mission editor. This just keeps things simple, at least until the F-14 or F/A-18C is released. The mod also adds certain aircraft to different nations. Predominantly, the F-4 Phantom II has been added to nations who flew it historically (including USA, UK, Australia), most of the Eastern Bloc aircraft have been added to the USA inventory for scenario flexibility, and the MiG-29A has been added to Georgia and the Insurgents to provide more interesting scenarios. Finally, this mod is compatible with the Hellenic Air Force (HAF)mod version 1.05, though it requires that the HAF mod be installed first, and that this mod be disabled prior to reparing or removing the HAF mod. Installation: This assumes that you already have a working JSGME installation for DCS World. If you know just enough to spell JSGME, I recommend looking here for details on using JSGME with DCS World: http://forums.eagle.ru/showthread.php?t=98607 Big takeaway: don't create a folder called "MODS" within DCS World (this is already taken). Call your JSGME Mod folder something like "_MODS" or "GME_MODS". If you are updating the previous version of this mod, perform the following steps: In DCS World, set your default logbook to a pilot with a default nation. Create a new pilot if required (see "Disabling this mod" below). Exit DCS World and disable the old logbook mod. Delete the old mod, as the folder naming scheme has been updated for the new release. Extract the folders in this archive to your JSGME Mod folder. How you proceed with setting up the logbook mod is up to you. To install the logbook mod without the Hellenic Air Force Mod: Enable the "Logbook - Integrated Nations (Master)" mod. If you wish to use the Hellenic Air Force mod with this logbook mod, you must install the HAF mod first. Then you can proceed with the following steps: Enable the "Logbook - Integrated Nations (Master)" mod. Install either the "Logbook - Integrated Nations (HAF Compatibilty Patch)" or Install the "Logbook - Integrated Nations - Correction for US Air Force (optional) & HAF Compatibility Patch". If you have an existing USN or USMC pilot in your logbook from a previous install, then manually update your logbook (see below). Note that you will need to disable this mod in order to repair or uninstall the HAF mod. Manually Updating your Existing Logbook: If you use the USAF Correction or the HAF mod, it may be necessary to manually update the entries in your existing logbook. This section covers those eventualities. Either way, find your logbook file, which is located at: C:\Users\<user name>\Saved Games\DCS\MissionEditor\logbook.lua Be sure to back it up prior to making any edits. Next open it in a text editor such as Notepad++ (Windows Notepad is not recommended). Hellenic Air Force Compatibilty: If you have an existing USN or USMC pilot that you need to make compatible with the HAF mod, find the pilot that has a ["countryId"] of 22 or 23 and add 1 to the value (22 becomes 23 and 23 becomes 24). Note: this does not apply to a Greek pilot with a ["countryId"] = 22. Next, find the section called ["awards"]. If any of the subsections are [22] or [23] and one of the awards listed is [1] = "Navy & Marine Corps Achievement Medal", then add one to these subsections just like you did with ["countryId"] USAF Medals: If you have an experienced USA pilot who has the original medals by ED, and you wish to apply the correct medals with this logbook mod, then you will need to manually substitute the old default USAF medals with the proper entries so that they display properly. Under your pilot, in the section called ["awards"], you should find and replace the existing medals as follows (up to the number that you have): [2] = { [1] = "Air Force Achievement Medal", [2] = "Air Force Commendation Medal", [3] = "Air Medal", [4] = "Distinguished Flying Cross", [5] = "Legion of Merit", [6] = "Silver Star", [7] = "Air Force Cross", [8] = "Medal of Honor (Air Force)", }, -- end of [2] You should now see the appropriate USAF medals in your logbook. Australian Medals: The db_countries.lua file in DCS World 1.2.6 (and 1.2.8 at the time of this writing) lists the medals in the incorrect order, which makes it so you cannot see the medals in your logbook. If you have an Australian pilot and wish to see the medals, enable this mod, then go to your logbook.lua and find the ["awards"] section, as described above. Then on the lines indicating the medals earned, replace the following numbers: [5] should be [1] [4] should be [2] [2] should be [4] [1] should be [5] Then with this mod enabled, you should be able to see your Australian medals. Disabling this mod (for DCS World updates): Installing the logbook mod is the easy part. However, if you create a USN or USMC pilot, you will need to disable this mod whenever you update DCS World, so I highly recommending adding a "dummy" pilot with one of the default nations. Whenever you need to disable this mod, be sure to switch your logbook pilot to deFault prior to disabling this mod and applying the update. While you can often just re-enable this mod after updating (and then go back to your pilot), this extra step saveguards your pilot datafile in case the DCS update makes this version of this mod obsolete. Enjoy! -
Need Mat Name for F/A-18C pilot body and helmet
HomeFries posted a topic in Digital Combat Simulator Series Modding/Skinning Chat
I just made some changes to my A-10 & F/A-18C Pilot Photoshop Template, making some of the items more USN friendly, and I got the idea for updating the default VFA-94 Hornet with a custom pilot skin and helmet. To this end, I was wondering if anybody has the 3DS Material Names for the F/A-18C pilot body and helmet (and F/A-18A just for the sake of completeness). I've tried the obvious names (e.g. pilot_f-18_body, pilot_f/a-18c_body, etc.) and had no luck. Thanks in advance. -
I own CA, but unfortunately for me its use is a non-starter until ED allows the F10 view to only display on the viewport with a multi-monitor setup.
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Kinney start work on their next module for DCS
HomeFries replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
The atmosphere for Yavin IV looks totally wrong in that screenshot! How can they possibly get the spaceflight model down if they can't even model the intra-atmosphere flight dynamics? -
DCS: F-35A Kickstarter
HomeFries replied to SkateZilla's topic in Digital Combat Simulator Series General Discussion
I think the classified issue is not as bad as people might think. The displays and information shown are already unclassified with the cockpit trainers at the trade shows. The real classified stuff is not so much what it can do, but how it does it. How can the aircraft detect and identify targets, and do air and ground radar tracking at the same time? For purposes of the sim, all you need to know is that it can be done. The sim already knows what's going on, so it's just a matter of what information it can feed the cockpit display. The ranges will need to be fudged a bit, as will anything with "numbers" (which will have to be approximated or use the unclassified approximations), but this is something simmers have always lived with and will gladly continue to live with. -
DCS: F-35A Kickstarter
HomeFries replied to SkateZilla's topic in Digital Combat Simulator Series General Discussion
The way the US Military evaluates its acquisition/development of systems is by capability, and more directly where there is an existing lack of capability that needs to be addressed. This is because too many acquisition professionals and politicians were getting sucked into the "gee-whiz" aspects of a system that it would get funded regardless of need. Now everything needs to be analyzed as to what it brings to the table, but more importantly, what gap in capability it fills. To this end, sensor-data fusion has been considered a capabilty gap since the capability-based acquisition model came into play. It's not just fighters, either. SDF is a big deal in every armed warfare component in the military, and just about every program coming online has to be net-centric. -
Su-27 Fictional Skins: US Navy Fighter Squadrons (Volume I)
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: Su-27 Fictional Skins: US Navy Fighter Squadrons (Volume I) File Submitter: HomeFries File Submitted: 26 June 2013 File Category: Su-27 Skins Su-27 Fictional Skins: US Navy Fighter Squadrons (Volume I) for DCS World 1.2.14 and later This is a collection of eight skins representing three US Navy fighter squadrons using historical F-14 Tomcat liveries. The squadrons included are: VF-21 Freelancers (CAG, CO, Line birds) VF-103 Jolly Rogers (CAG, CO, Line birds) VF-124 Gunfighters (CO, Line birds) The VF-103 skins date from their 2000 deployment with CVW-17 on the USS George Washington. Included as the CO bird is the famous "Santa Cat", which has the jolly roger decked out in Christmas gear. Most markings have been westernized, and the pilots have been given USN flightsuits with Naval Aviator wings and squadron patches. The helmet remains Russian made. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. These skins were inspired by Clave's Deviant Art gallery: http://ws-clave.deviantart.com/gallery/6112394?offset=432 For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! Click here to download this file -
Version 1.12
38 downloads
Su-27 Fictional Skins: US Navy Fighter Squadrons (Volume I) for DCS World 1.2.14 and later This is a collection of eight skins representing three US Navy fighter squadrons using historical F-14 Tomcat liveries. The squadrons included are: VF-21 Freelancers (CAG, CO, Line birds) VF-103 Jolly Rogers (CAG, CO, Line birds) VF-124 Gunfighters (CO, Line birds) The VF-103 skins date from their 2000 deployment with CVW-17 on the USS George Washington. Included as the CO bird is the famous "Santa Cat", which has the jolly roger decked out in Christmas gear. Most markings have been westernized, and the pilots have been given USN flightsuits with Naval Aviator wings and squadron patches. The helmet remains Russian made. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. These skins were inspired by Clave's Deviant Art gallery: http://ws-clave.deviantart.com/gallery/6112394?offset=432 For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -
SU-27 Dark Grey
HomeFries replied to viperrm64's topic in Digital Combat Simulator Series File Announcements
The MiG-29 is based on the Flanker 2.5/Lock On model, and has a completely different set of templates. Besides, I'm not even sure if the MiG model supports the new livery format of DCS World. EDIT: And great work as always, Viper. -
Navy Receives First F-35C Lightning II
HomeFries replied to SidDogg's topic in Military and General Aviation
Navy and Air Force flght training has been joint since the 1990s. We had AF officers coming through Aviation Indoctrination in Pensacola, and many of the WSOs get their advanced training at VT-86 in Pensacola as well. I did my advanced flight training at the 562nd FTS at Randolph AFB. You're absolutely right about the infrastructure as well. I'm sure the AF has depot-level support at Eglin, which will really help keep the C models FMC, as they will be flown hard at the FRS. Since the aircraft is new, the FRS has the responsibility of developing the tactics and procedures from scratch. -
TW Prowler templates
HomeFries replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Good on you, Eric. That pattern was one I wanted to do for the Prowler before I jumped ship to DCS. -
TW Prowler templates
HomeFries replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ooh. I'm looking forward to seeing Jammin' Jihad. The camo generator will only do a conventional 3-color blob pattern right now, so that's no help, but I'd love to see you add it! -
TW Prowler templates
HomeFries replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Zipping them up now so they get beneath the 1Gb enclosure limit. They're actually better organized than I remember, and apparently i've done everything I want to them, except I haven't integrated the Camouflage Generator into some of the templates (I originally had to split that into a separate template to keep file sizes down, else it would take a long time to save the file when i was finished). If you're doing USN/USMC prowlers it won't be an issue, but take a look at my fictional IDF & RAAF A-6 skins to see the potential. The only thing it really needs is to have many of the major markings (e.g. JET INTAKE) duplicated in the USN Stencil instead of the old-school stencil (which was used in the 60s-70s). If you're doing ICAP II and later, you'll want to do this, and I never got around to it. -
TW Prowler templates
HomeFries replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
As far as I'm concerned, Texture 6 is the only Prowler exclusive texture. There are differences with texture 3, but these can be easily switched with overlays. I'll be out of town for a week, Eric, so if you need the templates now I can PM them to you. I've cleaned them up some since I used them a year ago, but I pretty much put everything but the kitchen sink on different layers for maximum modularity, and it could take some exploring to understand it until I can make it more organized and presentable to others. That said, if you like my A-6/EA-6B superpacks, you'll like what's in the templates. -
DCS/LOMAC Screen Shot Thread
HomeFries replied to Dave's topic in Digital Combat Simulator Series General Discussion
Love those MiG-29 shots, Dave! Obligatory screenshots of a CAS mission with JTAC sparkling the target. Screenshots taken using the ANVIS-9/OVN-1 NVG mod by nrgized. -
Need Mat Name for F/A-18C pilot body and helmet
HomeFries replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
I just did the ones that you have already done, though in my template I do have other squadrons as well. Let me know what you're planning next and I'll look up the organizational patches and helmet art (doing that for every squadron is just too much). -
UH-1 Medal of Honor Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: UH-1 Medal of Honor Skin Pack File Submitter: HomeFries File Submitted: 20 May 2013 File Category: Misc/AI Aircraft Skins This is a collection of six skins representing Five units in the Vietnam War. Each skin represents an airframe on which one of the crewmembers was awarded the Medal of Honor. The skins included are: US Army 82nd Medical Detachment (Air Ambulance) US Army 2/17th Cavalry, 101st Airborne Division US Army 173rd Assault Helicopter Company, 1st Aviation Regiment US Army 229th Aviation Battalion, 1st Cavalry Division (#775) US Army 229th Aviation Battalion, 1st Cavalry Division (#888) USMC Marine Observation Squadron Six (VMO-6) I have added the names and ranks (at the time) of the pilots and co-pilots of these airframes at the time of the action. While I have attempted to be as accurate as these gentlemen deserve, I may have made some incorrect assumptions (this is especially true about the co-pilots, who are not as easily found in the public record). Likewise, I was unable to accurately represent GySgt Leroy Poulson and LCpl John Phelps of VMO-6, as the door gunner textures do not support it. If you see any inaccuracies, please let me know so that I may correct them. All reference imagery and much of the research was taken from http://vietnam-hueys... Honor page.htm The Airframes and the Medal of Honor Recipients: 82nd Medical Detachment (Air Ambulance) CW3 Michael Novosel - October 2, 1969 CW3 Michael Novosel was pilot-in-command of of a UH-1H med evac Huey with the 82nd Medical Detachment in 1969. On October 2, he went to the assistance of a group of wounded South Vietnamese soldiers that were pinned down by an enemy force concealed in a series of bunkers. Flying without any gunship cover, he made repeated runs against heavy enemy fire to pick up the wounded. Near the end of the action, he spotted a wounded ARVN soldier near an enemy bunker. He maneuvered the ship near the wounded man and a crewman reached down to grab and lift the wounded soldier into the aircraft. During the maneuver the aircraft was hit by enemy fire and CW3 Novosel was wounded. In all, Michael Novosel and his crew made 15 extractions in the face of enemy fire, saving 29 wounded South Vietnamese soldiers. He was awarded the Medal of Honor in 1971. 2/17th Cavalry, 101st Airborne Division Sp4 Joseph G. LaPointe - June 2, 1969 Sp4 Joseph "Guy" LaPointe was a medic with Headquarters Troop, 2nd Squadron, 17th Cavalry. On June 2, 1969, he was just one day from going on leave to meet his wife and new son. However, SP4 LaPointe volunteered for a mission that day because his replacement was a new guy without any field experience. The patrol landed on the top of Hill 376, near the famous "Hamburger Hill" battle site. Sweeping away from the hilltop LZ, the point man walked into a fire zone from concealed enemy bunkers. Two more men were quickly wounded and "Doc" LaPointe moved forward to aid his wounded buddies. He put himself between the enemy bunkers and the wounded, and began working on the wounded. He was soon hit by enemy fire, but ignoring his own wounds he continued to shield his buddies while tending their wounds. He was hit by a second burst of fire and knocked away from his friends. He crawled back to the wounded again and once more shielded them from enemy fire while resuming his aid. This time an enemy grenade landed among the group, mortally wounding them all, including Doc LaPointe. He was awarded the Medal of Honor posthumously on December 16, 1971. 173rd Assault Helicopter Company, 1st Aviation Regiment PFC Gary Wetzel - January 8, 1968 PFC (later Sp4c) Gary Wetzel was a door gunner on "Robin Hood 866" in January, 1968. He was nearing the end of his second tour when his helicopter was hit by an enemy RPG rocket while landing in a hot LZ with an insertion team. The grounded helicopter was hit repeatedly by enemy fire and the pilot, Bill Dismukes, was wounded. As PFC Wetzel went to the assistance of his pilot, another enemy rocket impacted the ship just behind the pilot's seat. Wetzel was blown out of the helicopter, suffering severe wounds to his right arm, chest and legs, and his left arm was almost severed from his body - hanging only by a flap of skin. In spite of his multiple wounds, Wetzel climbed back into the damaged ship and took an enemy automatic weapon position under fire with his door gun. The enemy gun had the American troops pinned and Wetzel was able to destroy it with his fire. Wetzel then tried to go to the aid of his pilot again, but passed out from loss of blood. When he regained consciousness, his crew chief was dragging the wounded pilot to the shelter of a nearby dike. Wetzel crawled over and attempted to help the crew chief move the pilot to safety, but passed out a second time. After he and the other survivors were rescued, Wetzel's left arm was amputated and he spent five months in military hospitals recovering from his injuries and infections. Gary Wetzel was awarded the Medal of Honor on November 19, 1968. 229th Aviation Battalion, 1st Cavalry Division (#775) Captain Ed Freeman - November 14, 1965 Captain Ed Freeman served as Second-in-command of A Company, 229th Aviation Battalion in 1965-66. On November 14, 1965, he flew in support of LTC Hal Moore and the 1/7th Cavalry fighting against three battalions of NVA at LZ X-Ray in the Ia Drang Valley. Captain Freeman flew 14 missions into the face of enemy fire over the course of the first day to deliver much needed ammo and water, and to evacuate wounded soldiers. He was eventually awarded the Medal of Honor for his actions at LZ X-Ray on July 16, 2001. US Army 229th Aviation Battalion, 1st Cavalry Division (#888) Major Bruce Crandall - November 14, 1965 Major Bruce Crandall was commander of A Company, 229th Aviation Battalion, on November 14, 1965 at LZ X-Ray. With Captain Freeman's ship following him, Major Crandall flew 14 mission into the hot LZ , taking intense enemy fire to deliver supplies and evacuate wounded from the battle. As his ship was damaged by enemy fire (his crew chief was also wounded on one flight), Major Crandall was forced to switch to another aircraft. He flew a total of three different ships in his effort to support the troops at LZ X-Ray. Major Crandall was finally awarded the Medal of Honor on February 26, 2007. USMC Marine Observation Squadron Six (VMO-6) Captain Stephen Pless, USMC - August 19, 1967 On the afternoon of August 19, 1967, Captain Steve Pless and his crew were flying medevac escort near Quang Ngai (south of Chu Lai in I Corps). On the way to a pick-up of wounded ROK Marines, they heard an emergency call on the "Guard" channel from a transport helicopter. It had set down to make repairs on the beach, and was attacked by a large number of VC. Four Americans had been left on the ground when the ship took off, and they were being overrun by the enemy. Determining that the H-34 they were escorting could make the initial medevac pick-up without their support, Pless and his crew decided to respond to the emergency call. As they approached the site they could see the enemy beating and hacking at the four American prisoners. Pless took his gunship into a gun and rocket run, targeting a large group of VC in the clearing. Driving the enemy off with his gun run, Pless landed between the Americans and the enemy. Gunnery Sergeant Poulson jumped out and ran to support the single American still capable of walking. Putting the American on board the aircraft, Poulson, followed by the copilot and other crewman raced to help the other Americans. Determining one of the Americans to be dead, the three crewman began carrying the two injured Americans toward their Huey. At this point the VC attacked and tried to overrun the crew and helicopter. Pulling out their side arms, the crew alternately dragged the injured Americans and fired at oncoming VC. Some of the enemy came within a few feet of their Huey while they were loading the injured aboard. When all were aboard, Pless applied power to his grossly overloaded Huey and took off over the water. The skids of the ship touched the water four times before he finally got the aircraft to gain altitude. Pless jetisoned his rocket pods and ordered the crew to throw out all unnecessary items from the cabin. They landed the injured at Chu Lai First hospital and returned to their base at Ky Ha. The next day Pless and his crew learned that 20 VC dead had been found on the beach with evidence of many more enemy casualties being dragged off. Captain Pless was promoted to Major in September, 1967, and was awarded the Medal of Honor on January 19, 1969. The rest of his crew, Captain Rupert Fairfield, GySgt Leroy Poulson and LCpl John Phelps were all awarded the Navy Cross. Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chiefs & Door Gunners: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In the case of the VMO-6 skin, since I have the names of all crewmembers, I opted to put GySGt Poulson on the nametag. This is the result of a coin flip and should not be considered a slight to LCpl Phelps, who was awarded the Navy Cross as well as GySgt Poulson. In choosing names for the other textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army. Updating from Earlier Versions: Version 1.21 or earlier: Remove the folder "Army 101AD_LaPointe" prior to installation. Version 1.02 or earlier: DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files: Gunner_UH1_*.dds Pilot_UH1_USMC.dds Installation: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted folks in the US services don't wear rank insignia on flightsuits). To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead. Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. USMC door gunner) in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
Need Mat Name for F/A-18C pilot body and helmet
HomeFries replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
No need. I sent you mine!