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Everything posted by Spiritwalker69
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My father is ex-Royal Air Force and was stationed at RAF Leuchars between 1963 and 1969. Recently he was reminiscing and mentioned the F-102. He told me that he can remember F-102's, which he thinks were based in Iceland, landing at Leuchars for refuelling after shadowing Tu-95 Bears down through the G-I-UK gap. He has told me that they had blue and white checkers on the vertical fin but I have been unable to find any F-102's connected with Iceland showing these markings. He thinks that this happened around 1965-67. Do any of our USAF veterans know which Squadron these would belong to and/or if indeed they were F-102's? Alternatively does anyone know which aircraft type they were likely to have been and where they may have been based?
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A query for any USAF veterans out there ....
Spiritwalker69 replied to Spiritwalker69's topic in The Pub
Thanks again Guys. I spoke with Dad on the phone earlier and relayed your thoughts. We did discuss the possibility of paint fade and weathering making the colour appear blue and he agreed that this was possible. He did recall that a 23 Squadron Lightning flew around for some time with a pinkish eagle on the vertical tail fin due to weathering. He did mention that quite often the F-102's would land and simply roll to a stop at the end of the runway due to being almost completely out of fuel. Anyway Dad has asked me to convey his gratitude to you all for your help. -
A query for any USAF veterans out there ....
Spiritwalker69 replied to Spiritwalker69's topic in The Pub
Thanks Guys, I did think the 57th FIS was the most likely identity myself but was thrown by my Dad saying that the checkers were blue and white. I guess that with almost 50 years having passed since he was stationed there that his memory is hazy on some details. I will pass this on to him. -
Yet again Erik, an infinite number of THANK YOU's are due to yourself (and the admin team too I daresay). Having just been paid off, money is tight but come October I will be doing my utmost to renew my subscription. You have built a great site here and it would be a dire loss if the community here was to disappear. Just remember to take care of yourself in between looking after us
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SF2 keeps rewriting default aircraft.ini
Spiritwalker69 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Check the version.ini of the game you are trying to run ..... it should read similar to this [Version] BuildDate=May 2013 StrikeFighters2=TRUE StrikeFighters2 Vietnam=TRUE StrikeFighters2 Europe=TRUE StrikeFighters2 Israel=TRUE StrikeFighters2 Exp1=TRUE StrikeFighters2 Exp2=TRUE StrikeFighters2 NorthAtlantic=TRUE StrikeFighters2 Exp3=FALSE [OnlineNews] LastUpdateVersion=May 2013 LastDLCCount=29 If the BuildDate and LastUpdateVersion do not match after patching then the game rewrites the ini and also redeploys stock aircraft - this is probably part of the patch process to ensure any ini's for the aircraft are updated. I have found that the following method works to prevent this "corrupting" all my installs:- 1. Before patching make archive copies of your saved game folders but remove the version.ini file from the backups. (You can also get away with just making a back-up of the aircraft and decals folders) 2. Apply the patch 3. Run any of the SF2 exe files and exit the game 4. Open the folder in saved games for the SF2 exe you opened and copy the version.ini file (paste it to your desktop for safety) 5. Delete the contents of the saved game folder for the exe you opened (or the aircraft and decals folders if you only backed them up) and use your back-up to replace them. 6. Copy the version.ini from your desktop to every game/mod folder in your saved game folder. Using this method you only have one mod folder to retrieve - I generally use the test version of the game I have setup to use when checking new decals etc. -
Erik, Thank You for the diligence and dedication to keeping CombatAce up and running, it is very much appreciated.
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shortcut icons
Spiritwalker69 replied to jodandawg's topic in Site Support / Bug Reports / Suggestions
www.xiconeditor.com/ You can visit this site and upload any pic. The site will the allow you to crop it and convert it to an .ico You then save it to your pc as favicon.ico and can rename it to whatever you wish.ico Then drop it in the root folder of the app you want to use it as a shortcut for. Right click on the .exe the shortcut is for and create a desktop shortcut by selecting send to desktop. Now select your new shortcut and right click, select properties and you will see an option to change icon. Simply navigate to your new icon and select it. To actually produce your own icons you can use gimp to create a 64x64 pixel gif and convert it as above. -
Thanks for the effort guys ..... all concerned deserve recognition.
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New Squadron motto? - "Pray thy uplink remain stable"
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Strike Fighters 2 Screenshots
Spiritwalker69 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Saudi Tiffies finished in a 3-tone lo-vis scheme -
how to create road airfields
Spiritwalker69 replied to slick cowboy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The original mod can be found here - http://combatace.com/files/file/10311-highway-airfield-mod-for-sf2-europe/ The readme file contains set-up info for using the highway strips. -
Strike Fighters 2 Screenshots
Spiritwalker69 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Saudi Tiffies ...... WIP -
RAF Typhoon FGR4 Skinpack
Spiritwalker69 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: RAF Typhoon FGR4 Skinpack File Submitter: Spiritwalker69 File Submitted: 02 June 2013 File Category: SF2 Series Add On Skins RAF Typhoon FGR4 Skinpack This pack is designed to replace/update the decals provided as part of Brain 32’s SF2 release of Bongodrivers EF2000 Typhoon In addition it will also update my previous skins/decals for the Typhoon and add 2 new Squadrons – 1(F) Squadron and 41 Squadron. You need to have the original add-on aircraft installed to use this pack – it can be downloaded from http://combatace.com/files/file/9332-ef-2000-eurofighter-sf2/ Recommended Install Instructions:- As this pack changes the installed decals and reflects the current equipment levels of the Squadrons represented within I strongly suggest that the following steps are used to install the pack. Install the original add-on to the SF2 saved game/mod directory of your choice. Open the Objects/Decals/Typhoon folder in your saved game folder Delete all the RAF skin folders (3 sqn, 11 sqn, 17 sqn and 29 sqn) Open the RAF Typhoon FGR4 Skinpack and extract the objects folder inside. Copy the objects folder to your saved game folder and allow it to merge with the existing objects folder. Allow any file overwrites. Load up the version of SF2 you have installed it to and ENJOY. All credit deservedly goes to Bongodriver for the original and Brain 32 for converting it to SF2. Spiritwalker69 03/06/2013 Click here to download this file -
Version V1.0
154 downloads
RAF Typhoon FGR4 Skinpack This pack is designed to replace/update the decals provided as part of Brain 32’s SF2 release of Bongodrivers EF2000 Typhoon In addition it will also update my previous skins/decals for the Typhoon and add 2 new Squadrons – 1(F) Squadron and 41 Squadron. You need to have the original add-on aircraft installed to use this pack – it can be downloaded from http://combatace.com/files/file/9332-ef-2000-eurofighter-sf2/ Recommended Install Instructions:- As this pack changes the installed decals and reflects the current equipment levels of the Squadrons represented within I strongly suggest that the following steps are used to install the pack. Install the original add-on to the SF2 saved game/mod directory of your choice. Open the Objects/Decals/Typhoon folder in your saved game folder Delete all the RAF skin folders (3 sqn, 11 sqn, 17 sqn and 29 sqn) Open the RAF Typhoon FGR4 Skinpack and extract the objects folder inside. Copy the objects folder to your saved game folder and allow it to merge with the existing objects folder. Allow any file overwrites. Load up the version of SF2 you have installed it to and ENJOY. All credit deservedly goes to Bongodriver for the original and Brain 32 for converting it to SF2. Spiritwalker69 03/06/2013 -
Weapons Pack 2
Spiritwalker69 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Storm Shadow is probably not showing as it is AttachmentType=UK. and the French version SCALP is AttachmentType=FRANCE as are the Apache family, so I would guess that is why these do not show. JSOW has AttachmentType=USAF,USN - year related? -
SF2 North Atlantic Freezes
Spiritwalker69 replied to skyknight0721's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://www.thirdwire... ... Hotfix.exe link to the Mar 2012 hotfix -
SF2 North Atlantic Freezes
Spiritwalker69 replied to skyknight0721's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
HP Probook 4530s - it would appear that this is one of the Notebook models that HP have upgraded to include AMD graphics - so with that in mind I would have to agree with Heck and say it is graphics or more accurately graphics memory. The problem is that you have all the apps needed to run the Notebook plus the sim itself trying to use your 4gb BEFORE the graphics processor demands what it needs. To minimise (NOT CURE) the problem, I would suggest that you shut down as many uneeded processes as possible e.g. you don't need to be connected to the internet to play SF2 so disconnect and disable your virus protection and firewall. This will at least stop these scanning every file that is called and cut down the processing time for them. Same with things such as aero desktop and windows 7 visual niceties - the sim doesn't need them so shut them down to turf them out of RAM whilst you fly. There should be lists of processes somewhere on the internet that can be shutdown whilst playing games etc - AMD used to provide an app for thier processors/chipsets which did this automatically when a game was launched - it might be worth looking for a compatible app for your machine which will do a similar thing. Last point - IF YOU DO TURN PROCESSES/APPLICATIONS OFF WHILST RUNNING SF2 - REMEMBER TO TURN THEM BACK AFTER YOU FINISH (sorry for CAPS but this is important to safeguard your machine) EDIT - just seen your latest post - bear in mind each update or mod will bloat the sim i.e. it needs a bigger share of RAM to run. -
Strike Fighters 2 Screenshots
Spiritwalker69 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Since I have been creating serials etc for the 1Sqn Tiffies, I decided to include 41Sqn as they have taken over from the now disbanded 17Sqn. -
Strike Fighters 2 Screenshots
Spiritwalker69 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
3 Squadron "Boss Bird" displaying new serial number and updated squadron markings -
SF2 and reinstall...
Spiritwalker69 replied to Slartibartfast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good Morning to you also good Sir, Having just performed a full reinstall before the update was announced, I am in the process of putting all the mods back. I have not seen any major issues so far - SF2V is fully modded so far and appears to work. I have the Sep2011 (SF2, SF2V, SF2E, SF2I, Exp1 & EXP2) and Mar 2012 (SF2NA) installers saved on HDD in any case. I will have a more in depth investigation of the other titles over the next few days - but so far so good. -
I have been using Win8 for about 2 months now and the difference is noticeable. Start-up and shutdown times are greatly reduced. On the whole the package is much neater and uses far less resources than previous versions. So far I haven't encountered any major compatibility issues and everything seems quite stable.
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New Patch out...nothing interesting
Spiritwalker69 replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here is the update logs for the patch - ====================================================================== Updating to Strike Fighters 2 May 2013 Date and Time: 05/30/2013 09:41 ---------------------------------------------------------------------- Applying patch ObjectData007.pat Patching ObjectData007.CAT... Patch Successful! number of files changed=47 ---------------------------------------------------------------------- Applying patch ObjectData008.pat Patching ObjectData008.CAT... Patch Successful! number of files changed=203 ---------------------------------------------------------------------- Applying patch Desert.pat Patching Desert.CAT... Patch Successful! number of files changed=1 ---------------------------------------------------------------------- Applying patch ObjectData009.pat Patching ObjectData009.CAT... Patch Successful! number of files changed=27 ---------------------------------------------------------------------- Applying patch ObjectData010.pat Patching ObjectData010.CAT... Patch Successful! number of files changed=203 ---------------------------------------------------------------------- Applying patch ObjectData011.pat Patching ObjectData011.CAT... Patch Successful! number of files changed=17 ---------------------------------------------------------------------- Applying patch VietnamSEA.pat Patching VietnamSEA.CAT... Patch Successful! number of files changed=2 ---------------------------------------------------------------------- Applying patch ObjectData012.pat Patching ObjectData012.CAT... Patch Successful! number of files changed=33 ---------------------------------------------------------------------- Applying patch ObjectData013.pat Patching ObjectData013.CAT... Patch Successful! number of files changed=118 ---------------------------------------------------------------------- Applying patch ObjectData014.pat Patching ObjectData014.CAT... Patch Successful! number of files changed=49 ---------------------------------------------------------------------- Applying patch ObjectData015.pat Patching ObjectData015.CAT... Patch Successful! number of files changed=0 ---------------------------------------------------------------------- Applying patch GermanyCE.pat Patching GermanyCE.CAT... Patch Successful! number of files changed=1 ---------------------------------------------------------------------- Applying patch ObjectData016.pat Patching ObjectData016.CAT... Patch Successful! number of files changed=36 ---------------------------------------------------------------------- Applying patch ObjectData017.pat Patching ObjectData017.CAT... Patch Successful! number of files changed=102 ---------------------------------------------------------------------- Applying patch ObjectData018.pat Patching ObjectData018.CAT... Patch Successful! number of files changed=4 ---------------------------------------------------------------------- Applying patch IsraelME.pat Patching IsraelME.CAT... Patch Successful! number of files changed=1 ---------------------------------------------------------------------- Applying patch ObjectData020.pat Patching ObjectData020.CAT... Patch Successful! number of files changed=67 ---------------------------------------------------------------------- Applying patch ObjectData021.pat Patching ObjectData021.CAT... Patch Successful! number of files changed=0 ---------------------------------------------------------------------- Applying patch ObjectData022.pat Patching ObjectData022.CAT... Patch Successful! number of files changed=123 ---------------------------------------------------------------------- Applying patch ObjectData023.pat Patching ObjectData023.CAT... Patch Successful! number of files changed=0 ---------------------------------------------------------------------- Applying patch ObjectData024.pat Patching ObjectData024.CAT... Patch Successful! number of files changed=19 ---------------------------------------------------------------------- Applying patch ObjectData025.pat Patching ObjectData025.CAT... Patch Successful! number of files changed=61 ---------------------------------------------------------------------- Applying patch ObjectData026.pat Patching ObjectData026.CAT... Patch Successful! number of files changed=24 ---------------------------------------------------------------------- Applying patch ObjectData027.pat Patching ObjectData027.CAT... Patch Successful! number of files changed=32 ---------------------------------------------------------------------- Applying patch IcelandNA.pat Patching IcelandNA.CAT... Patch Successful! number of files changed=612 ---------------------------------------------------------------------- Applying patch ModuleNorthAtlantic.pat Patching ModuleNorthAtlantic.CAT... Patch Successful! number of files changed=1 ---------------------------------------------------------------------- Applying patch DLCData011.pat Patching DLCData011.DLC... Patch Successful! number of files changed=1 ---------------------------------------------------------------------- Applying patch ObjectData001.pat Patching ObjectData001.CAT... Patch Successful! number of files changed=10 ---------------------------------------------------------------------- Applying patch ObjectData002.pat Patching ObjectData002.CAT... Patch Successful! number of files changed=235 ---------------------------------------------------------------------- Applying patch ObjectData003.pat Patching ObjectData003.CAT... Patch Successful! number of files changed=4 ---------------------------------------------------------------------- Applying patch ObjectData004.pat Patching ObjectData004.CAT... Patch Successful! number of files changed=53 ---------------------------------------------------------------------- Applying patch ObjectData005.pat Patching ObjectData005.CAT... Patch Successful! number of files changed=65 ---------------------------------------------------------------------- Applying patch ObjectData006.pat Patching ObjectData006.CAT... Patch Successful! number of files changed=0 ---------------------------------------------------------------------- Applying patch FlightData.pat Patching FlightData.CAT... Patch Successful! number of files changed=92 ---------------------------------------------------------------------- Applying patch MissionData001.pat Patching MissionData001.CAT... Patch Successful! number of files changed=8 ---------------------------------------------------------------------- Applying patch MenuData.pat Patching MenuData.CAT... Patch Successful! number of files changed=16 ---------------------------------------------------------------------- List of files updated --------------------- -------------------- Jul 2012 -> May 2013 -------------------- CAMPAIGNS\CAMPAIGNE2\CAMPAIGNE2_DATA.INI CAMPAIGNS\CAMPAIGNI1\CAMPAIGNI1_DATA.INI CAMPAIGNS\CAMPAIGNI4\CAMPAIGNI4_DATA.INI CAMPAIGNS\CAMPAIGNV1\CAMPAIGNV1.INI CAMPAIGNS\CAMPAIGNV1\CAMPAIGNV1_DATA.INI CAMPAIGNS\CAMPAIGNV2\CAMPAIGNV2_DATA.INI CAMPAIGNS\CAMPAIGNV3\CAMPAIGNV3_DATA.INI OBJECTS\AIRCRAFT\A-1H\A-1H.INI OBJECTS\AIRCRAFT\A-1H\USAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-1H\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-1H_67\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-1J\A-1J.INI OBJECTS\AIRCRAFT\A-1J\USAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-1J\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-1J_67\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4A\A-4A.LOD OBJECTS\AIRCRAFT\A-4A\A-4A_LOD2.LOD OBJECTS\AIRCRAFT\A-4A\A-4A_LOD3.LOD OBJECTS\AIRCRAFT\A-4A\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4A\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4A\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4B\A-4B.LOD OBJECTS\AIRCRAFT\A-4B\A-4B_LOD2.LOD OBJECTS\AIRCRAFT\A-4B\A-4B_LOD3.LOD OBJECTS\AIRCRAFT\A-4B\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4B\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4B\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4B_65\A-4B_65.LOD OBJECTS\AIRCRAFT\A-4B_65\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4B_65\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4B_65\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4C\A-4C.LOD OBJECTS\AIRCRAFT\A-4C\A-4C_COCKPIT.INI OBJECTS\AIRCRAFT\A-4C\A-4C_LOD2.LOD OBJECTS\AIRCRAFT\A-4C\A-4C_LOD3.LOD OBJECTS\AIRCRAFT\A-4C\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4C\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4C\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4C_65\A-4C_65.LOD OBJECTS\AIRCRAFT\A-4C_65\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4C_65\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4C_65\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4E\A-4E.LOD OBJECTS\AIRCRAFT\A-4E\A-4E_LOD2.LOD OBJECTS\AIRCRAFT\A-4E\A-4E_LOD3.LOD OBJECTS\AIRCRAFT\A-4E\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4E\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4E\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4E_65\A-4E_65.LOD OBJECTS\AIRCRAFT\A-4E_65\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4E_65\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4E_65\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4E_67\A-4E_67.LOD OBJECTS\AIRCRAFT\A-4E_67\A-4E_67_LOD2.LOD OBJECTS\AIRCRAFT\A-4E_67\A-4E_67_LOD3.LOD OBJECTS\AIRCRAFT\A-4E_67\USMCGREY1\A-4E_67_NOSE.BMP OBJECTS\AIRCRAFT\A-4E_67\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4E_67\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4E_67\USNGREY1\A-4E_67_NOSE.BMP OBJECTS\AIRCRAFT\A-4E_67\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4E_AHIT\IDFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\A-4E_AHIT_73\A-4E_AHIT_73.LOD OBJECTS\AIRCRAFT\A-4E_AHIT_73\A-4E_AHIT_73_LOD2.LOD OBJECTS\AIRCRAFT\A-4E_AHIT_73\A-4E_AHIT_73_LOD3.LOD OBJECTS\AIRCRAFT\A-4E_AHIT_73\IDFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\A-4F\A-4F.LOD OBJECTS\AIRCRAFT\A-4F\A-4F_LOD2.LOD OBJECTS\AIRCRAFT\A-4F\A-4F_LOD3.LOD OBJECTS\AIRCRAFT\A-4F\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4F\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4F\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4F_74\A-4F_74.LOD OBJECTS\AIRCRAFT\A-4F_74\A-4F_74_LOD2.LOD OBJECTS\AIRCRAFT\A-4F_74\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4F_74\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4F_74\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4F_AHIT\IDFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\A-4G\A-4G.LOD OBJECTS\AIRCRAFT\A-4G\A-4G_LOD2.LOD OBJECTS\AIRCRAFT\A-4G\A-4G_LOD3.LOD OBJECTS\AIRCRAFT\A-4G\GENERICGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4G\RANCAMO1\DECALS.INI OBJECTS\AIRCRAFT\A-4G\RANGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4G\RANGREY2\DECALS.INI OBJECTS\AIRCRAFT\A-4H_AHIT\A-4H_AHIT.LOD OBJECTS\AIRCRAFT\A-4H_AHIT\A-4H_AHIT_LOD2.LOD OBJECTS\AIRCRAFT\A-4H_AHIT\A-4H_AHIT_LOD3.LOD OBJECTS\AIRCRAFT\A-4H_AHIT\IDFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68_LOD2.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68_LOD3.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_68\IDFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\A-4H_AHIT_70\A-4H_AHIT_70.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_70\A-4H_AHIT_70_LOD2.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_70\A-4H_AHIT_70_LOD3.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_70\IDFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\A-4H_AHIT_73\A-4H_AHIT_73.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_73\A-4H_AHIT_73_LOD2.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_73\A-4H_AHIT_73_LOD3.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_73\IDFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\A-4K\A-4K.INI OBJECTS\AIRCRAFT\A-4K\A-4K.LOD OBJECTS\AIRCRAFT\A-4K\A-4K_LOD2.LOD OBJECTS\AIRCRAFT\A-4K\A-4K_LOD3.LOD OBJECTS\AIRCRAFT\A-4K\RNZAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4K\RNZAFCAMO4\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4L\A-4L_DATA.INI OBJECTS\AIRCRAFT\A-4L\A-4L_LOD2.LOD OBJECTS\AIRCRAFT\A-4L\A-4L_LOD3.LOD OBJECTS\AIRCRAFT\A-4L\COCKPIT\A-4L_PIT.LOD OBJECTS\AIRCRAFT\A-4L\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4L\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4L\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-4L\USNGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-6A\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-6A\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-6A\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-6E\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-6E\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-6E\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-6E_79\USMCGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-6E_79\USMCGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-6E_79\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7A\A-7A.LOD OBJECTS\AIRCRAFT\A-7A\A-7A_DATA.INI OBJECTS\AIRCRAFT\A-7A\A-7A_LOD2.LOD OBJECTS\AIRCRAFT\A-7A\COCKPIT\A-7A_PIT.LOD OBJECTS\AIRCRAFT\A-7A\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7A\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\A-7B\A-7B.LOD OBJECTS\AIRCRAFT\A-7B\A-7B_DATA.INI OBJECTS\AIRCRAFT\A-7B\A-7B_LOD2.LOD OBJECTS\AIRCRAFT\A-7B\COCKPIT\A-7B_PIT.LOD OBJECTS\AIRCRAFT\A-7B\USNGREY1\DECALS.INI 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OBJECTS\AIRCRAFT\F-14A_IRAN\F-14A_IRAN.LOD OBJECTS\AIRCRAFT\F-14A_IRAN\F-14A_IRAN_DATA.INI OBJECTS\AIRCRAFT\F-14A_IRAN\F-14A_IRAN_LOD2.LOD OBJECTS\AIRCRAFT\F-14A_IRAN\F-14A_IRAN_LOD3.LOD OBJECTS\AIRCRAFT\F-14A_IRAN\IRANCAMODLC1\DECALS.INI OBJECTS\AIRCRAFT\F-14A_IRAN\IRANCAMODLC2\DECALS.INI OBJECTS\AIRCRAFT\F-15A\F-15A.LOD OBJECTS\AIRCRAFT\F-15A\F-15A_DATA.INI OBJECTS\AIRCRAFT\F-15A_BAZ\F-15A_BAZ.LOD OBJECTS\AIRCRAFT\F-15A_BAZ\F-15A_BAZ_DATA.INI OBJECTS\AIRCRAFT\F-16A_NETZ\F-16A_NETZ_DATA.INI OBJECTS\AIRCRAFT\F-21A\F-21A.LOD OBJECTS\AIRCRAFT\F-21A\F-21A_HANGAR.JPG OBJECTS\AIRCRAFT\F-21A\USMCCAMO1\F-21A_HANGAR.JPG OBJECTS\AIRCRAFT\F-21A\USMCCAMO2\F-21A_HANGAR.JPG OBJECTS\AIRCRAFT\F-100A\F-100A.LOD OBJECTS\AIRCRAFT\F-100A\F-100A_LOD2.LOD OBJECTS\AIRCRAFT\F-100A_58\F-100A_58.LOD OBJECTS\AIRCRAFT\F-100A_58\F-100A_58_LOD2.LOD OBJECTS\AIRCRAFT\F-100C\F-100C.INI OBJECTS\AIRCRAFT\F-100C\F-100C.LOD OBJECTS\AIRCRAFT\F-100C\F-100C_LOD2.LOD OBJECTS\AIRCRAFT\F-100C\USAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-100C_65\F-100C_65.INI OBJECTS\AIRCRAFT\F-100C_65\F-100C_65.LOD OBJECTS\AIRCRAFT\F-100C_65\F-100C_65_LOD2.LOD OBJECTS\AIRCRAFT\F-100C_65\USAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-100D\F-100D.LOD OBJECTS\AIRCRAFT\F-100D\F-100D_LOD2.LOD OBJECTS\AIRCRAFT\F-100D_64\F-100D_64.INI OBJECTS\AIRCRAFT\F-100D_64\F-100D_64.LOD OBJECTS\AIRCRAFT\F-100D_64\F-100D_64_LOD2.LOD OBJECTS\AIRCRAFT\F-100D_64\USAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-100D_68\F-100D_68.INI OBJECTS\AIRCRAFT\F-100D_68\F-100D_68.LOD OBJECTS\AIRCRAFT\F-100D_68\F-100D_68_LOD2.LOD OBJECTS\AIRCRAFT\F-100D_68\USAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-104G\F-104G.LOD OBJECTS\AIRCRAFT\F-104G\F-104G_LOD2.LOD OBJECTS\AIRCRAFT\F-104G\F-104G_LOD4.LOD OBJECTS\AIRCRAFT\F-104G\F-104G_LOD5.LOD OBJECTS\AIRCRAFT\F-105D\F-105D.INI OBJECTS\AIRCRAFT\F-105D\COCKPIT\F-105D_PIT.LOD OBJECTS\AIRCRAFT\F-105D\USAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-105D_66\F-105D_66.INI OBJECTS\AIRCRAFT\F-105D_66\COCKPIT\F-105D_66_PIT.LOD OBJECTS\AIRCRAFT\F-105D_66\USAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\HARRIER1\HARRIER1.INI OBJECTS\AIRCRAFT\HARRIER1\HARRIER1.LOD OBJECTS\AIRCRAFT\HARRIER1\HARRIER1_HANGAR.JPG OBJECTS\AIRCRAFT\HARRIER1\HARRIER1_LOD2.LOD OBJECTS\AIRCRAFT\HARRIER1\RAFCAMO1\HARRIERGR1_1.JPG OBJECTS\AIRCRAFT\HARRIER1\RAFCAMO1\HARRIERGR1_2.JPG OBJECTS\AIRCRAFT\HARRIER1\RAFCAMO1\HARRIERGR1_3.JPG OBJECTS\AIRCRAFT\HARRIER1\RAFCAMO1\HARRIERGR1_4.JPG OBJECTS\AIRCRAFT\HARRIER1\RAFCAMO1\HARRIERGR1_5.JPG OBJECTS\AIRCRAFT\HARRIER1\RAFCAMO2\HARRIER1_HANGAR.JPG OBJECTS\AIRCRAFT\HARRIER1\RAFCAMO2\HARRIERGR1_1.JPG OBJECTS\AIRCRAFT\HARRIER1\RAFCAMO2\HARRIERGR1_2.JPG OBJECTS\AIRCRAFT\HARRIER1\RAFCAMO2\HARRIERGR1_3.JPG OBJECTS\AIRCRAFT\HARRIER1\RAFCAMO2\HARRIERGR1_4.JPG OBJECTS\AIRCRAFT\HARRIER1\RAFCAMO2\HARRIERGR1_5.JPG OBJECTS\AIRCRAFT\HARRIER1\RAFCAMO2\PATCH.BMP OBJECTS\AIRCRAFT\HARRIER1\RAFCAMO2\TEXTURESET.INI OBJECTS\AIRCRAFT\HARRIER1A\HARRIER1A.INI OBJECTS\AIRCRAFT\HARRIER1A\HARRIER1A_HANGAR.JPG OBJECTS\AIRCRAFT\HARRIER1A\RAFCAMO1\HARRIERGR1_1.JPG OBJECTS\AIRCRAFT\HARRIER1A\RAFCAMO1\HARRIERGR1_2.JPG OBJECTS\AIRCRAFT\HARRIER1A\RAFCAMO1\HARRIERGR1_3.JPG OBJECTS\AIRCRAFT\HARRIER1A\RAFCAMO1\HARRIERGR1_4.JPG OBJECTS\AIRCRAFT\HARRIER1A\RAFCAMO1\HARRIERGR1_5.JPG OBJECTS\AIRCRAFT\HARRIER1A\RAFCAMO2\HARRIER1A_HANGAR.JPG OBJECTS\AIRCRAFT\HARRIER1A\RAFCAMO2\HARRIERGR1_1.JPG OBJECTS\AIRCRAFT\HARRIER1A\RAFCAMO2\HARRIERGR1_2.JPG OBJECTS\AIRCRAFT\HARRIER1A\RAFCAMO2\HARRIERGR1_3.JPG OBJECTS\AIRCRAFT\HARRIER1A\RAFCAMO2\HARRIERGR1_4.JPG OBJECTS\AIRCRAFT\HARRIER1A\RAFCAMO2\HARRIERGR1_5.JPG OBJECTS\AIRCRAFT\HARRIER1A\RAFCAMO2\PATCH.BMP OBJECTS\AIRCRAFT\HARRIER1A\RAFCAMO2\TEXTURESET.INI OBJECTS\AIRCRAFT\HARRIER3\HARRIER3.INI OBJECTS\AIRCRAFT\HARRIER3\HARRIER3.LOD OBJECTS\AIRCRAFT\HARRIER3\HARRIER3_COCKPIT.INI OBJECTS\AIRCRAFT\HARRIER3\HARRIER3_HANGAR.JPG OBJECTS\AIRCRAFT\HARRIER3\HARRIER3_LOD2.LOD OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO1\HARRIER3_HANGAR.JPG OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO1\HARRIERGR3_1.JPG OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO1\HARRIERGR3_2.JPG OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO1\HARRIERGR3_3.JPG OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO1\HARRIERGR3_4.JPG OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO1\HARRIERGR3_5.JPG OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO1\HARRIERGR3_6.JPG OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO2\HARRIERGR3_1.JPG OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO2\HARRIERGR3_2.JPG OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO2\HARRIERGR3_3.JPG OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO2\HARRIERGR3_4.JPG OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO2\HARRIERGR3_5.JPG OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO2\HARRIERGR3_6.JPG OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO2\PATCH.BMP OBJECTS\AIRCRAFT\HARRIER3\RAFCAMO2\TEXTURESET.INI OBJECTS\AIRCRAFT\HUNTER6\HUNTER6_LOADOUT.INI OBJECTS\AIRCRAFT\HUNTER6\HUNTER6_USERLIST.INI OBJECTS\AIRCRAFT\HUNTER6_60\HUNTER6_60_LOADOUT.INI OBJECTS\AIRCRAFT\HUNTER9\HUNTER9_LOADOUT.INI OBJECTS\AIRCRAFT\HUNTER58\HUNTER58_LOADOUT.INI OBJECTS\AIRCRAFT\HUNTER58_63\HUNTER58_63_LOADOUT.INI OBJECTS\AIRCRAFT\HUNTER58_70\HUNTER58_70_LOADOUT.INI OBJECTS\AIRCRAFT\IL-28\IL-28_DATA.INI OBJECTS\AIRCRAFT\J-6\J-6.INI OBJECTS\AIRCRAFT\J-6\J-6.LOD OBJECTS\AIRCRAFT\J-6\J-6_DATA.INI OBJECTS\AIRCRAFT\J-6\J-6_LOD002.LOD OBJECTS\AIRCRAFT\J-6\J-6_LOD003.LOD OBJECTS\AIRCRAFT\J-6\J-6_LOD004.LOD OBJECTS\AIRCRAFT\J-6\J-6_LOD005.LOD OBJECTS\AIRCRAFT\J-6\J-6_USERLIST.INI OBJECTS\AIRCRAFT\J-6\VPAFSILVER1\MIG-19S_LEFTWING.JPG OBJECTS\AIRCRAFT\J-6\VPAFSILVER1\MIG-19S_NOSE.JPG OBJECTS\AIRCRAFT\J-6\VPAFSILVER1\MIG-19S_RIGHTWING.JPG OBJECTS\AIRCRAFT\J-6\VPAFSILVER1\MIG-19S_TAIL.JPG OBJECTS\AIRCRAFT\KFIRC1\KFIR_C-1.LOD OBJECTS\AIRCRAFT\KFIRC1\KFIR_C-1_LOD2.LOD OBJECTS\AIRCRAFT\KFIRC1\KFIR_C-1_LOD3.LOD OBJECTS\AIRCRAFT\KFIRC1\KFIR_C-1_LOD4.LOD OBJECTS\AIRCRAFT\KFIRC1\COCKPIT\KFIRC1_PIT.LOD OBJECTS\AIRCRAFT\KFIRC1_77\KFIR_C-1_77.LOD OBJECTS\AIRCRAFT\KFIRC1_77\KFIR_C-1_77_LOD2.LOD OBJECTS\AIRCRAFT\KFIRC1_77\KFIR_C-1_77_LOD3.LOD 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OBJECTS\AIRCRAFT\MIG-19S\MIG-19S.LOD OBJECTS\AIRCRAFT\MIG-19S\MIG-19S_DATA.INI OBJECTS\AIRCRAFT\MIG-19S\MIG-19S_LOD002.LOD OBJECTS\AIRCRAFT\MIG-19S\MIG-19S_LOD003.LOD OBJECTS\AIRCRAFT\MIG-19S\MIG-19S_LOD004.LOD OBJECTS\AIRCRAFT\MIG-19S\MIG-19S_LOD005.LOD OBJECTS\AIRCRAFT\MIG-19S\CZAFSILVER1\MIG-19S_LEFTWING.JPG OBJECTS\AIRCRAFT\MIG-19S\CZAFSILVER1\MIG-19S_NOSE.JPG OBJECTS\AIRCRAFT\MIG-19S\CZAFSILVER1\MIG-19S_RIGHTWING.JPG OBJECTS\AIRCRAFT\MIG-19S\CZAFSILVER1\MIG-19S_TAIL.JPG OBJECTS\AIRCRAFT\MIG-19S\EAFCAMO1\MIG-19S_LEFTWING.JPG OBJECTS\AIRCRAFT\MIG-19S\EAFCAMO1\MIG-19S_NOSE.JPG OBJECTS\AIRCRAFT\MIG-19S\EAFCAMO1\MIG-19S_RIGHTWING.JPG OBJECTS\AIRCRAFT\MIG-19S\EAFCAMO1\MIG-19S_TAIL.JPG OBJECTS\AIRCRAFT\MIG-19S\EAFSILVER1\MIG-19S_LEFTWING.JPG OBJECTS\AIRCRAFT\MIG-19S\EAFSILVER1\MIG-19S_NOSE.JPG OBJECTS\AIRCRAFT\MIG-19S\EAFSILVER1\MIG-19S_RIGHTWING.JPG OBJECTS\AIRCRAFT\MIG-19S\EAFSILVER1\MIG-19S_TAIL.JPG OBJECTS\AIRCRAFT\MIG-19S\LSKSILVER1\MIG-19S_LEFTWING.JPG 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OBJECTS\WEAPONS\WEAPONDATA.INI TERRAINS\ICELANDNA\APARTMENT_A.INI TERRAINS\ICELANDNA\APARTMENT_B.INI TERRAINS\ICELANDNA\APARTMENT_B.LOD TERRAINS\ICELANDNA\APARTMENT_B_LOD2.LOD TERRAINS\ICELANDNA\APARTMENT_C.INI TERRAINS\ICELANDNA\APARTMENT_C_LOD2.LOD TERRAINS\ICELANDNA\APARTMENT_C_LOD2.LOD TERRAINS\ICELANDNA\APARTMENT_D.INI TERRAINS\ICELANDNA\APARTMENT_E.INI TERRAINS\ICELANDNA\APARTMENT_F.INI TERRAINS\ICELANDNA\APARTMENT_G.INI TERRAINS\ICELANDNA\APARTMENT_H.INI TERRAINS\ICELANDNA\BIG_CONTAINER_24_LOD2.LOD TERRAINS\ICELANDNA\ICELAND_TERRAINEFFECT0.FX TERRAINS\ICELANDNA\ICELAND_TERRAINEFFECT1.FX TERRAINS\ICELANDNA\ICELAND_TERRAINEFFECT2.FX TERRAINS\VIETNAMSEA\VIETNAMSEA.INI TERRAINS\VIETNAMSEA\VIETNAMSEA_NATIONS.INI -
Advice on what pack to get.
Spiritwalker69 replied to Rhinogamer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And mostly end up wanting it all!!!! SF2V or SF2E are probably the best starter options either standalone or merged with SF2NA. Again it all depends on what you are looking for, however you have visited the right place for most things SF2 and even better everything here is freely available without qualification. -
Royal New Zealand Navy Fleet Air Arm Skyhawks
Spiritwalker69 replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Why not go all the way and do the BOGOF offer and throw the Ark Royal into the a couple of years later? (For those unfamiliar with grocery shopping BOGOF = Buy One Get One Free) -
Words cannot fully express the horror of this incident. First and foremost condolences to the family of this young man. The sad thing is that most of the supporters of this and similar acts will be attending their local job center/ social security office to obtain benefits from the very countries they decry. I am neither racist or xenophobic but I am rapidly forming the point of view that these "persons" (term used very loosely) should be repatriated to the regimes that they support.