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Everything posted by Dagger
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Ok it's good to be able to mod a game,BUT from what I understand most of these mods are pirated.I am checking into this,if this is the case just a note to everyone,Combatce will not tolerrate that and this post will disappear and warnings will be issued. IL-2 is only moddable with permission from Maddox is my understanding,but like i said I am checking so I will be 100% sure before anything is done.If I am wrong then make a post and point me to the part that says it's ok.the fact you have to change exe files and it won't work on line makes me very leary of this.
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most of the coolest NR2003 mods
Dagger replied to Dagger's topic in Racing Simulations General Discussions
no they are alittle bit of everywhere,and yes there is alot of bad blood floating around right now as since pappy team members opened iracing,then threatened everyone they really shot themselves in the foot. -
this is most of the really cool mods for Nascar 2003 season. http://www.moondogracing.com/mdr_mods.html
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The Aftermath mod Map editor tutorial View File this is the instructional part for the map builder. Submitter Dagger Submitted 08/06/2007 Category Add-Ons
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The Aftermath Mod Stage I release View File STL: The Aftermath is the first hybrid mod for Legacy-half mod and half tutorial. The mod half, with improved AI, many new maps, game modes and much more gives people the chance to experience Legacy in a different light. Load up one of the many new Death Match maps and be surprised at how the enemy reacts-they will hunt you down and act smarter then originally made. Not only do you have the many new Death Match maps, you also have the Enhanced Armada mode that is different to the original Armada mode created for UUM. Gone are the predictable fleets at either end of the system and in its place are multiple fleets spread out over a system that consist of destroyer wings, cruiser wings, battleship wings, the defense line and the front line. Also gone is the bunched up fleets, the battles are further spread apart to really give the impression of giant system battles-or wars. The tutorial part of the mod offers something no other mod does-the chance and encouragement for users to mod STL: The Aftermath. With in-depth tutorials and templates for players to use, the friendly and easy structure of the tutorials allows the player to make changes without the fear of crashing the game. Also included is the Map Editor with a basic tutorial in-game that you won’t find in any other mod. Although this is the first major release, there are more releases planned with work already begun on Stage 2 that will have more tutorials and existing tutorials further improved, new ships, maps, game modes and other special features that will extend the life and user enjoyment of playing STL: The Aftermath Submitter Dagger Submitted 08/06/2007 Category Add-Ons
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36 downloads
STL: The Aftermath is the first hybrid mod for Legacy-half mod and half tutorial. The mod half, with improved AI, many new maps, game modes and much more gives people the chance to experience Legacy in a different light. Load up one of the many new Death Match maps and be surprised at how the enemy reacts-they will hunt you down and act smarter then originally made. Not only do you have the many new Death Match maps, you also have the Enhanced Armada mode that is different to the original Armada mode created for UUM. Gone are the predictable fleets at either end of the system and in its place are multiple fleets spread out over a system that consist of destroyer wings, cruiser wings, battleship wings, the defense line and the front line. Also gone is the bunched up fleets, the battles are further spread apart to really give the impression of giant system battles-or wars. The tutorial part of the mod offers something no other mod does-the chance and encouragement for users to mod STL: The Aftermath. With in-depth tutorials and templates for players to use, the friendly and easy structure of the tutorials allows the player to make changes without the fear of crashing the game. Also included is the Map Editor with a basic tutorial in-game that you won’t find in any other mod. Although this is the first major release, there are more releases planned with work already begun on Stage 2 that will have more tutorials and existing tutorials further improved, new ships, maps, game modes and other special features that will extend the life and user enjoyment of playing STL: The Aftermath -
glad to hear it.enjoy
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what drivers are you using?and have you had this before with older drivers?or maybe try to get new drivers.It could well be a nvidia problem,i have one and I really like it but some games don't.try turning the water down a notch and see what happens.
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haven't seen that one before.will ask around for ya.
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thegamerstools have the most skins and effects.also they have a tool to help install them,makes it really easy.look around there as they have alot of different things besides skins for planes,they have them for weapons and new sounds.make sure you back up your old ones if you use these.
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PT Boats:Knights of the Sea part 2
Dagger replied to Dagger's topic in Naval Combat Information Center
keep your fingers crossed.I am hoping to hear from them and will double check this information,and see if they have changed their minds. -
Its recently been revealed by an errant(?) listing on GameFly that a new Star Trek game for the WII is in the works targeting the Nintendo Wii gaming console. No formal announcements of this 'Action Adventure' based game have been made yet, apparently titled Star Trek: Conquest (Not to be confused with Star Trek: Conquest Online, a previous game that didn't fair so well). Check out the box image showing several familiar races (No Borg! but it does have Dominion and Cardassian!) and an unknown race symbol.
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PT Boats:Knights of the Sea part 2
Dagger replied to Dagger's topic in Naval Combat Information Center
This is what the developers told us...I am still trying to get more info for everyone on this,but at the moment all I can say is that it will ship with NO multiplayer.It is supposed to be added with a patch after release,as is more maps. -
Hey Chief..good to see ya again.of course it's done
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Pilot did a great job...
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well as a league racer I can tell you this isn't unexpected,and to be honest the only thing you're losing are the pick up races and for the most part all you'd find there was mostly newer drivers,or those who just wanted a wreck fest or people who booted those who out ran them.You'd also run into the very rare good race,and it was fun.I never use the public servers any more,to many folks who want to win at any cost(if you know what I mean).So I would suggest join a league,thats where the real competition is,and most use IP,and Hamachi is getting big with them.So again no big deal.
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been giving that one some thought.but I am having way to much fun with this one.we had 20 people working a draft at Daytona for over 30 laps,then"The BIG ONE"hit..it was ulgy but fun.and the worst part was it was actually an AI car that started it.
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I race Nascar 2003 season.running the superspeedway.net mod and a COT mod. even like the trucks.I just use a generic wheel,maybe some day a G25 wheel for me.heres my cars and my truck.
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what are you trying to download?and from where?
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I agree.I don't care how many he hits,Hammering Hank will always be the man.
