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Sheriff001

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Everything posted by Sheriff001

  1. F-4E USAF pack

    I hope we shall see a pair of Spey Phantoms before too long!
  2. Is that a real weapon? It looks like an answer in search of a stupid question.
  3. Deleting options.ini, and running the game.
  4. Janes Advanced Strike Fighters

    I always wondered why Jane's would allow their name to be attached to an arcade game? Considering their reputation for impeccable research, and Jane's Combat Simulations back in the 1990s, this seems like a stupid move. I'd only buy it if it came with a whole heap of information on the aircraft depicted (sort of an abridged "Jane's All The World's Aircraft, concentrating on the aircraft in the game).
  5. I believe that the reason for using the wing station for the cold soak trials was to ensure the aircraft didn't warm the missiles (as it might have with the missiles in the fuselage recesses). On the wings, the missiles were literally "out in the cold".
  6. Possibly not. The replacement aircraft could come from a Luftwaffe maintenance unit, perhaps previously damaged and now repaired.
  7. Full power. If you're too close to the ground (you might want to give yourself 10000 ft or more), don't bother trying to recover, just eject.
  8. The RAAF leased Phantoms for just over two years, and they were operated by 82 Wing, which is our strike wing. They've never had an air defence role. The AIM-7 was not used by the RAAF when it used the F-4 (1970-1973). The AIM-7 became operational with the RAAF in 1985 on the F/A-18 Hornet. The pics of RAAF F-4E Phantoms carrying AIM-7s are from a trial done by the RAAF's Aircraft Research and Development Unit for the USAF. The aim of the trial was to cold soak the Sparrows at very high altitudes. The trials were based at RAAF Darwin. Caption: A rare photo of an RAAF F-4E with the AIM-7 Sparrow and AIM-9 Sidewinder.The RAAF carried out a trial for the USAF at Darwin to cold soak the missiles at very cold temperatures at high altitude. ARDU assisted with the telementry tasks.Climbing the crew ladder of 69-7211 "11" is is FLTLT Bren Roberts (P) and tweaking the inertial navigation system is FLTLT Noel Ryan (AEO.(Photo:Noel Ryan) Caption: RAAF F-4E 69-7211 crew FLTLT Roberts and FLTLT Ryan with AIM-7 Sparrow missile.(Photo:Noel Ryan) The normal weapon load for RAAF Phantoms was Mark 82 bombs. In training, 25 lb practice bombs were used from SUU-20 dispensers. http://www.angelfire.com/extreme/raafphantoms/RAAFPHLYERS1.htm One addition: the aircraft in question was returned to the USAF in 1973, converted to F-4G, participated in Operation Southern Watch. After a stint in the Boneyard, 69-7211 was converted to QF-4G and destroyed in 2002.
  9. Incidentally, the status panel on the stock F-4M doesn't show the wingtip missiles, only the fuselage missiles.
  10. It won't do that. I recently experienced various issues with the game, deleted options.ini, and ran the game. Problem solved. I didn't lose my mods.
  11. I'm having an issue with the EMI recon pod. It has its own pylon, yet the aircraft's normal pylon is still present, and the EMI recon pod 'hangs' in mid-air. Here is the data for the F-4M centreline pylon: [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP,GP,MER,RCN AttachmentType=NATO,USAF ModelNodeName=pylon_centerline PylonMass=24.95 PylondragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= Here is the data for the recon pod: [WeaponData001] TypeName=ReccePod FullName=F-4K/M Reconnaissance Pod ModelName=EMI_POD Mass=1200.000000 Diameter=1.460000 Length=6.800000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USAF,USN SpecificStationCode= NationName=USAF StartYear=1968 EndYear=1995 Availability=3 BaseQuantity=12 Exported=TRUE ExportStartYear=1968 ExportEndYear=1995 ExportAvailability=3 WeaponDataType=4 StoreType=6 CameraFOV=120.000000 CameraPosition=0.000000,0.000000,-1.800000 CameraYaw=0.000000 CameraPitch=-45.000000 CameraRoll=0.000000 SightTexture= EODisplayFlags=268435456 . Here is a screenshot to illustrate:
  12. Due to the solution I found to the inner wing Sparrow issue, I also solved this problem. The solution was adding the new weapon station as a System under Fuselage.
  13. I discovered the solution to my problem. I added the new stations only in the Weapon Stations section, I had to add each new station as a system.
  14. I tried that ini edit on an F-4K, and I couldn't get the Sparrows to show up. Here are the stations: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.18 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,LP,EOGR,EOGB,CGR,TER AttachmentType=NATO,USN RackLimitOutsideOnly=TRUE ModelNodeName=wing_pylon_armament_L PylonMass=52.62 PylondragArea=0.02 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.18 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,EOGR,EOGB,CGR,TER AttachmentType=NATO,USN RackLimitOutsideOnly=TRUE ModelNodeName=wing_pylon_armament_R PylonMass=52.62 PylondragArea=0.02 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.28 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP,CGR AttachmentType=NATO,USN ModelNodeName=adapter_inner_L PylonMass=10.89 PylondragArea=0.00 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.28 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP,CGR AttachmentType=NATO,USN ModelNodeName=adapter_inner_R PylonMass=10.89 PylondragArea=0.00 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP,GP,MER,RCN,LP,DLP AttachmentType=NATO,USN ModelNodeName=pylon_centerline PylonMass=24.95 PylondragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=6 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,EP,LP AttachmentType=NATO,USN MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USN MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USN MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USN MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 GroupLimit=3 StationType=EXTERNAL AttachmentPosition=-2.24,2.63,-1.18 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM,RP AttachmentType=NATO,USN ModelNodeName=missile_rails_L PylonMass=39.46 PylondragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 GroupLimit=3 StationType=EXTERNAL AttachmentPosition=2.24,2.63,-1.18 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM,RP AttachmentType=NATO,USN ModelNodeName=missile_rails_R PylonMass=39.46 PylondragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 GroupLimit=3 StationType=EXTERNAL AttachmentPosition=-1.86,2.63,-1.18 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM,RP AttachmentType=NATO,USN ModelNodeName=missile_rails_L PylonMass=39.46 PylondragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 GroupLimit=3 StationType=EXTERNAL AttachmentPosition=1.86,2.63,-1.18 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM,RP AttachmentType=NATO,USN ModelNodeName=missile_rails_R PylonMass=39.46 PylondragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,-1.0,-4.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,USN ModelNodeName=wing_pylon_fueltank_L PylonMass=41.73 PylondragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 FuelTankNodeName=wing_pylon_fueltank_L [RightOuterWingStationWet] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,-1.0,-4.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,USN ModelNodeName=wing_pylon_fueltank_R PylonMass=41.73 PylondragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 FuelTankNodeName=wing_pylon_fueltank_R [CenterlineStationWet] SystemType=WEAPON_STATION StationID=16 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=FT AttachmentType=NATO,USN ModelNodeName= PylonMass=0.0 PylondragArea=0.00 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 FuelTankNodeName=droptank_centerline [sparrowWingStationLeft] SystemType=WEAPON_STATION StationID=17 StationGroupID=6 GroupLimit=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.22 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=SAHM AttachmentType=NATO,USN ModelNodeName= PylonMass=10.89 PylondragArea=0.00 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sparrowWingStationRight] SystemType=WEAPON_STATION StationID=18 StationGroupID=6 GroupLimit=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.22 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=SAHM AttachmentType=NATO,USN ModelNodeName= PylonMass=10.89 PylondragArea=0.00 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition=
  15. By the way, I'd also suggest copying the various Sparrows you want to use, and changing the copied versions to rail launched.
  16. In that case, I'd suggest deleting options.ini altogether. Then run the game. It should create a new options.ini. Please try it, and see if the problem still occurs.
  17. I don't think he's hitting the wall. I've had similar things happen once or twice.
  18. Political Discussions

    Yes, please. I'm in.
  19. Is an LAU-115 (or similar) launch rail available for SF2?
  20. Ah, not at all. I was referring to the timing of releasing an Argentine Navy skin on the day of Baroness Thatcher's death.
  21. Version 2.1

    89 downloads

    The F-4M Phantom II for the Royal Australian Air Force. There are three versions of the F-4M in this mod. TK's F-4M: This is intended as a strike aircraft (but is capable in all roles). In this scenario, it was operated by 2 Squadron, 12 Squadron, and 460 Squadron. It comes in the SEA colour scheme, a Green/Grey RAF-style scheme, and an overall olive drab (as on the CF-104). TK's F-4M (75): This is an interceptor operated by 3 Squadron, 30 Squadron, and 458 Squadron. It comes in an ADC Grey scheme, a wrap-around SEA scheme, the Euro 1 scheme, and a wrap-around Green/Grey RAF-style scheme. TK's F-4M (80): Again, this is an interceptor operated by 3, 30, and 458 Squadrons. It comes in the grey scheme worn by RAF Phantoms near the end of their service lives, Euro 1, a wrap-around Green/Grey RAF-style scheme, and a wrap-around SEA scheme. Low-visibility national markings are provided for the grey scheme. I have taken the SF2 Realism Mod SquadronList.ini and added 12, 30, 458, and 460 Squadrons to it, and numbered the decals accordingly. Back Story The idea for this aircraft comes from my alternate history site. It was first operated by this alternate Royal Canadian Navy in 1968. The RAAF's primary strike aircraft for the sixties was the F-105 Thunderchief. During the Vietnam War, the RAAF used its Thunderchiefs to strike targets of strategic importance to the Saigon Fascist regime. However, German air defences in South Vietnam had taken their toll on the Thuds. With the F-111C suffering serious delays, the RAAF took what was available, the F-4 Phantom. This aircraft had just been introduced by the Royal Australian Navy. In Vietnam, the Phantom enjoyed a high level of success, and showed its multi-role capacity. With the delivery of the F-111s, and their work up to full operational capability, the RAAF needed to find a mission for its Phantoms, or a buyer. The RAAF recommended early replacement of the F-106 Delta Dart. The Government accepted this option, and the F-4M served as Australia's air defender until the early 1990s. The wikia article for the aircraft itself is found here: - http://themarshall.w...-4K.2FM_Phantom Installation Copy the contents of the Objects folder into the Objects folder inside your mod folder. Copy the contents of the PilotData folder into the PilotData folder of your mods folder. Credits TK: F-4M from the SF2: Europe. Ravenclaw_007: F-4E templates, F-4B templates, high resolution AIM-7 Sundowner: F-4E templates, F-4B templates Spinners: Green/Grey F-4M skins Dave, HomeFries and the SF2 Realism Mod team: SquadronList.ini
  22. The Sale of the Century

    What I found strange (and a little appalling) was the Dutch shop steward actually negotiating with GD, Dassault, Saab, and Northrop. I could understand him discussing fighter procurement with Fokker management, but not talking directly with the prospective prime contractors. MiGBuster, thanks for the link. In return, here are two stories from the Australian current affairs program, Four Corners, about the F-35 and the F/A-18F Reach For The Sky (F-35): http://www.abc.net.au/4corners/stories/2013/02/18/3690317.htm Flying Blind (F/A-18F): http://www.abc.net.au/4corners/content/2007/s2070484.htm
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