-
Content count
1,418 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Snailman
-
And it is 10 times more true for WW2... The war does not start with the first gun shot.
-
RSS SA-2 Guideline Pack Public Test Beta
Snailman commented on Snailman's file in Ground Object Mods
Far from perfect, but at least stuff has fancy names ))) Best would be if SAM units could fire passive mode home on jam with listen-only Fan Songs (No RWR response), then i could restore the "Beam Riding" for three-point guidance mode... Another problem that there is no control over the proximity fuse. Missiles that have been lured by chaff or decepted by jamming are going completely inactive and ballistic without exploding on chaff or near miss. Also, there is no way to simulate the 200m fragmentation radius of the warhead to have some light damages caused. -
RSS SA-2 Guideline Pack Public Test Beta
Snailman posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: RSS SA-2 Guideline Pack Public Test Beta File Submitter: Snailman File Submitted: 28 March 2016 File Category: Ground Object Mods RED SIDE STANDARD SA-2 Guideline Pack 0.30 Beta ============================================ This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :) About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator. Introduction: ------------- To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side. Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data. We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc). Yet, there are no new ground objects included, but many new equipment is WIP for the final version. Contents: --------- - The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc) - Weapon (and folder) names use common standard for convenience, clarity and simplified looks - Most objects use the stock TW 3D models Important changes: ------------------ - All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile. - All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection. - Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters. Credits: -------- Ground objects: TW SA-2 missile family: Spillone104 Work in progress: -------- More new 3D missile objects for all variants. New Fan Song 3D models (with correct size and antenna types) Various auxiliary vans or SAM site contruction New Search/Height inding radar 3D models associated with the sites on regimental level Experimental complete SAM site objects for terrains Sources: -------- - pvo.guns.ru - ru.wikipedia.org - www.airwar.ru - various forums - ZRK S-75M Uchebnik (Russian field training manual) - SA-2 Guideline (Osprey) - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology) - Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam - Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east. Special thanks to the author of SAM Simulator for his help and for creating his program. https://sites.google.com/site/samsimulator1972/home Click here to download this file -
SF 4.33 idea for the Admins...
Snailman replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This tells all. He says he has no money to develop - but I doubt he would accept money to "do what we want him to do"... sorry I can't tell it better in english. You get the point I think. I would still try to convince him not flush down everything on the toilet what kept his game alive on PC. If not, then then just start a new Combat Ace project. -
SF 4.33 idea for the Admins...
Snailman replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For just 50K? That's nothing. Hard to believe... He made a lot more than that on Android sales... didn't he? Cheaper.. yes. Pay TK to fix his stuff and improve. But. IF we could talk to him and persuade and offer a realistic sum for his work. IF it is possible to talk him. That's what I suggested that time, but the topic died( -
SF 4.33 idea for the Admins...
Snailman replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think I suggested the very same thing two years ago. Then I was told that TK would never sell his stuff or any money, just to cross the modders who "ruined his business". I don't know how much of this is true. But just think about the price... I don't know how much a programmer and a 3D artist is payed in the US, but I guess at least 10 times more than me. That's about 5000$. If he works for a year, that's 60000$. But it's not a one man job, let's think about only four people. that's 240000$ per year. They have been working on it for three years (as I heard they had losses, sold cars and flats), so 1.000.000$ is a very low price for that. I would say, he would not sell it without a profit gained, and a personal - sentimental overprice + let the damn modders bleed - maybe for 2.5-3 millah, probably. That needs every one of us to pay 3-5000$ per person - for me that's a year's savings Kickstarter would be a good idea, but I don't know about how it works. Anyway, how to anounce it? "We are buying out TK from SF2 - for non profit use" And, gentlemen (and any lurking ladies) Here comes the main problem, I also mentioned several times. We have to buy TK and his work as well. WHY? Because he did the prog. He knows hidden unfinished code. He knows what he did and why. Believe me, I was member of a open source game testing and developing community... To get into someone else's code and modify that IS A HELL. 1. You fix a bug - three appears 2. You add a feature - to ruin two others and a bug appears. GOTO 1. 3. Often the very foundation of the game, the skeleton is not appropriate - or simply unusable to add a certain variable or concept. Symptom.. GOTO 2. What I suggest is - Develop an idea, a concept of a new game. Together. THEN Kickstart it. We have our brainpower, skills and free time to add, and some personal funds. Actually I have a concept under "development" dates back to 10 years, I can elaborate a little more then I publish it in a different topic. -
Croatian MiG-21 upgrade "issues"
Snailman replied to MigBuster's topic in Military and General Aviation
It is either Ukraine's fault, or Ukraine's fault backed by corrupt croatians. I don't expect them to be stupid (not for free) so I suspect the second case. RT might be enlarging it - I don't mind. Let the world know not to deal with the ukrainian mafia government. I said, nothing happened in our case (the hungarian gripen scandal) so in this case the same, will likely to happen. They get away with it. -
Croatian MiG-21 upgrade "issues"
Snailman replied to MigBuster's topic in Military and General Aviation
Nothing will happen ... What happened when we trashed 50+ MiG-21, 12 MiG-23MF, 12 perfectly refurbished Su-22M3, 20+ MiG-29 - then buy 13 Gripen for a sum equal to 10 years of military budget. F*ing nothing. In this case after a scandal, big silence will follow. Also keep in mind that culprits exist in Croatia as well who want to hide their corruption. As it was in our case - finally nothing happened, all was swept under the carpet. -
A book for you
Snailman replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
That... thing... is... UGLY!!! I like it Awaiting flyable) -
Croatian MiG-21 upgrade "issues"
Snailman replied to MigBuster's topic in Military and General Aviation
They should not have trusted the maffia government in Ukraine... they steal like gypsies. The problem is not the plane type here. For refurbishment of aircraft they should have dealt with the manufacturer, Russia, and for avionics upgrade Israel or again Russia. -
LOL Sure... Grandma should've spanked them all... Also, please think above empires and countries. We should remember, that exactly a a year before WWI has been founded FED and IMF. Wilson - again. In our times it is very clear that states and governments are just virtual masks - the real map of the world looks very differently. I begin to think that WWI was the margin where money controlled politics and not vice versa - the way most people still think it is.
-
It is better to ask who did not want. Basically everyone was happy (on the ruling level) about the war. What I can add, is little, but these things are often neglected 1. Franz Ferdinand was a mean chauvinist, anti-hungarian despot - his death was inevitable and desired. Upon his coronation, their empire would engulfed into another revolution (and liberation war) such as in 1848. (But this time no Russian support to turn the tide) 2. Gavrilo Princip, the assassin was allegedly a hired gun paid by the russian tsarist secret service (Russian Imperial sources) to provoke the Habsburg family into a war that cost them too much. Anticipation was that the Austrian Empire could be easily defeated by the Imperial Russian forces - the reality happened differently however. Conclusion is, that - due to various internal and external causes - Russia desired war more than any of the european powers. 3. There was no special desire to destroy Austria-Hungary (Especially that Russia saved their precious Habsburg ass in the 1848-49 Liberation War against us), real Russian aims were the Balkans and the Bosporus - to retake the ancient center of Orthodoxy, Byzantium (Istanbul) in these they also confronted Turkey, arch-enemy for several centuries. 4. Proof of these are their role (visible and covert alike) in the Balkan wars which predestined the future conflict. 5. The Monarchy (Austria-Hungary) a fragile creation, held together by force, was sentenced to death anyway... The method the Entente killed it and created a series of artificial vassal states or their pitiful revenge - is another story. Sadly, Clemenceau and Wilson (and their dog Masarik, another tsarist agent) in particular are the same for us like Hitler for the jews.
-
Bombbay animation
Snailman replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tried to do that for the TU-22, but the animation has to reset to the starting point. So even if it rotates - it will rotate back. If you make a second one which rotates more... but then it will work like a telephone dial.. -
Are multiple Userlist.ini entries for the same nation ?
Snailman replied to Gunrunner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I had the same problem... Have to make year variants... ( Or, possible to make three export levels, Main stuff for home nation and favorites, export only item for the third world - set up as NationName=SOVIET ServiceStartYear=1959 ServiceEndYear=1965 Availability=NOT_AVAILABLE Exported=TRUE -
Samurai's Shipyard
Snailman replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yet another masterpiece!! Thanks very much! -
Help checking missile acceleration calculations.
Snailman replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You are lucky if you have data! I did this for 50+ missiles for the RSSW pack... In many cases it's a pain in the big A, even with available RL data - but what to do. With this system we have and tools it is a happy result if we produced something near similar. What I did, was entering real life values into the missile range calculator proggy, then thought it over, which values must stay, which can be altered. My goal was end-user performance, with priority 1. Correct range (including passive flight,) with correct lifetime (self-destruct) 2. Correct engine operating time 3. Correct speed - if possible - it is hard to test because missile range calculator has only one height setting (IAS/TAS) so you have to check at low alt (0.95) medium (0.8616) and probably high (0.6 or 0.40) - then test fire against actual targets in-game and watch the speed value in debug mode +custom weapon view 5. Correct to-hit chance - another story of radar/jammer/missile issues 6. Altitude range, it has to be set in the attached SAM_Radar class network object (MinRadAlt + MaxRadarAlt), in mind with intermediate zones I mentioned 7. Misc features like maneuverability/guidance etc etc - have to consider guidance types here - as with Rear60 IRMs Beam-Rider (tail chasing) guidance routine is also useless. I changed all SA-2 to SemiAuto - which is a bit strong but there is no such guidance which would be in-between the two (command guidance with lead-computing) Before After Use the cutoff speed to fix the operating time. In case the missile system can guide a single missile only, it's important to optimize missile lifetime. The stock SA-2 after a miss, cannot fire a second missile for an entire minute until the previous one ends it's run on ballistic.- 2 replies
-
- missile
- acceleration
-
(and 2 more)
Tagged with:
-
Incoming Weapon Custom View
Snailman posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Incoming Weapon Custom View File Submitter: Snailman File Submitted: 13 March 2016 File Category: Utilities / Editors Free/Incoming Weapon Custom View 1.0 This is a Viewlist.ini mod. Perhaps someone else have found out this trick, but here I share what I have done. It's a great modding tool as well. How to Use Copy VIEWLIST.INI into <your mod folder>/Flight Press F9 for Weapon View (press F9 again to cycle multiple instances) This is the Weapons View you had before, but you can zoom and pan freely. Great tool for weapon modders like me. Press F10 for Tower View Incoming Weapon View (press F10 again to cycle more instances - if present) Since I had to use WeaponInFlight instead of the non-working PlayerTarget entry, you can view any weapons that have been launched by anyone during mission. Missiles, bombs, rockets - as long as they have been launched but not yet impacted or self destructed upon the end of lifetime. Weapons launched both friendlies and enemies can be seen. Example of usage: Upon "SAM Launch" message, press F10 as fast as possible to catch the launch moment of the incoming missile. Good if you want to practice evasion - or to feel pervert joy in seeing your enemies incinerated by friendly air defense systems. Click here to download this file -
Incoming Weapon Custom View
Snailman replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Sorry guys, I found a very nasty typo and I had to correct it - I guess it has to be authorized again( -
Problem was, that Cold War has ended. That's why they are restarting it - because of "financial crisis" aka. the lack of profit for the selected few. Except the Spanish Civil War was really a civil war not proxy invasion - and AFAIK was not started by external power groups. But, indeed exploited by greater powers as sandbox for new toys. Never look at the politician faces. they are gloves on a hand to cover fingerprints. Need to know the owner of the hand. Here, I suspect both left and right hands belong to the same self-appointed God of Infinite Money.
-
I have a bad feeling about Trump will never win - even if every single american will vote for him. The ruling class does not like him and they incite the scum against him. Maybe a double-twist (when negative advertisement will have positive result) but I still stick to my opinion that the bitch will be president( She has been chosen to be
-
They are not allies, but proxies or vassals rather. Supplied with money, they forward the stuff to their henchmen and get the dirty work done. Of all the muslims they have to support the most violent and barbaric ones - that tells a lot.
-
Whatever they sold to Turkey or the Saudis, is ISIS anyway
-
-
Strike Fighters 2 Screenshots
Snailman replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Dance with the Death. Short story of a tragic night - in pictures. -
Soviet/Red side AI does not fire SAHM ?
Snailman replied to bobrock0111's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
HI Nick. AVR (Automatic Leadership System) was connected to the SAM battery with either land line (100% reliability, no mobility) or with Vector or Senezh (Mercury Grass) aimed microwave systems, on semi-mobile vans. Also included the GCI Interception role for air force. I guess it should have worked well since the entire PVO (and ours) was based upon that. Back up systems were the regimental EW radars like Spoon Rest, Flat Face or on the division level Tall King. Latter we still have operational, with NATO IFF and some digital modernization. These metric wavelength stuff are safe with ARMs, and can give network information to SNR and SURN (Mobile SNR, like Straight Flush). Thin Skin, SIde Net, Odd Pair and similar height finders were also important in the network to provide height info for the "three-point" firing mode. The latest Volkhov even had a dedicated range-finder, RD-75 in case the distance data was missing due to jamming. The same way were connected all the mobile AAA and SAM batteries of armored divisions with command APCs. So the short range SAM and ZSU had access also to early warning data. MVG was a self defence jamming pod measure for attack craft like Su-17/22. As much as I know it had group functions, deflecting, ground noise masking... etc. Later this was a build in device in MiG-27, Yak-38 and other attack craft. If you can reach a book on the Tu-16, there you find similar ECM beasts of the cold war. Unfortunately I know little of the modern ECMs.... technology must have improved worldwide, and with technological gaps disappeared between east and west things are much more "interesting". Anyway... everything is "made in China"