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Everything posted by yakarov79
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Cold East Ground Objects Bonanza Vol.1
yakarov79 commented on yakarov79's file in Ground Object Mods
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I have Tatra 813 and 815 vehicles (and 148) so at some point I will get into it. I think Vol.5 will focus on Polish/Czechoslovakian/East German models. But nothing fancy mostly trucks, radars etc. For now, I have Akacya, some towed guns/howitzers, SA-5, vehicles based on MAZ chassis (which can be a lot!), and a few more on already existing chassis (SA-6, SA-4) Vol.4? no peeking...
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Cold East Ground Objects Bonanza Vol.1
yakarov79 commented on yakarov79's file in Ground Object Mods
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View File Cold East Ground Objects Bonanza Vol.2 The second part of Cold East Ground Objects Bonanza mods for the SF2 series game. First of all. This is not entirely a 'Plug and Play' mod. Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game. Having this in mind this mod is mostly for terrain builders, modders,, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that. Part two contains mostly air-to-air defenses. SA-2, SA-3, SA-9, SA-8B, SA-13, SA-7. Again those SAMs are not really plug-and-play mods. I have made them in groups (SA-2A, SA-2B, SA-3, etc...) each group contains EWR, SAM_RADAR, and SAM_LAUNCHER. It is up to the player to pick and choose the desired system for a specific mod, terrain, etc. all except SA-2 use new weapon models. SA-2 uses an older model that was available for years already. (for now, I have no patience to finish my models) All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future. Userlist ini files are just there but they might need editing for your own use. If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files. Here you will find new updated models. Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza. SA-2A (SA-75): P-12 + PRV-10 Station, RSNA-75 fire control radar and SM-63-II launcher for V750 (1D) rocket SA-2B (SA-75M) - userlist.ini contains Warsaw Pact and non WP users) P-12 + PRV-10 Station, RSNA-75M fire control radar and SM-63-II launcher for V750V (11D) rocket SA-2C(S-75): P-12 + PRV-11 Station, RSN-75 fire control radar and SM-63-II launcher for V750VN (13D) rocket SA-2E (S-75V): P-12M + PRV-11 Station, RSN-75MV fire control radar and SM-90 launcher for V755 (20D) rocket SA-2E1 (S-75M1): P-12NP + PRV-11 Station, RSN-75V1 fire control radar and SM-90 launcher for V7555U (20DS) rocket SA-2E2 (S-75M2): P-12NP + PRV-11 Station, RSN-75V2 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket SA-2E3 (S-75M3): P-18 + PRV-11 + 1L22 Station, RSN-75M3 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket SA-2F (S-75MK): P-12M + PRV-11 Station P-18 + PRV-11 + 1L22 Station, RSNA-75MK fire control radar and SM-90 launcher for V750VM (11DM) rocket SA-3 (S-125): P-15 + PRV-11, SNR-125 fire control radar and 5P71 launcher for 5W24 rocket SA-3B (S-125M): P-15 + PRV-11 P-15M + PRV-13 + 1L22 P-15M2 + PRV-13 + 1L22 P-19 + PRV-13 SNR-125 fire control radar and 5P71 and 5P73 launcher for 5W27 rocket SA-7 (9K32M) BTR-60PB equipped with 9K32M Strela-2M system SA-8B P-40 radar and 9K33M2 Osa-AK and 9K33M3 Osa-AKM systems on BAZ-5937 chassis. SA-9/SA-9B 9K31 Strela-1 on BRDM-2 chassis SA-13 9K35 Strela-10 on MT-LB chassis Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format. Do not blindly copy-paste files. Pick a mod, make a backup if needed - test the file - decide - to keep it or not. Just in case - enjoy. Jarek. questions - suggestions - go to the designated area here Submitter yakarov79 Submitted 04/23/2023 Category Ground Object Mods
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View File Cold East Ground Objects Bonanza Vol.1 The first part of Cold East Ground Objects Bonanza mods for the SF2 series game. First of all. This is not entirely a 'Plug and Play' mod. Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game. Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that. 5 new weapons for some of the objects. 9M14M, 9M14P, 9M111, 9M113, 9M114 Part one contains mostly tanks, APCs, IFVs, SPAAG, and some support armored objects. All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future. Userlist ini files are just there but they might need editing for your own use. Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza. Inside 2S1 Gvozdika - one set for Transport role only and two as artillery - to be placed via targets.ini BMP-1 BMP-1P + 9K113 Konkurs (9M113 Gaboy missile) BMP-2 + 9K113 Konkurs (9M113 Gaboy missile) BRDM-2 BTR-50PK BTR-60PB BTR-60R-145BM radio and command vehicle 9K14M Malyutka-M 9P122 on BRDM-2 chassis (9M14M missile) 9K14P Malyutka-P 9P133 on BRDM-2 chassis (9M14P missile) 9K113 Konkurs 9P148 on BRDM-2 chassis (9M113 Gaboy missile) 9K113/111 Konkurs 9P148 on BRDM-2 chassis (2x 9M111 Fagot + 3x 9M113 Gaboy) 9K114 Shturm-S 9P149 on MT-LB chassis (9M114 Kokon missile) MT-LB MT-LB SNAR-10 Leopard artillery radar MT-LBu 1V14 artillery command and recon vehicle MT-LBu 9S80 (PPRU-1) air defense command vehicle MTU-55 bridge layer OT-62B OT-64A PT-76 T-54 T-55 obr59 T-55 obr71 T-55AM T-55AM2 (Czechoslovakia production) T-55AMV T-62 obr61 T-62 obr72 T-62M T-62MV T-72 Ural T-72 Ural-1 T-72A T-72M T-72M1 ZSU-23-4V ZSU-23-4V1 ZSU-23-4M ZSU-57-2 Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format. Do not blindly copy-paste files. Pick a mod, make a backup if needed - test the file - decide - to keep it or not. Just in case - enjoy. Jarek. questions - suggestions - go to the designated area here Submitter yakarov79 Submitted 04/23/2023 Category Ground Object Mods
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Finally, I found some time (to put things together)... so I uploaded just a few models. Just in case you are wondering if this is just another long-gone project...So should be available to download soon... while meanwhile... D-30 Howitzer Mobile Army Surgical Hospital GAZ-66 AP-2 9K51 Grad system on Ural-375D BM-21 9K55 Grad-1 on 9P138 ZIL-131 chassis airfield fire engine AA-40 on ZIL-131 R-161A-2M radio vehicle on ZIL-131 this was before..but now with the rest of the system 9K52 Luna-M on 9P113 ZIL-135 chassis 9M21 missile transport vehicle 9T29 on ZIL-135 chassis and Luna-M command unit 9S445M - GAZ-66 PU-2 with meteorological radio measuring station RWZ-1A and AB-4-0/230 power unit
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Version 1.0.0
416 downloads
The second part of Cold East Ground Objects Bonanza mods for the SF2 series game. First of all. This is not entirely a 'Plug and Play' mod. Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game. Having this in mind this mod is mostly for terrain builders, modders,, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that. Part two contains mostly air-to-air defenses. SA-2, SA-3, SA-9, SA-8B, SA-13, SA-7. Again those SAMs are not really plug-and-play mods. I have made them in groups (SA-2A, SA-2B, SA-3, etc...) each group contains EWR, SAM_RADAR, and SAM_LAUNCHER. It is up to the player to pick and choose the desired system for a specific mod, terrain, etc. all except SA-2 use new weapon models. SA-2 uses an older model that was available for years already. (for now, I have no patience to finish my models) All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future. Userlist ini files are just there but they might need editing for your own use. If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files. Here you will find new updated models. Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza. SA-2A (SA-75): P-12 + PRV-10 Station, RSNA-75 fire control radar and SM-63-II launcher for V750 (1D) rocket SA-2B (SA-75M) - userlist.ini contains Warsaw Pact and non WP users) P-12 + PRV-10 Station, RSNA-75M fire control radar and SM-63-II launcher for V750V (11D) rocket SA-2C(S-75): P-12 + PRV-11 Station, RSN-75 fire control radar and SM-63-II launcher for V750VN (13D) rocket SA-2E (S-75V): P-12M + PRV-11 Station, RSN-75MV fire control radar and SM-90 launcher for V755 (20D) rocket SA-2E1 (S-75M1): P-12NP + PRV-11 Station, RSN-75V1 fire control radar and SM-90 launcher for V7555U (20DS) rocket SA-2E2 (S-75M2): P-12NP + PRV-11 Station, RSN-75V2 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket SA-2E3 (S-75M3): P-18 + PRV-11 + 1L22 Station, RSN-75M3 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket SA-2F (S-75MK): P-12M + PRV-11 Station P-18 + PRV-11 + 1L22 Station, RSNA-75MK fire control radar and SM-90 launcher for V750VM (11DM) rocket SA-3 (S-125): P-15 + PRV-11, SNR-125 fire control radar and 5P71 launcher for 5W24 rocket SA-3B (S-125M): P-15 + PRV-11 P-15M + PRV-13 + 1L22 P-15M2 + PRV-13 + 1L22 P-19 + PRV-13 SNR-125 fire control radar and 5P71 and 5P73 launcher for 5W27 rocket SA-7 (9K32M) BTR-60PB equipped with 9K32M Strela-2M system SA-8B P-40 radar and 9K33M2 Osa-AK and 9K33M3 Osa-AKM systems on BAZ-5937 chassis. SA-9/SA-9B 9K31 Strela-1 on BRDM-2 chassis SA-13 9K35 Strela-10 on MT-LB chassis Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format. Do not blindly copy-paste files. Pick a mod, make a backup if needed - test the file - decide - to keep it or not. Just in case - enjoy. Jarek. questions - suggestions - go to the designated area here -
Version 1.5.0
486 downloads
The first part of Cold East Ground Objects Bonanza mods for the SF2 series game. First of all. This is not entirely a 'Plug and Play' mod. Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game. Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that. 5 new weapons for some of the objects. 9M14M, 9M14P, 9M111, 9M113, 9M114 Part one contains mostly tanks, APCs, IFVs, SPAAG, and some support armored objects. All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future. Userlist ini files are just there but they might need editing for your own use. Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza. Inside 2S1 Gvozdika - one set for Transport role only and two as artillery - to be placed via targets.ini BMP-1 BMP-1P + 9K113 Konkurs (9M113 Gaboy missile) BMP-2 + 9K113 Konkurs (9M113 Gaboy missile) BRDM-2 BTR-50PK BTR-60PB BTR-60R-145BM radio and command vehicle 9K14M Malyutka-M 9P122 on BRDM-2 chassis (9M14M missile) 9K14P Malyutka-P 9P133 on BRDM-2 chassis (9M14P missile) 9K113 Konkurs 9P148 on BRDM-2 chassis (9M113 Gaboy missile) 9K113/111 Konkurs 9P148 on BRDM-2 chassis (2x 9M111 Fagot + 3x 9M113 Gaboy) 9K114 Shturm-S 9P149 on MT-LB chassis (9M114 Kokon missile) MT-LB MT-LB SNAR-10 Leopard artillery radar MT-LBu 1V14 artillery command and recon vehicle MT-LBu 9S80 (PPRU-1) air defense command vehicle MTU-55 bridge layer OT-62B OT-64A PT-76 T-54 T-55 obr59 T-55 obr71 T-55AM T-55AM2 (Czechoslovakia production) T-55AMV T-62 obr61 T-62 obr72 T-62M T-62MV T-72 Ural T-72 Ural-1 T-72A T-72M T-72M1 ZSU-23-4V ZSU-23-4V1 ZSU-23-4M ZSU-57-2 Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format. Do not blindly copy-paste files. Pick a mod, make a backup if needed - test the file - decide - to keep it or not. Just in case - enjoy. Jarek. questions - suggestions - go to the designated area here -
ANG Mustangs
yakarov79 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, you will be surprised how color can be deceiving in black/white photos. Years ago (for a few years) I had some experience in restoring polychrome paintings (churches etc...) and many times what we had on the oldest available reference photos (suggesting dark colors) was nothing compared to what we discovered on-site on the walls already Light (and reflection) during taking photos can be a pain in the arse. -
ANG Mustangs
yakarov79 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yup, Wrench's Ponys are quite accurate. Checkers were present on some airframes, but never bothered to explore a topic more. Guess it is a post-war unit airframe) very early they have usually NG above the serial number on the tail fin. Somewhere around 1948 ANG above serial started to appear. Also in the immediate post-war era markings were usually applied on top/bottom wings, not on the fuselage. Some units started to display Star'n Bar on the fuselage around 1947. On fuselage around Star'n Bar first was NG (example TEX * NG) and then again around 1948 ANG...(TEX * ANG) On starboard top wing NG- plus last 3 serial numbers, and bottom port wing same This one has checkers like the 78th FG. - But checkers go nearly all the way to the windscreen. I would not rely on photographs of restored airframes/museum examples they tend to be quite inaccurate. As we all know. -
ANG Mustangs
yakarov79 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
possibly both, but maybe depends on the year. Did some research on 111th from Texas. And I thought they changed colors. But turns out that colors were wrongly interpreted from blac&white photos. - Which leads to repeating mistakes over the years . -
WIP Mega THREAD!
yakarov79 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
one animation for a cargo weapon station and another animation for another 'paratrooper" weapon station. It will work. Plus proper HideNode= / ModelNodeName= / GroupLimit= ini entries will do the trick... Will look silly in 3d max but it does not matter in the game. It will work. -
WIP Mega THREAD!
yakarov79 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Movable parts as elevator, rudder, wheels propellers etc...are animated via data.ini file. You need to cut out all glass openings (windows, windshield etc) then fill it with new node with assigned transparent material. If you are working in 3dmax I can send you (tomorrow or monday) sample of finished aircraft. So you can have a look and perhaps better understanding of the matter. -
I. When you will start modeling then you will know how it works. Start with the front panel and then..suddenly you want to do every single screw and switch. And believe me from point of view person who made one or two pits. This is the best part of aircraft modeling. Countless hours spent over the manuals and bazylion pictures for reference - this is fun, educational fun. The only comparable part of modeling is researching serial numbers - the second thing that we love to do. The ultimate lesson of history. And in the end, after all the hard work you put in you will feel absolutely fulfilled. Even if many users do not give a damn if a switch is in the right position (or if there is a switch at all). Even if it is hard to see appreciation from the end users. (a very common thing for the last few years). Still, we going to do 'the thing' our way.
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Not sure if that matters in the game at all since we are flying. But I can work on it. Simple ini edit or simple ini edit and weapon model. and special for you Czech built T-55AM2
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I will make it with clean - unpainted rubber just for you. Just in case. I know that there is no point in painting it...but still, it was also observed with paint. One in Kubinka Museum has it painted. One in Polish Museum in Warsaw has it painted. Many in the Czech Republic I observed were unpainted. and AMV one painted one untouched rubber. The best thing is in many scale model kits those side skirts come made of metal... And a way to recognize the version on a blurry picture. All early T-72 Urals with 80-105-20 glacis armor has 4. Ural-1 produced between 1975-79 with 60-105-50 armor has 3 anti-ricochet bars. And 2 bars on T-72A and on export Object 172M-1-E5 and E6 - to put it simply T-72M1 (16-60-105-50 glacis armor)
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Drogue Chute, Drag Chute
yakarov79 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
generally, there is a safety limit when you can deploy airbrakes. When, during flight, dive, etc speed exceeds the limit, hydraulic system kicks in and will close the airbrakes. -
Man! Have you ever heard about punctuation marks?
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- mission editor bug fix?
- helpmeplease
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Community MOST WANTED
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
tell me I am wrong...but looks like Dassault M2000 D and N combined are winning by one point... come on ...Let us make Dassault great again! But honestly, I would vote for Su-22 or ...KC-10 <--- do not take it so seriously -
Carrier Ramps
yakarov79 replied to toot's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
maybe it is possible. We just need to be more creative... TK's ultimate goal - make all those lazy gamers more creative...
