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yakarov79

MODDER
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Everything posted by yakarov79

  1. this is so good
  2. yes, it is happening to me sometime, but not in all mods.I have one screenshot folder - where all mods are pooping screenshots, It hapend sometimes but mostly from ODS30AE are "damaged", never in my Vietnam mod neither European theater mod, Number of screenshots has nothing to do (in my opinion) as I often clear that folder and I suffer that issue with empty folder too. It might be something with general memory but (ODS30AE in my version is quite huge and heavy) but I fail to see why memory would be an issue.. I thought it was happening only to me and my overloaded mods, As I can not help you, one things cheers me up - I am not alone.
  3. Oi! One screenshot rule still applies! Only Ravenclaw and Sundowner can bend the rules. They are known as Phantoms.
  4. CA28 Sabre Dingo. No.75 Sqn RAAF.
  5. Yuma Rocket Meet 1956. 498th FIS.
  6. finally...
    top as always!
  7. Inboard (slave) AN/ALE 40 from Rhino. Can only load Chaff. Ask our Phantom wizards. I only have 24 (chaff/flare) slots model that i used on jag and zipper.
  8. there was some article about USAF test of A-10 against soviet armor, turns out that ammunition for GAU-8 had some problems with penetrating some armor areas at some angles. While it had no problems at near perpendicular angles, problems raised when trajectory changed against slanted areas on turrets, or front armor, I will try to look for that article.
  9. Well it is your choice how you will proceed, but one thing for sure when using so called AI* - you will not gain experience. At least not the same way as making it on your own, or maybe with some new people from another countries, that might become your friends. *(I still refuse to accept it as AI, yes it is very sophisticated program, but very far from intelligence, artificial intelligence). Fortunately era of internet give us tremendous opportunities, in meeting, contacting and cooperating with people from another countries almost instantly. Just need to reach to the right person. I remember some 30 years ago (the days when Internet for me was some mysterious entity) when I was researching some info about CBI theater Mustangs for my yet another scale model Mustang. Few curious questions reach right persons, on right forums and at the end with cooperative research we unearthed many interesting facts about some squadrons, airframes and servicemen in CBI. And thankfully i gained some experience, but what is most important I gained many dear friends, some I never met in person yet still we reach out sometimes just to say simple Hi and "whats new in aeroarchaeology" because there is always something new to discover. .. And same on CA, working on some projects with guys here gave me unforgettable memories - salute to you all- you know who you are,. As for the AI, fun thing is, and very sad that nowadays humans now are so impressed with art created by so called AI. Well, thing is I do not give a damn what software can create - it will be still based on styles created by humans. Yes, the same way as artists influence another generations of artist. But it is us humans who should be creative and most importantly - have time to be creative, have time to explore. While so called AI should do the simple basic things so we humans could find more time for that art and to be creative. Sad thing is that "AI developers" see things different way. This is not the way... skynet way , no way. Anyway.
  10. it is not a problem of ammunition, rather it is a fault damage model of ground objects. In real situation you will have countless situations that bomblets can damage tank one way or another resulting in destroying, or damaging tank - meaning eliminating the threat. In this game, tank in fact is just built as two boxes that represents chassis and turret. We can not have even proper armor zones for front chassis - front top and front bottom. No damage model for tracks - so when damaged or destroyed - tank is literally out of action. Not to mention that ground warfare is poorly modeled too. During the assault of 18 tanks even if half is already destroyed the rest will still push through. Quite simplified as normally the rest would retreat in such situation long ago. There are not disabled ground object, all is binary - destroyed or full throttle. With cluster munitions we should be able to put out of action most of the small vessels as bomblets would probably damage or destroy quite few equipment on the deck, but here we just make nice splashes on the water. So as long damage model is so simplified, you can not do anything about it. Even the best modeled weapon with super pimped parameters will work this way. Another thing that we have to accept at least until we crack open the game.
  11. It is your model or from free ("free") 3d library? - perhaps smashes are to complex/to big - but this usually occurs in-game already not necessarily in lodviewer. If it from library - then perhaps you have to edit, weld vertexes, invert polys, reset X form, and reset pivots - many of the models simply are not build with a particular game in mind. For SF2 model must be built as any other model but with some specific "parameter" or "limitations" to work properly. Most of the time easy-peasy import of existing models into game will not work. What is the problem with the font size of your post? looks like they are growing feverishly... CPU overheats perhaps?
  12. uh uh...
  13. lovely.. I have few guns started for my east bonanza project...If I remember correctly MT-12 is also there, just for now this project is on hold. If you need it within 2 weeks, then I can be much of help, but proverbial two weeks...then it will pop up with others.
  14. yup. I happen to believe that it is better for the game to load 3-4 skin sheets + 2-3 decals (serial, modex, or tactical num)... rather than the same 3-4 skin sheets plus lot of decals like serials, squadron badges, national insignia, air force names, etc. Of course, as long as it is possible. If you are going into CAGs or nosearts it starts to get bumpy...or "camouflaged decals" for two birds in the whole squadron - this one sucks - but it is fun.
  15. yes. the game will use those rockets against air threats, as long as aircraft data ini is properly configured (stock Lightning F.1) and weapon data ini.Maybe it is not the most efficient way to stop bombers, but like in reality it never was. Since recently I have been flying often with Dogs...my best score is 4 bombers out of 12..- my flight count is 8 Dogs. But I believe it was mostly due to the correct approach on intercept. And a lot of luck as aiming those rockets is "cursed" I never tried that, but suppose if you add CAS to the aircraft role it will eventually fire something. I suppose like any other aircraft in the game after expanding all rockets, bombs, and balloons will switch to guns. But generally, Sabre Dogs did not have guns...so.
  16. ha! Been there today too...
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