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yakarov79

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Everything posted by yakarov79

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  1. Try to make multiple "radar nodes" and move them via cockpit.ini <- back and forward -> using Type=RADAR_MODE_SELECTOR and then: where "value" is responsible for the radar screen mode...just do not remember sequence now....0 = off, 1 = A2A..7= TV....other I do not remember but I have somewhere notes example: NodeName=MFD_screen01 MovementType=POSITION_Y Set[01].Position=0.00 Set[01].Value=0 Set[02].Position=0.00 Set[02].Value=1 Set[03].Position=0.00 Set[03].Value=2 Set[04].Position=0.00 Set[04].Value=3 Set[05].Position=0.00 Set[05].Value=4 Set[06].Position=0.00 Set[06].Value=5 Set[07].Position=0.00 Set[07].Value=6 Set[08].Position=0.05 Set[08].Value=7 not sure if this will work but I was able to make "zoom" on map in similar way or change from TV to radar or some other MFD panels... I just think radar is restricted via engine to one mode texture
  2. Laotian Highway Patrol
  3. Warning Star.
  4. CF-104 over Bodø
  5. those 2 tga are just standard reused tgas from other mods...just renamed avq10....was researching the matter but did not come up with anything new... dimensions are "educated guess" and what we came up with guys on modelers' forums. AVQ10TGA.rar I will send you max..
  6. here is a new one, I built it some time ago... AVQ-10.rar
    Beautiful work, as always.
  7. why not make a normal gun pod with ModelNodeName=Gun_left/Right ? I think you are overthinking this...
  8. What is easier to you.
  9. I just entered here because I thought the Nuclear Option refers to solving CA's financial problems.
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