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yakarov79

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Everything posted by yakarov79

  1. Guardians of the North. F-104G CF-104
  2. 75th Anniversary, 20 years in service. 23°Gruppo F-104S-ASA MM6737
  3. to many polys in one node can cause the wrong presentation in the game...if your fuselage is one mesh then I can see from here that it is too many polygons indeed. You will have to divide it into a few nodes - just do it smart and 'cut' pieces in 'smart' places. smoothing groups will work but I gues you have unwelded vertexes, then it means you have double or triple count of polys. Select by drag and click one vertex - if it will display vertex (example ) 235 selected than it is ok...if menu will display '3 vertexes selected' than you have to Select vertexes in area and click target weld and set range to 0,001 this should solve problem. And you have to do it probably to whole model.
  4. 50 000 hours and 75th anniversary. 12°Gruppo.
  5. Very sad news. Condolences to the family. Rest in peace.
  6. Get fighter sweep instead in mission editor, as escort is not really working as escort...more like target of oportunity...so escort will even engage ground targets. Then you are screwd too.
  7. If I remember correctly this can be done only on the 3d model stage.
  8. Last two pictures of Navy sluff are taken 1990/91 during DS. At the time Sluff was ready for retirement...and VA had not enough pylons at the moment, so pylons from stations 2,3,6 and 7 were didided for two aircraft. Except HARM birds. Second pic- empty station 6 may indicate that mission was carried without it and flight was refueled on route. In real unlike in game pylons are not something that you plug and play on a whim..it takes time to wire systems and pylons..and during combat deployment not always there is a time for it. Often aircafts wired for HARMs stayed HARM bird for whole deployment while other birds were bomb trucks with TERs. Also from certain point ..if you have TER fixed to pylon and mission requires smaller payload - you just hang one mk82 on TER...it saves time too.
  9. I think we have all been there...doing some chellenging things...and then...ahhh sh..it is still not what we wanted...but it is still fun working on something new..
  10. Yup. I know where is one and i had a plan to go there in summer...but plans for summer changed(again) and I just ended in Italy instead...again.
  11. I was planning to do something about it the moment I will get into Air Force SLUFFs....well it did not happen yet. more seriously...I did not research the topic yet. once I asked for some pictorial walkaround but seems like my guy did not have time or chance to do it yet...
  12. on the other hand..this toilet bomb under Hornet shows another thing... now do not take it so seriously As much as this is funny (or not) this shows how 'creative' new generations are....just copy everything from parents/grandparents... and pretend it is fresh...and it is not only about the toilet bombs
  13. we will see.. I still have a long list from Russia/Germany/Poland and Czechoslovakia.
  14. I uploaded some important bug fixes/updates on the T-55/T-62/T-72 series. When the file will be approved - download a small update rar file and overwrite old files. Also, a smoke effect for some tanks was added.
  15. Bug fix/update for T-55/62/72 series. (Cold East Ground Objects Bonanza Vol.1) Now they are fighting properly, still, anti-aircraft guns are disabled in data.ini. added the correct smoke screen effect (or I even missed it in released files?) - which leads me to question - how to make this effect last longer. V2 update.rar
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