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Everything posted by yakarov79
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What If Screenshot Thread.......
yakarov79 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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So few months passed. We had a few bugs reports that we were able to sort out. And since we wanted to improve things a little more we created bugs and we fixed them...So everyone can think that we were really busy working on this mod. But more seriously. We made a lot of changes to many objects in the game. Mostly to find a way - how to 'fool' the game. As you might know ECM pods are not working properly (or not at all) - so many aircrafts have ECM pods added into aircraft.data ini and mostly permanently added into a loadout. So you might find that some pylons can not be edited on loadout menu. Why? After brainstorms, we decided that the best way is to find some 'wonderful solution' between game engine limitations, and real-deal 30 years ago. We treated in the same way targeting pods, decoy dispensers, and sometimes even IR missiles on wingtips - honestly, it is really not necessary to edit them on the loadout menu. Wingtips loaded no need to change anything there. Also, players will not have a choice in different types of missiles (because we limited as much as possible availability of weapons too). Players will not find US Navy weapons in RAF or French loadout menu. We even limited weapons in the US arsenal - so now the Navy carry thermally protected bombs - and have no access to common USAF ordnance. And so on. Of course, not always everything is perfect But we did our best. Hope. We (me myself at least) highly recommend using loadout presets - that were made with lot of research. Either you play a single mission or campaign. Loadout.ini is a way to go. (Unless we planted a bug somewhere, that we are not aware of yet.) We are aware that many things can still improve, but this is SF2...not everything is perfect, not everything is possible, but still, the game is moddable - so something is wrong or I do not like it - notepad and problem fixed. We remove some stuff that we were not satisfied with, and we added some new. Hope the day you will be able to download the next version you will be positively surprised.
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What If Screenshot Thread.......
yakarov79 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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My projects (GKABS)
yakarov79 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Lovely. We need more Royal armor. -
My projects (GKABS)
yakarov79 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I believe that Silberpfeil means that hangar doors should be open during landing operations. And photo he attached is a general reference photo. -
WIP Mega THREAD!
yakarov79 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
with a few tweaks can be new AWACS, J-STARS, Mercury and C-137, and proper Husky! And of course loads of airliners... just because combat sim is good to have more airliners... -
you know that you can have custom kill decals. One thing with decals is, that models with specular maps and bump maps have reduced the number of decals allowed per mesh. That is why I prefer to put as much as possible on the skin itself. If you will look at it from a game engine perspective. To load one skin with markings + approx 3 decals versus one skin and 12 decals. The first load is 4 elements the latter is a load of 13 elements. But yes as for individual markings decals are a way to go. And the best thing with decals is that with some aircraft you can have cool individual camo styles for each aircraft in the squadron. check the left side of the nose on that Paran Mirage - the camo is not aligned...
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My projects (GKABS)
yakarov79 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you can try to slice polys in this area and change smoothing groups to polys (at least two different) then you should achieve a sharp edge without many complications. -
I am not into whatifs. But i guess some suggestions can be useful. Israel - depends on which year - guess no earlier then the late 80s can start exporting technology. Before, like the 60s-70s, they had their own struggles. Sweden - as a neutral country they will be hesitant or bounded by treaties to export military equipment (guess small arms, utility, and armored vehicles are ok , no aircraft) Finland similar situation as Sweden. Argentina? - depends on which year - maybe in the late 80s they can start exporting. Before - only Pucara - even to both countries to spice a thing. France and its influence and products should be available to both sides.
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I am making a brand new template. Extracting panel lines and rivets from ready skin can be a pain in the arse. Been there done that. -> 'I am making a brand new template' is an absolutely serious statement. You can try to play with the contrast of existing skin to achieve as dark as possible (rivets/lines) then extract by making a selection by color (of darkened rivets/lines) from a layer. (shift+o in gimp if I remember correctly)
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most of the stock aircraft are nicely and reasonably mapped on few bitmap sheets. So if templates are in good quality skin in 2048x2048 is good enough. Although I prefer stock aircraft and many CAddons in 3072x3072. And usually Templates made in 4096x4096 or higher..then scale down the finished bitmap.
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My projects (GKABS)
yakarov79 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if it is possible it is always better to add a deck. Not functional in game...but still nice addition. When one day in the future we will have SF2050 edition with all wishlist features...then it will be useful. -
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WIP Mega THREAD!
yakarov79 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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