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Everything posted by yakarov79
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M992A2 Field Artillery Ammunition Supply Vehicle
yakarov79 reviewed GKABS's file in Ground Object Mods
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- m992a2
- field artillery
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WIP Mega THREAD!
yakarov79 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
excellent work.... I believe we had 4096 skins M2000 in ODS30 (or 3072 but templates I did in 4096) But keep up the good work, looks fantastic. -
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- danang longboat
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Whirlybird Wednesdays
yakarov79 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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TA-50 (SU-57)
yakarov79 replied to torno's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
we are sabotaging scumbags on every front... check collision points I had a similar issue with some old planes. -
SF2_PAKFA_SHARK_CAMO
yakarov79 replied to a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Do we have PAK FA or again this skin is for some ripped pirate? -
Weird but fun
yakarov79 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
perhaps because of MaxDeploySpeed= for canopy animation. After stopping on deck pay attention to your speed, quite possible that it is above the speed limit - while the aircraft parked at the side is 'moving forward sideways' so its speed is 0. The game engine will automatically launch the first animation compatible with your animation key in the first available aircraft. If you have assigned MaxDeploySpeed= and you will take off then open canopy - your canopy will remain closed but your wingman will have open - until he will reach maxdeployspeed. -
NEW A-6 INTRUDER COCKPIT!
yakarov79 replied to fr3ds3n's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Brilliant! Bravo! Full throttle quote necro bump. -
F-5a
yakarov79 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
but when you jettison mers/ters/bombs are popped out from aircraft... why not make pylons as sort of ejector racks. Just a matter of proper linking, and a few hidden (fake nodes). I think it might be doable. Just my brain is too lazy already to figure it out now... i will think about it... for sure new Raptor has jettisonable pylons + fuel tanks (but this is a different story - just a matter of hierarchy in nodes) -
Check existing model for example. Go to the download section - get any model (example - latest Mirage F1) and see how it is built (structure). IMportant thing is to write correct ini files - so the model can be addressed correctly in game. Also, you should familiarize yourself with the model structure. Proper hierarchy of nodes, animations, all pivot points should be set, UV mapping, etc. Just emotionless, boring stuff (that perhaps many here are not aware of). There is somewhere a file - Thidwire export notes. I have it somewhere but can not find it at the moment. Maybe someone has it also and can forward it to you.
