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yakarov79

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Everything posted by yakarov79

  1. excellent work.... I believe we had 4096 skins M2000 in ODS30 (or 3072 but templates I did in 4096) But keep up the good work, looks fantastic.
    Nicely done!
    Nicely done!
    Nicely done!
    Nicely done!
    Nicely done!
    Nicely done. As always. Love your attention to details
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  2. we are sabotaging scumbags on every front... check collision points I had a similar issue with some old planes.
  3. Do we have PAK FA or again this skin is for some ripped pirate?
  4. perhaps because of MaxDeploySpeed= for canopy animation. After stopping on deck pay attention to your speed, quite possible that it is above the speed limit - while the aircraft parked at the side is 'moving forward sideways' so its speed is 0. The game engine will automatically launch the first animation compatible with your animation key in the first available aircraft. If you have assigned MaxDeploySpeed= and you will take off then open canopy - your canopy will remain closed but your wingman will have open - until he will reach maxdeployspeed.
  5. And what is wrong with it? perhaps you are playing the wrong side then... I think many noticed (over the years) that the red side is generally downgraded...
  6. feels like we need more angels...vintage angels.
  7. Brilliant! Bravo! Full throttle quote necro bump.
  8. but when you jettison mers/ters/bombs are popped out from aircraft... why not make pylons as sort of ejector racks. Just a matter of proper linking, and a few hidden (fake nodes). I think it might be doable. Just my brain is too lazy already to figure it out now... i will think about it... for sure new Raptor has jettisonable pylons + fuel tanks (but this is a different story - just a matter of hierarchy in nodes)
  9. pappychksix also did excellent templates for stock F-14.
  10. Absolutely gorgeous cat! meanwhile...
  11. Check existing model for example. Go to the download section - get any model (example - latest Mirage F1) and see how it is built (structure). IMportant thing is to write correct ini files - so the model can be addressed correctly in game. Also, you should familiarize yourself with the model structure. Proper hierarchy of nodes, animations, all pivot points should be set, UV mapping, etc. Just emotionless, boring stuff (that perhaps many here are not aware of). There is somewhere a file - Thidwire export notes. I have it somewhere but can not find it at the moment. Maybe someone has it also and can forward it to you.
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