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Everything posted by yakarov79
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CASA-212-100 TNI
yakarov79 replied to strahi's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Not trying to be a dick here but some small info about mod would be much appreciated, credits etc... even CA is losing its charm...?- 1 reply
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Every day I hope
yakarov79 replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If backseat then only in Cobra.... -
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Charlie Guardians F-15C in Air National Guard Service
yakarov79 reviewed daddyairplanes's file in F-15
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This is the most detailed 'Know how' readme for a long time here. Contrary to some "- this is a skin for aircraft" that was often seen on download. That is why I downloaded these files. I do not do WW2 flying in SF2...but skins look great. For sure I will find applications for those pilots after all. Thanks for your work.
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Well nickname WitchyWoman give us some indications that some might have some connections...
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my thought exactly...but I said, 'nah...show must go on.' Yes and no. Yes, 6 groups are the limit to display in the loadout menu. But you can still create more ID groups...just they will not appear in the loadout menu - but this can give more possibilities in your loadout.ini (useful in asymmetrical loadouts) also it is useful if you want to add some electronic equipment (ecm or targeting pod) that should be present all the time, without losing group ID - again that might be useful in mixed loadouts. We used this method frequently in ODS30. I think in one of my private mods I have gone up to 9 station groups and it is working. We still do not know what is wapon ... ...wee-pon...
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What If Screenshot Thread.......
yakarov79 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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What If Screenshot Thread.......
yakarov79 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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So few months passed. We had a few bugs reports that we were able to sort out. And since we wanted to improve things a little more we created bugs and we fixed them...So everyone can think that we were really busy working on this mod. But more seriously. We made a lot of changes to many objects in the game. Mostly to find a way - how to 'fool' the game. As you might know ECM pods are not working properly (or not at all) - so many aircrafts have ECM pods added into aircraft.data ini and mostly permanently added into a loadout. So you might find that some pylons can not be edited on loadout menu. Why? After brainstorms, we decided that the best way is to find some 'wonderful solution' between game engine limitations, and real-deal 30 years ago. We treated in the same way targeting pods, decoy dispensers, and sometimes even IR missiles on wingtips - honestly, it is really not necessary to edit them on the loadout menu. Wingtips loaded no need to change anything there. Also, players will not have a choice in different types of missiles (because we limited as much as possible availability of weapons too). Players will not find US Navy weapons in RAF or French loadout menu. We even limited weapons in the US arsenal - so now the Navy carry thermally protected bombs - and have no access to common USAF ordnance. And so on. Of course, not always everything is perfect But we did our best. Hope. We (me myself at least) highly recommend using loadout presets - that were made with lot of research. Either you play a single mission or campaign. Loadout.ini is a way to go. (Unless we planted a bug somewhere, that we are not aware of yet.) We are aware that many things can still improve, but this is SF2...not everything is perfect, not everything is possible, but still, the game is moddable - so something is wrong or I do not like it - notepad and problem fixed. We remove some stuff that we were not satisfied with, and we added some new. Hope the day you will be able to download the next version you will be positively surprised.
