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Panama Red

JAGDSTAFFEL 11
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Everything posted by Panama Red

  1. When you look at the campaign file, it will list specific skins for each plane. As for crashing, I think it will default to what ever the default skin is for that plane, but since I always add the skins, I am not 100% sure on that answer.
  2. In fact, if you look close at these "fatter" decals (and at the correct angle), you can see where the original earlier crosses are "painted over" by these later crosses.
  3. DecalMaxLOD is for how far you see the decal, nothing else. Dropping it to a "3" just means that you will not see the insignia as far as a "4". You will find that a lot of FE1 planes decals will need to have their DecalMaxLOD's increased when you convert them to FE2 (just a difference in the way the game processes the decals).
  4. Try increasing the DecalMaxLOD=4
  5. You ALWAYS have a backup of any original file in the game's CAT files.
  6. You will probably receive more and faster answers if you ask your ROF questions over here: http://riseofflight.com/Forum/
  7. FE2 will not automatically use the original skins for a plane that is modified from one of it's original LOD's. What you have to do is copy these skins from either the original CAT's or from another source and create the subset skin folder in the SE.5 folder, like all the other planes in SF2 or FE2. Example: Objects/Aircraft/SE.5/RAFBrown1/all the files & bmp's in the SE.5a skin folder
  8. You copy a SE.5a folder, rename it to SE.5 and then put the appropriate SE.5 files into it. It uses the original SE.5s LODs and just modifies the FM to make it like the original SE.5.
  9. Have you tried increasing the "RollingCoefficient" ???
  10. SF1 Knowledge Base: http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/ SF2 Knowledge Base: http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
  11. Anything from FE1 will work in FE2, UNLESS it has a DX10 EFFECT associated with it. That means things like: Effects, EnvironmentSystems or Terrains; everything else will transfer with no problems. This is where reading the SF1 and SF2 Knowledge Bases helps when they tell you what needs changing between the two gaming systems.
  12. If you read the "Readme" file included in the mod, you will see all the planes, terrains and objects needed to get it to work correctly.
  13. The OFF team is working on WOFF, but they will not say when it will be ready. At this point they have been working on it for at least one year, and I expect it will still be a while to go before they "release it into the wild".
  14. There is nothing wrong with trying them all and then playing the one you want at that particular time. Remember each has it's own strength and weakness. You just have to own a copy of the M$ Combat Flight Simulator 3 (CFS3) to play OFF (you can find a copy on Amazon.com).
  15. OFF = Over Flanders Fields. It is also on CombatAces a couple of sections above the FE/FE2 section. It is a add-on to the old CFS3 game, but it is so advanced that you would not recognize that CFS3 is the base game.
  16. Out of the three current WW1 flight sims out there, each has it's own strengths and weakness. 1. ROF strength is FM's, weakness is no real ability to mod or add to the game. Campaigns are starting to come around. 2. OFF strength is Campaign, weakness is FM and adding to the game. Third parties are addressing the FMs. 3. FE2 strength is modding, weakness is stock campaigns. With FE/FE2, you can play all fronts (with the appropriate terrains), adding 100 or more planes, add any skin needed and add multiple campaigns to existing terrains. (Plus no DRM like ROF). There are no "perfect" WW1 flight sims out there, so you have chose the one or ones you want to play and just realize that each is different in their own way.
  17. If you go here, you can download all the mods you need (except for some planes over at DAT): http://combatace.com/files/category/358-first-eagles-by-thirdwire/ As for campaigns, we have ojcar's Western Front Armchair series which are month by month for vertually the entire war, Stephen1918 Eastern Front for selected months on that front, and quack74's Italian Front which is also a selected period at the moment (he's working on lengthing to more month). You can paint any plane you want and install it into the game as long as you read the SF1 & SF2 Knowlwdge Bases. These Knowledge Bases will also tell you how to install new terrains, planes, effects, weapons, etc. With all the mods out there, you can make FE2 a whole lot larger and more custumized than any other WW1 flight sim out there at the moment. I for example have 179 different planes for my Western Front mod, and you to can add or subtract to your base FE2 game.
  18. Yes, and not only that, but you only see half of them. What I mean is that if you go up a country road you will see about one tile's worth on one side and then on the next tile you will not see them unless you turn 180* and look back at them. I have a ATI 6970, so it may be only a ATI drive problem too, so some one with a nVidia card needs to chime in.
  19. You have to have each new pilot set up individually with their own folders inside the main Pilot folder (except for the FE/FE2 default pilots) for the FE2 game to "see" these new pilots. If you do not have these new pilot folders set up, the plane_data.ini file will not see them and you will have a empty pilot seat. Like I said, you need to read the SF1/SF2 Knownledge Bases: http://combatace.com...2-by-migbuster/
  20. When you open the Halberstadt plane's data.ini file (and since there are several different Halberstadts, I am assuming you mean the Halberstadt D.III), "Halb3_data.ini" file, what does this section say: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WWIGERPILOT PilotHeadNodeName=head Position=0.0000,-0.66,0.8 MinExtentPosition=-0.3,-0.4,-0.1 MaxExtentPosition= 0.3,-0.9,0.95 What you are looing for is the "PilotModeName" section. If it does not say "PilotModelName=wwiPilotNew2", then you need to have the pilot in your game that the file is calling for. My Halberstadt D.III uses the "WWIGERPILOT", so this pilot must be installed in the Pilot folder for the game to use it. If you are going to start modding your FE2 game, then you need to read the SF1 and SF2 Knowledge Bases and they will tell you what you need to do to add various items to the game correctly since FE1 and FE2 are almost the same thing as SF1/SF2 except for the way the game engine handles slow flying planes.
  21. Which CatPack did you use ??? Is it this one: http://combatace.com/files/file/10458-catpack-archiving-utility/ ???
  22. http://combatace.com/topic/78190-is-there-any-interest/
  23. I have both NWS's "Steam & Iron" and SES's "Jutland", and Steam & Iron is a much better game even though it does not have the "eye candy" that SES's Jutland has.
  24. I would love to use your DAT skinned items.
  25. Plus this can be used for the French single man Stutter bomber (if the rear cockpit is covered over, which I can not see with the pictures you have posted).
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