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Stary

MODDER
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Everything posted by Stary

  1. Order! Order I say!
  2. I see it, nice screen BTW Kiwi, as you're quite a rookie here (hi!) my advice -add one mod/modpack at a time, test it if it works, test again, then add another. Being mod-happy and adding files as they download is the simplest way to pork one's install. Trust me, been there done that
  3. not stock I guess... btw, WOP/WOP shows how aborted fetus Cliffs of Dover is. Look, sky full of bombers! (full= in COD language means about 8...)
  4. here it is, follow the readme ejection mod.zip
  5. because ramp start in A-10C is soo exciting... add CAP for Tomcat and A-7, A-10 Iceland strikes in merged install
  6. I'll add the shaders later today to them and upload here, ok?
  7. haven't been to level 4 yet, the 8-engines Boss Tupolev allways gets me
  8. yeah one of those mysteries of the universe -why he never changed single ugly TGA file since spring of 2006...
  9. agreed JM, I think there might be zero shots of the naval ops or terrain before release BTW Thirdwire facebook page is being updated with screens of previous SF2 titles like crazy
  10. new screenshot show some simulation aspects... still no terrain shots though j/k
  11. I think Red Storm Rising
  12. wouldn't it be time to show something like errr cockpit... you know the plane from inside... or are we supposed to play this in external views? Could be interesting
  13. looks good, keep going
  14. told you...
  15. off to share!
  16. hmm will have to test myself after work
  17. Baking Ambient Occlusion drives me crazy!!!!

    1. Show previous comments  2 more
    2. Stary

      Stary

      yeah but baked onto texture is

    3. squid

      squid

      oh ... hmm mucho interesting then! i'd do it manual photoshop :( ...

    4. Brain32

      Brain32

      hey Stary what did you do it with, pure Max, or extra tools?

  18. PM send
  19. MaxFOV= shouldn't be much more than 120 I guess... I think I gave you wrong view class, try this one: [ViewClass010] ViewClassName=TacticalViewClass ViewType=TACTICAL_VIEW ViewGroupID=3 DefaultView=ObjectView AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=FALSE FocusObjectOnly=TRUE FOV=45.0 PitchControl= YawControl= RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=TRUE JumpToViewDiffGroup=TRUE SmoothAngleTransition=FALSE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE RememberAngle=FALSE RememberFOV=FALSE LimitPitch=FALSE LimitYaw=FALSE LimitRoll=FALSE ZoomFOV=TRUE ZoomScale=0.01 PanScale=0.00160 MinSpeed=100.0 MaxSpeed=10000.0 Acceleration=2000.0 AngleRates=480.0,360.0,360.0 FOVRate=60.0 MinFOV=15.0 MaxFOV=90.0 ResetTime=2.5
  20. oh I misunderstood your post, yes we can, as hgbn added KAW planes use it together with great normalmaps
  21. great idea Centurion! I'd love to have such tutorials and library Aspiring Modder
  22. when I download something bigger (like OP> Darius) or make significiant progress with curent mod, also when finishing digital download games installs
  23. sadly "No" is the answer in most cases, one has to have source max file of existing model, as specular map is defined as separate material in Max
  24. ObjectDistance=40.0 this is the default value for all target type objects
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