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Stary

MODDER
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Everything posted by Stary

  1. so... apparently this thread is going the way the other one did..
  2. SF2: Post Mayan
  3. Harold, he's puzzle to me
  4. yeah, very nice! (but could they stop those fisheye lens recordings..? really annoys me somehow)
  5. why oh why it reminds me my studies before mayor urban projects deadlines... man that was bad for my tasks organzation
  6. try fiddling with frequency start end fade distances are just for that -overlaid noisenormal effect fading settings
  7. good one liamp51
  8. Kevin, new terrain engine, as stated by TK on few occasions will use maps build in 3Dstudio max
  9. From TK: "Sorry screenshot feature has been cut out" j/k I can wait, it's the most important title in Thirdwire's history anyway as Zur alludes...
  10. yeah wrong or reset UV mapping on tjhose parts
  11. wasn't there HIPIR stand-alone available in HAWK package loong time ago? Or as part of some mod?
  12. staying on topic, I noticed in my case that resources-heavy modded terrains (los of targets areas, hi res tileset, dense TOD population) generally tend to CTD more often with recent patches
  13. oh noes!
  14. Funny thing is I have no idea how this tile didn't made it to the zipped file as it's present in the folder I packed with 7zip
  15. Eric, right now no, as it uses different naming convention but I think I could possibly make dedicated Afghani set based on these textures
  16. Volker seems like I missed Mountain1.bmp from including in the package :blink: :blink: and I have NO idea how that's possible here it is: MOUNTAIN1.zip
  17. I have some 25-30+ in X-plane 10 with such settings: I think it's on the high settings with overgrown trees setting, so it's kinda ok for civilian sim. of course it likes to suddenly drop to 12 or something when loading new areas etc But, how's the series in general, asking the long time users of X9
  18. yeah "10" gives quite so-so performances here albeit with O/C 560Ti, roger it does "fell" ok for me
  19. oh no, normalmaps must be in bitmap format
  20. I played 9 demo, also recently 10, looks and feels "right" There's some combat implementation in it from what I've read and seen on Ytube... worth?
  21. I'll keep my eye on it, sort of "current tech" (engine wise mostly...) TW sims
  22. View File India/Pakistan Hi-res tileset This is set of satellite based 1024x1024 tiles created for India/Pakistan terrain by Deuces and Wrench Best to be used in dedicated India/Pakistan (AKA "Wings Over India") stand alone mod, but can be added to any install that has India/Pakistan map added into it. This pack assumes you do have installed and tested (flown over at least once) "Indiapak" map. Right now TODs and their placement is as they were for original terrain release, but they do work quite well. Also given the scope of the terrain portrayed and it's physical diversity I had to make some compromises. Submitter Stary Submitted 12/15/2011 Category Tilesets for Terrains  
  23. Happy Birthday Jonathan!
  24. Version 1.0

    828 downloads

    This is set of satellite based 1024x1024 tiles created for India/Pakistan terrain by Deuces and Wrench Best to be used in dedicated India/Pakistan (AKA "Wings Over India") stand alone mod, but can be added to any install that has India/Pakistan map added into it. This pack assumes you do have installed and tested (flown over at least once) "Indiapak" map. Right now TODs and their placement is as they were for original terrain release, but they do work quite well. Also given the scope of the terrain portrayed and it's physical diversity I had to make some compromises.
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