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Stary

MODDER
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Everything posted by Stary

  1. off to share!
  2. hmm will have to test myself after work
  3. Baking Ambient Occlusion drives me crazy!!!!

    1. Show previous comments  2 more
    2. Stary

      Stary

      yeah but baked onto texture is

    3. squid

      squid

      oh ... hmm mucho interesting then! i'd do it manual photoshop :( ...

    4. Brain32

      Brain32

      hey Stary what did you do it with, pure Max, or extra tools?

  4. MaxFOV= shouldn't be much more than 120 I guess... I think I gave you wrong view class, try this one: [ViewClass010] ViewClassName=TacticalViewClass ViewType=TACTICAL_VIEW ViewGroupID=3 DefaultView=ObjectView AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=FALSE FocusObjectOnly=TRUE FOV=45.0 PitchControl= YawControl= RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=TRUE JumpToViewDiffGroup=TRUE SmoothAngleTransition=FALSE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE RememberAngle=FALSE RememberFOV=FALSE LimitPitch=FALSE LimitYaw=FALSE LimitRoll=FALSE ZoomFOV=TRUE ZoomScale=0.01 PanScale=0.00160 MinSpeed=100.0 MaxSpeed=10000.0 Acceleration=2000.0 AngleRates=480.0,360.0,360.0 FOVRate=60.0 MinFOV=15.0 MaxFOV=90.0 ResetTime=2.5
  5. oh I misunderstood your post, yes we can, as hgbn added KAW planes use it together with great normalmaps
  6. great idea Centurion! I'd love to have such tutorials and library Aspiring Modder
  7. when I download something bigger (like OP> Darius) or make significiant progress with curent mod, also when finishing digital download games installs
  8. sadly "No" is the answer in most cases, one has to have source max file of existing model, as specular map is defined as separate material in Max
  9. ObjectDistance=40.0 this is the default value for all target type objects
  10. Paulo, sorry for incomlete previous post, try adjusting these values: [ViewClass009] ViewClassName=TargetViewClass ViewType=TARGET_VIEW ViewGroupID=2 DefaultView=CockpitFront AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=FALSE FocusObjectOnly=TRUE FOV=45.0 ObjectDistance=40.0 PitchControl= YawControl= RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=TRUE JumpToViewDiffGroup=TRUE SmoothAngleTransition=FALSE SmoothPositionTransition=FALSE SmoothFOVTransition=FALSE RememberAngle=FALSE RememberPosition=FALSE RememberFOV=FALSE LimitPitch=FALSE LimitYaw=FALSE LimitRoll=FALSE ZoomFOV=FALSE ZoomScale=0.02 PanScale=0.00140 MinSpeed=100.0 MaxSpeed=50000.0 Acceleration=10000.0 AngleRates=720.0,600.0,600.0 FOVRate=60.0 MinObjectDistance=10.0 MaxObjectDistance=100.0 OffsetDistance=0.0 MinFOV=15.0 MaxFOV=90.0 ResetTime=2.5 distance values are in meters
  11. great I really need this cockpit variant (DCS spoiled kid! )
  12. it was for series1 only, would need shaders update to bring it to series 2, also it was included in Super Hornet package, dtmdragon provided link above
  13. I like it a loT!!!! hmm, map screen doesn't display map, right? have you set it as map display in ini file? Instrument[XXX]=MovingMap [MovingMap] Type=MOVING_MAP NodeName=your map node (mesh) name and what does rotating map means exactly?
  14. don't let that Fulcrum turn you on... it's been there for ages, it's from Air Dominance or something USAF recruiting tool, not to be sold to general public
  15. after the dithdraw of betatesting team there is no such thing as testing! proven by patches
  16. MODS make it sticky I have all the digital download games backed up at the level these were at the release, no worrier here!
  17. yeah he has that infividual recognisable style of his, specially the way he does metal surfaces
  18. Pfunk, I thought you're waiting for Janes' Strike Fighters 2... LOL sorry
  19. thanks for posting, now I really start to think something's wrong with the WIP shots Tomcat shape
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