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Everything posted by NIELS
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Hate to add a 'Heavy' note here but what about the PB-4Y Privateer? Might be a good addition to WWII pacific, KAW, and French Indochina wars/scenarios. Just a wish.........NIELS
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SF2 KAW F4U-4/F4U-4B Corsair Pak, Ver 2 by TMF/MM
NIELS replied to Wrench's topic in File Announcements
Nice job Wrench.............Bravo Sir, KAW ROCKS! -
Effects Cat file location for SF2, Wox_V2 series?
NIELS replied to NIELS's topic in General Discussion
The ParticleSyste.ini was the ticket Wrench. I got the parts of different effects and their components to get what I was looking for. I wanted some black smoke for some cole burning facilities. Mission accomplished.........You are the 'Man' in the know! Thanks NIELS -
Effects Cat file location for SF2, Wox_V2 series?
NIELS replied to NIELS's topic in General Discussion
OK - Thanks Wrench, I'll check that Cat file. I am looking for smoke stack effect with black smoke. I'm going to look in some of the terrain object files also. I tried to make my own from the ship smoke effect ini with no luck. Thanks again for your feed back. NIELS -
Is there a cat, or object file for effects in any of the SF2/Wox_V2 stock series or are these files locked? Thanks NIELS
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Ravenclaw_007's BLU-1B...........Fantastic! Weaps just keep getting better.
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As stated - Great addition for the Israeli war theaters......Nice work!
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Project Topic Dhimar/Paran Enhancement
NIELS replied to dast24's topic in Sci-Fi/Anime/What If Forum
Outstanding work Centurion-1, appreciate your dedication to this series........BRAVO! -
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Saw this in a topic a while back and was wondering if there may be a 'reverse camo' F-105D skin kickin around anywhere? Have checked SF2 THUD skins - don't see one. I know there weren't many in SEA however until it was corrected at the DEPO facility, some made it into combat. I know Pappychksix has/was working on one as seen in attached pic. Would be another immersion factor for missions/campaigns. Just wondering/wishing, NIELS
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The only detail better than this is on the 'REAL DEAL'............Outstanding!
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Free camera view - will take your info and recheck again. The only vehicle type items I can see are power carts and bomb trailers? Thanks for your wisdom and feedback, NIELS
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Just found a number sequence issue after target 013....... Fixed sequence - still no vehicles but tent by control tower now appears. Everything appears from terrain folder (buildings, hangars etc.) just no vehicles? Just taken a break helped me notice the number issue.........Starring at this stuff hour after hour makes me delirious. Thanks NIELS
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Appologise for getting back to you so late. Had to leave to pick up my Grandaughter. Items in BOLD do no appear see att pic: Target[013].Type=YFuelTruck ---------------------- Not in picture Target[013].Offset=532,-180 Target[013].Heading=180 //----------------- Tower, Tent, Support Vehicles ---------------- Target[012].Type=af8grdtwrA Target[012].Offset=356,-114 Target[012].Heading=180 Target[013].Type=af62tent_lg Target[013].Offset=359,-113 Target[013].Heading=270 Target[014].Type=USTruck Target[014].Offset=357,-119 Target[014].Heading=270 Target[015].Type=USJeep Target[015].Offset=357,-107 Target[015].Heading=270 Target[016].Type=USJeep Target[016].Offset=358,-100 Target[016].Heading=270 //------------ Small Hnagar/V ports ---------------------- Target[017].Type=af28hngrA_sm ---------------- Not in picture Target[017].Offset=545,240 Target[017].Heading=270 [TargetType066] Name=USJeep FullName=Jeep TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=M38Jeep RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType761] Name=af62tent_lg FullName=af62tent_lg ModelName=af62tent_lg.lod TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 DamagedModel= DestroyedEffect=SmallFire DestroyedModel=tent1_destroyed SecondaryChance=0 SecondaryEffect= [TargetType784] Name=YFuelTruck FullName=Fuel Truck TargetType=FUEL_STORAGE ActiveYear=0 TargetValue=75 UseGroundObject=TRUE GroundObjectType=YFuelTruck RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_DESTROYED.LOD SecondaryEffect=MediumFireEffect SecondaryChance=100 Thanks for your feedbak - much appreciated NIELS
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Have been trying to build some 'home grown' air bases. I have entered all required tgt_data.ini and tgt_type.ini entries along with all lods, bmps, tgas, item specific ini file additions. I'm specifically having trouble with vehicles not appearing ie: Trucks. Jeeps, support equip etc. Is there an issue with redundant type.ini entries? Do I have to add lods, tgas, bmps, ini files in the terrain folder to make them appear? I have rechecked several times the number sequence and item info of all tgt_type.ini and tgt.ini entries. Everything appears when I fly a test msn via Wrench's technique (HUDData.ini DisplayDebug set to TRUE) for air base looks/completion except for ground vehicles? Thanks, NIELS
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Very nice, can't wait to get some combat time with this one! Great compilation of modders working this project. NIELS
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This probably has been addressed already.......Are the Lod files for all objects located in the "Locked/Off Limits" ObjectData2.CAT file for the Sf2, WOx series titles? NIELS
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Roger that Hans Top - thanks for the example - I have not had time to edit my naemsus.lst but I've got the file. NIELS
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Thanks Wrench, tried it the way you suggested but it didn't work. I'll have to go back and look closely to see where I 'Phoo-Pawed' it. NIELS
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Is there a way to change the 'stock' roster names to personal ones..........May make the missions more intense/immersive if imagining wingmen are buddies, siblings, rivalries etc.? Thanks, NIELS
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Attention to detail at its best!.........Well done. NIELS
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The emersion factor just keeps going up and up.......................Very nice work ravenclaw__007. BRAVO! NIELS
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Super job! Looking forward to this one.
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MER ejector rack for F-105 - Minor adjustment needed
NIELS replied to NIELS's topic in General Discussion
May be a little selfish on this request ravenclaw_007 but how about a 'Late model' M117, and also M-117 with fuse extender like the one in the F-100D picture for the F-105. The overall olive drab finish with one yellow nose band for latter war time series bombs. I tried working it on my own with your M117A skin and M117_F-105 lods but can't get the fuse to appear? Tried editing with the HEX editor program. The bomb appears in correct position/angle but no fuse? Is there an M-118 or Mk-84 with fuse extender in yours or any other weapon paks? I have read that !05 units used these for bustin SAM and AAA sites. Would be a cool addition also. Just a personal request, hope others are taking advantage of this 'THUD' addition..................Job well done on all your add ons/packages! Much appreciated, NIELS * Added a couple of pics to go with this topic so ya all don't think I'm 'loony'
