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Everything posted by NIELS
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Lights and Mediums!
NIELS replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Would be awesome!........I know the F-4 carries the name RHINO by its drivers, but if there was ever a WWII, KAW, warrior that this beasts name would apply it would be the Liberator & Privateer. Not real pretty but a brute delivering the hurt on the enemy. Hope it happens & Thanks for the great mods/additions, NIELS -
Lights and Mediums!
NIELS replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Hate to add a 'Heavy' note here but what about the PB-4Y Privateer? Might be a good addition to WWII pacific, KAW, and French Indochina wars/scenarios. Just a wish.........NIELS -
Strike Fighters 2 Screenshots
NIELS replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ravenclaw_007's BLU-1B...........Fantastic! Weaps just keep getting better. -
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Saw this in a topic a while back and was wondering if there may be a 'reverse camo' F-105D skin kickin around anywhere? Have checked SF2 THUD skins - don't see one. I know there weren't many in SEA however until it was corrected at the DEPO facility, some made it into combat. I know Pappychksix has/was working on one as seen in attached pic. Would be another immersion factor for missions/campaigns. Just wondering/wishing, NIELS
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Strike Fighters 2 Screenshots
NIELS replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
The only detail better than this is on the 'REAL DEAL'............Outstanding! -
Ground Objects not appearing?
NIELS replied to NIELS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Free camera view - will take your info and recheck again. The only vehicle type items I can see are power carts and bomb trailers? Thanks for your wisdom and feedback, NIELS -
Ground Objects not appearing?
NIELS replied to NIELS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just found a number sequence issue after target 013....... Fixed sequence - still no vehicles but tent by control tower now appears. Everything appears from terrain folder (buildings, hangars etc.) just no vehicles? Just taken a break helped me notice the number issue.........Starring at this stuff hour after hour makes me delirious. Thanks NIELS -
Ground Objects not appearing?
NIELS replied to NIELS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Appologise for getting back to you so late. Had to leave to pick up my Grandaughter. Items in BOLD do no appear see att pic: Target[013].Type=YFuelTruck ---------------------- Not in picture Target[013].Offset=532,-180 Target[013].Heading=180 //----------------- Tower, Tent, Support Vehicles ---------------- Target[012].Type=af8grdtwrA Target[012].Offset=356,-114 Target[012].Heading=180 Target[013].Type=af62tent_lg Target[013].Offset=359,-113 Target[013].Heading=270 Target[014].Type=USTruck Target[014].Offset=357,-119 Target[014].Heading=270 Target[015].Type=USJeep Target[015].Offset=357,-107 Target[015].Heading=270 Target[016].Type=USJeep Target[016].Offset=358,-100 Target[016].Heading=270 //------------ Small Hnagar/V ports ---------------------- Target[017].Type=af28hngrA_sm ---------------- Not in picture Target[017].Offset=545,240 Target[017].Heading=270 [TargetType066] Name=USJeep FullName=Jeep TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=M38Jeep RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType761] Name=af62tent_lg FullName=af62tent_lg ModelName=af62tent_lg.lod TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 DamagedModel= DestroyedEffect=SmallFire DestroyedModel=tent1_destroyed SecondaryChance=0 SecondaryEffect= [TargetType784] Name=YFuelTruck FullName=Fuel Truck TargetType=FUEL_STORAGE ActiveYear=0 TargetValue=75 UseGroundObject=TRUE GroundObjectType=YFuelTruck RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_DESTROYED.LOD SecondaryEffect=MediumFireEffect SecondaryChance=100 Thanks for your feedbak - much appreciated NIELS -
Have been trying to build some 'home grown' air bases. I have entered all required tgt_data.ini and tgt_type.ini entries along with all lods, bmps, tgas, item specific ini file additions. I'm specifically having trouble with vehicles not appearing ie: Trucks. Jeeps, support equip etc. Is there an issue with redundant type.ini entries? Do I have to add lods, tgas, bmps, ini files in the terrain folder to make them appear? I have rechecked several times the number sequence and item info of all tgt_type.ini and tgt.ini entries. Everything appears when I fly a test msn via Wrench's technique (HUDData.ini DisplayDebug set to TRUE) for air base looks/completion except for ground vehicles? Thanks, NIELS
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Matra 68mm rocket launcher
NIELS replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Attention to detail at its best!.........Well done. NIELS -
Strike Fighters 2 Screenshots
NIELS replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
The emersion factor just keeps going up and up.......................Very nice work ravenclaw__007. BRAVO! NIELS -
Super job! Looking forward to this one.