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331Killerbee

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Everything posted by 331Killerbee

  1. In 1972, The Marines recived their first AV-8A's at MCAS Beaufort. They were the first Marine Aircraft to have "SEAM" installed. They Installed the Boxes on Stations 1 and 5 first thing as the Aircraft were being accepted. All other Aircraft recived "SEAM" shortly thereafter. It was to take advantage of the new AIM-9L Seekerhead Improvments. The AIM-9L was released in 1971. A "SEAM" Box is about half the size of a Tissue Box. It connects Between The Sidewinder Harness inside each Pylon. It also controls extra Nitrogen needed for the AIM-9L's G&C from the LAU-7's Bottle. "SEAM" doesen't require Radar to opperate. But having Radar is a Bonus. The "SEAM" Boxes is what I helped the RAF and Royal Navy install back in 1982. And We all know what they did using the AIM-9 "Limas". The worst part of the Install was the building of two 32 pin Connectors for each Pylon. It was a Pain... Just some Notes...... 331KillerBee
  2. A few Shots...... Semper Fi! 331KillerBee
  3. Damn, I thought it was Bobbin'....... Big Belated. 331KB
  4. Semper Fi! 331KillerBee
  5. Cool shot CL. That's a VMA(AW)-332 Poka Dot Moonlighters AD-6. They just stood down with F/A-18's and are in stand by Cadre to receive F-35 Lighting II. 331KillerBee
  6. No, It means if You place anything on the Base such as Trucks or anything like that, They'll be backwards from the Numbers presented. This is the Korat Base on the "Range", which is completley flat, And this is the results I get. This is with a korat_airbase.INI with a MaxVisualDis= 100000000.0 331KillerBee
  7. It's a Model Problem. The Korat Add-On that You are refering to was created by ArmourDave. He made the Base as one Model. The Runways, Buildings, Fuel Tanks,ect. were made as One .LOD or Model. You can try going into the Korat.INI and increasing the maximum distance the .LOD can be viewed. If the Model doesn't have a .INI, You can create one with the Example below...... [LOD001] Filename=Korat.lod Distance=10000.0 <<<< Play around with this Number. [shadow] CastShadow=False ShadowLOD= ShadowType=0 ShadowCastDist=0 MaxVisibleDistance=10000 <<<<<<< And this one. P.S. Also, I forgot. All the X-Y Posistions on the Model are backwards....... Semper Fi! 331KillerBee
  8. I'll take a look see. But I don't know if I have "Considerable Talent" for the Job........ 331KillerBee
  9. 63-8312 Midnight Sun a "Commando Nail" EF-105F. Shot down February 29 1968. It was hit by a SAM at 10,000 over Hanoi. In Memory of Maj C.J. Fitton and Capt C.S. Harris that were lost in that Mission.......... Semper Fi! 331KillerBee
  10. CL, Make a Folder in Your Weapons called "GPU-2/A" and add a copy of the suu11.LOD in it. then use the Info below for the Data.ini. [WeaponData001] TypeName=GPU-2/A FullName=GPU-2/A Gun Pod ModelName=suu11 Mass=266.000000 Diameter=0.300000 Length=2.150000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF SpecificStationCode= NationName=USAF,USN StartYear=1965 EndYear=1985 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=3 GunTypeName=20MM_M197 MaxRounds=300 MuzzlePosition=0.000000,1.000000,0.000000 LightPosition=0.000000,1.150000,0.000000 AimDirection=0.000000,1.000000,0.000000 EjectShells=1 EjectPosition=0.000000,-0.550000,-0.100000 EjectVelocity=0.000000,0.000000,-2.000000 Now You'll need the Gun Info and put it in Your "Gun" Folder..... [GunData] ObjectFullName=20mm M197 ObjectDataFile=20mm_M197_data.INI [GunData001] TypeName=20MM_M197 FullName=20mm M197 Caliber=20.000000 ROF=1500.000000 < 700 or 1500 ROF MuzzleVel=1030.000000 AmmoWt=0.101000 WarheadWt=0.010100 Reliability=100.000000 Accuracy=70.000000 AddLight=TRUE MaxLightRange=1000.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=20mmFireEffect GunFireSound=Vulcan EffectClassName=20mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=8000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Now, Increase the load Limit on the Centerline Pylon from 600Kg to 800Kg in the OV-10A_Data.ini. It will give You below. SUU11 SUU16 SUU23 Mk4 Mod 0 That's all I can think of, Short of making a new Model for the GPU-2/A. 331KillerBee
  11. Twin 20mm Mk 12's..........A-4,A-1,F-8..... 3 Barreled Vulcan......
  12. All I can say is Bad Eyesight and Old Age. I did this Pack while My Hand was in a Cast from a broken Wrist. There might be some Typos, But not much.....
  13. Jomni, I hope it's not wrong. It was a Priorty on My list of Fixes in this Pack.........Damn. I might have checked it off, But failed to get it done. Sorry.
  14. Yhea Man, It's cool of You to let Us know You're alright. Give Us a Yell from time to time...... 331KillerBee
  15. Kevin, I can confirm that this is a "Bug". Below is what I got on a Carrier Landing. Seems Shadows got messed up with the Feb 2010 Patch. It's not a DX9/XP only Issue. I'm running Win 7 DX 11. 331KillerBee
  16. Besides Thanking Me, You all need to give EricJ Much thanks. He fleshed out alot of the Edits and Fixes from the original "Ordnance Shop". Thanks EricJ For all Your Help.
  17. A quick Comment.....There are No First Eagles or First Eagle 2 Weapons in this Pack.
  18. Man, I wish those Video People would quit following Me.........
  19. Yes I did.....It's Basketball Season. No harm, No Foul... And to the rest of Yall', Thank Yourselves. It's the Community's Pack. It's all of Yall's Hard Work to begin with. The more Weapons, The merrier I see it. 331KB
  20. View File MGunny's Ordnance Shop II for SF2 This is the SF2 Weapons Pack called "MGunny 331KillerBee's Ordnance Shop II" A "READ ME" Text is included in the .Zip and MUST BE READ FIRST! It has all the Installation Instructions. Included is Weapons, Guns, Sounds, Effects and Manuals. This has been and always will be a Community Project. It's dedicated to TK and ThirdWire and all the Members of the Strike Fighters Comunity. Much Appreciation goes to EricJ for doing alot of Editting and fixing. Thanks EJ! Now go Blow some Stuff Up! Semper Fi! 331KillerBee Submitter 331Killerbee Submitted 02/20/2010 Category Weapon Packs
  21. 5,117 downloads

    This is the SF2 Weapons Pack called "MGunny 331KillerBee's Ordnance Shop II" A "READ ME" Text is included in the .Zip and MUST BE READ FIRST! It has all the Installation Instructions. Included is Weapons, Guns, Sounds, Effects and Manuals. This has been and always will be a Community Project. It's dedicated to TK and ThirdWire and all the Members of the Strike Fighters Comunity. Much Appreciation goes to EricJ for doing alot of Editting and fixing. Thanks EJ! Now go Blow some Stuff Up! Semper Fi! 331KillerBee
  22. Yes, The Weapons Pack is being updated. This one came out on 4 May 2009. It came out before anyone knew how Weapons Effects were handled in SF2 Series. The new Weapons Pack will have the Effects done for it. But if a User wants to get a he start on things, try this from the "Knowledge Base"...SF2 Weapons and Effects There's nothing wrong with the Pack. Nothing at all. It's just that it was done right after StrikeFighters2 was released. I did 1800 Weapons from first Generation Format to SF2. And it's been working fine for Me ever since. If You feel that this is not good enough for You. Then don't download it. And do Your own and submit it. Feel free to make it better if You can. Once the revised Weapons Pack is done and Uploaded, That's it. I'm done doing Weapons Packs from now on. This will be My last one and I should be able to finish it up sometime next Week. I've been involved in every Weapons Pack since the Idea came to being around 2002. I retired from the Military. Now it's time for Me to retire from this. For the life of Me I can't see why something so easy becomes so difficult. I guess that's where Modding Experience comes from. I've been doing thing like this way too long. It becomes second Hat. But for those that want to say that this Weapons Pack is "Broke" or "Doesn't Work" is so very wrong and insulting. It's more like "Hey Man, I'm too Lazy. Will You do all the Work for Me". 331KillerBee
  23. First Off...... If You have a WeaponsData.ini, GunsData.ini, Weapons.Dat or Guns.Dat, The only reason that You should be foolin' around with them is if You have a "First Generation Game". i.e.(StrikeFighters, Wings over Vietnam, Wings over Europe and First Eagles) All "2nd Generation Games" (Any with the Number "2" in it) Does not require edits to a WeaponsData.ini or GunData.ini.....For Examples, Look at My posting above for File Structure. As for the "ASRAAM", I used a "unedited" version of the Ordnance Shop with a EF-2000 and got this...... 331KillerBee
  24. No WeaponsData.ini required for StrikeFighters2 Series. No Gundata.ini required for StrikeFighters2 Series. Weapons in SF2 are "Plug and Play". Here's the proper File Format done in Pictures for those having trouble understading..... That pretty much should explain it. If Your Weapons Folders don't look like above, then You're doing it wrong in SF2 Series. There is no WeaponsData.ini's or GunData.ini's involved in StrikeFighters2. If You don't beleave Me, Then just go ask TK over at the ThirdWire Forum. He'll give You the Answers You're looking for. 331KillerBee
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